Wii homebrew – Dolphin SVN r7127

wiibrewThe Dolphin dev Team continues to improve their Nintendo Gamecube and Wi emulator, Dolphin, with another batch of SVN revisions for today, bringing a new set of features and improvements.


The Dolphin dev Team continues to improve their Nintendo Gamecube and Wi emulator, Dolphin, with another batch of SVN revisions for today, bringing a new set of features and improvements.


Sonic The Hedgehog 4 running on the Dolphin emulator


Now on revision 7127, the latest updates of the emulator includes:

  • Dolphin SVN r7127
    • Add Portuguese translations thanks to Zilaan.
    • Update several of the other languages.
    • Fix those pesky DSPIntUtil.h compiler errors.
    • Clean up some remnants of building the plugins in the primary CMakeLists.txt file.
  • Dolphin SVN r7126
    • fix sd commands 0x40 and 0x41. thanks to tueidj for the test.
  • Dolphin SVN r7124
    • vs2010: add debugfast configs for wxw (now debugfast links faster!). clean up wxw projects a lot.
  • Dolphin SVN r7123
    • Experimental commit and one fix for my last commit.
    • I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
    • 1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
    • 2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
    • 3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.
    • Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).
    • Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.
    • Good look!
  • Dolphin SVN r7122
    • vs2010: add debugfast configs for all projects except wxw...will do those soon.



Developer's note:

Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actualGamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.

System Requirements

  • Windows XP or higher, or Linux, or MacOSX Intel.
  • Fast modern CPU with SSE2. Dual core for a speed boost.
  • Any reasonable modern GPU with Pixel Shader 2.0 or greater. nVidia or ATI are good. Older integrated Intel chips may not work, newer ones should work fine.
  • For more information, see http://forums.dolphin-emu.com/thread-4.html


  • Runs the following types of games:
  • Gamecube Game Disc
  • Wii Game Disc
  • Wii Downloadable Games / Virtual Console
  • Triforce Arcade games
  • Action Replay Simulator
  • Xbox 360 Controller support, with rumble (KB Plugin)
  • Experimental NetPlay
  • Anti-Aliasing, Anisotropic Filtering (OGL Plugin)
  • Save states
  • Memory Card Manager with GCI memcard export/import support
  • Real and emulated Wiimote support
  • Basic PowerPC Debugger and Log Window
  • DSP HLE and experimental LLE
  • Memory viewer and dumper
  • PowerPC Just-In-Time recompiler
  • WAD Support
  • Some support for Homebrew and XFB Emulation
  • Hi-Res Support, texture dumper, Free Look (OGL Plugin)


Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator.
Gamecube compatibility is okay - lots of games work, many games don't work.
Wii compatibility is also good - a lot of games do work. Wii emulation generally requires a bit more computing power than Gamecube emulation, though.
Triforce compatibility is not really known yet, but at least one game runs, with minor glitches.

Usage Notes

  • The GUI should be pretty much self-explanatory.
  • To use Action Replay codes, follow the examples in the Patches subdirectory. Use + in front of a cheat name to activate it. The cheats can be named anything.
  • To start in debug mode, pass /d (or -d) on the command line.



Download: Dolphin SVN r7127 32bit
Download: Dolphin SVN r7127 64bit



Via [Dolphin]