Nintendo Wins Flashcart Lawsuit, Microsoft Reorganizes

Nintendo Flash CartNintendo bests R4 distributors in court and the big M separates its hardware and software Xbox divisions.

Nintendo Stomps Flashcart Sellers in Court


The Nintendo DS was probably one of the easiest hacked consoles in recent memory. Once someone figured out how to get it done, all users needed to do was stick a flashcart into the device and call it a day. The most popular flashcart was no doubt the R4 and its variations, though others existed.


Nintendo Flash Cart


Today, though, the modding/homebrew/pirating community was just served a pretty big blow in a Japanese court. A judge ruled in favor of Nintendo and around 50 other Japanese studios and publishers, determining that businesses that sold R4 cards owe about $1 million in damages for helping sell the flashcarts.


Additionally, Nintendo has promised that the continued selling of flashcart devices will result in further legal action. We’ll just have to wait and see if the threat of a suit is enough to stop the Internet.




Next up: Microsoft shuffles its deck.



Microsoft Reorg Official, Xbox Shuffled


Everyone expected that Microsoft was about to reorganize, and lo and behold, here they go. Steve Ballmer, CEO and probably the dude that will be in charge of Xbox One through its launch, announced the reorganization to the company in a letter titled, “One Microsoft.”




Microsoft is being split into several divisions: Marketing, Engineering, Business Development, Advanced Strategy, Finance, Legal, HR, and Operations. The Xbox One lives in Engineering, and is further split into Operating Systems, Applications and Services, Devices and Studios and Cloud and Enterprise. Whew.


This means that Xbox One development is now effectively split into two parts: Hardware and software. It’s unclear how this will effect development, but it certainly doesn’t seem like the huge shake-up that Microsoft needed to polish up the Xbox One before launch.


Here’s some PR speak from Ballmer:


“Improving our performance has three big dimensions: focusing the whole company on a single strategy, improving our capability in all disciplines and engineering/technology areas, and working together with more collaboration and agility around our common goals. We will reshape how we interact with our customers, developers and key innovation partners, delivering a more coherent message and family of product offerings.”


Make of that what you will.


[Game Informer]