Unreal could cure vertigo

Unreal shopping! - Image 1Unreal Tournament can blast the vertigo offa you! Err, well, perhaps not in that way. People who suffer from vertigo (no, not the wall-mounted fireplace) – you know, like when your mouse develops a hiccup and spins your first-person shooter view like a merry-go-round from Hell – could be cured by subjecting the poor, motion-hallucinating folk to “virtual” scenarios.

By training their balance nerves to grab ahold of themselves, people will be able to get rid of the condition and join us “other” folks in a frantic game of Unreal Tournament.

A class from a virtual reality college visited a hospital where they found a research setup using VR as a tool. The research concentrated on studying people who suffered from vertigo or constant dizziness attacks. Using the Unreal engine and a US$ 3000 Alienware puppy, the medical researchers turned a whole Unreal Tournament level into a totally 3D grocery mart. A fraggin’ good time at K-Mart? Yesiree!

How does it work? Well, the patient walks on a treadmill behind a stationary grocery cart. The treadmill is coupled with motion sensors, so a patient can walk around on their own free-will and go as fast as they want to go. By this “training” the patient’s brain can get used to motions made and rewire their perception.

Pretty neat huh?

Via The Last Boss

Unreal shopping! - Image 1Unreal Tournament can blast the vertigo offa you! Err, well, perhaps not in that way. People who suffer from vertigo (no, not the wall-mounted fireplace) – you know, like when your mouse develops a hiccup and spins your first-person shooter view like a merry-go-round from Hell – could be cured by subjecting the poor, motion-hallucinating folk to “virtual” scenarios.

By training their balance nerves to grab ahold of themselves, people will be able to get rid of the condition and join us “other” folks in a frantic game of Unreal Tournament.

A class from a virtual reality college visited a hospital where they found a research setup using VR as a tool. The research concentrated on studying people who suffered from vertigo or constant dizziness attacks. Using the Unreal engine and a US$ 3000 Alienware puppy, the medical researchers turned a whole Unreal Tournament level into a totally 3D grocery mart. A fraggin’ good time at K-Mart? Yesiree!

How does it work? Well, the patient walks on a treadmill behind a stationary grocery cart. The treadmill is coupled with motion sensors, so a patient can walk around on their own free-will and go as fast as they want to go. By this “training” the patient’s brain can get used to motions made and rewire their perception.

Pretty neat huh?

Via The Last Boss

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