Hayashi talks about Dead or Alive: Dimensions touch screen controls

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Nintendo's 3DS handheld is getting a double dose of fighting action later this year. One is Capcom's Super Street Fighter IV 3D. The other is Dead or Alive: Dimensions from Team Ninja. For the latter, Team Ninja is adding in not only 3D visual effects but some new features designed to make the fighting game more accessible and pick-up-and-play friendly.

Nintendo's 3DS handheld is getting a double dose of fighting action later this year. One is Capcom's Super Street Fighter IV 3D. The other is Dead or Alive: Dimensions from Team Ninja. For the latter, Team Ninja is adding in not only 3D visual effects but some new features designed to make the fighting game more accessible and pick-up-and-play friendly.

 

For one, Team Ninja has added a revamped counter system based on the one used in Dead or Alive 3. In order to evade the pitfall of having counters that end up being too easy to execute, Team Ninja rebalanced the High, Mid, and Low counters and their effects based on feedback from fans. The result was sort of a middle ground between Dead or Alive 3's easy coutners and Dead or Alive 4's relatively more difficult gamepay.

 

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Another of these new features is a touch-controlled system that lets players execute complicated moves just by touching it on the 3DS's touch screen interface. These don't just include supers but each character's entire movelist as well, giving even novice players complete access to moves and combos that would normally take them a few hours' worth of practicing.

 

Yosuke Hayashi, who leads Team Ninja, revealed to video game news blog Siliconera that the rationale behind the touch screen movelist arose from the team's desire to make Dead or Alive: Dimensions more accessible. Cutting down on the time needed for players to familiarize themselves with and memorize a lot of moves and commands means players get get to enjoy the game without too much undue stress.

 

“I remember playing the sparring mode for countless hours because I needed to memorize my favourite characters’ techniques,” Hayashi told Siliconera. “Even so, a week later I would forget a few of those combos and would have to go through them again. Taking these experiences into consideration, the team decided to give players a chance to enjoy the beauty of 3D fighting games without having to work out too much to get to this level.”

“While thinking about this feature, we came to a sudden realization that the bottom screen of the 3DS is sitting there doing nothing, so we decided that displaying the tech list on the touchscreen is the only way to go!” Hayashi continued. “Players will be able to touch on the screen to execute a tech right there and then.”

 

Since the inclusion of such a feature could potentially lead to accusations of being "cheap", it's worth noting that the moves and attacks shown in the movelist can still be executed the normal way. Hayashi also noted that the interactive movelist gives players an easy way to learn and practice characters' moves.

 

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“Taking into account the fact that each type of tech will be included in there, depending on the way each player learns his/her techs, they will have a chance to execute many of their favourite combos without much stress, memorize their favourite combos, polish up their combos, or remember the way their favourite combo is attributed to the type of technique they are trying to execute.”

 

One other possible feature that Dead or Alive: Dimensions might get is a jiggle mechanic using the 3DS's built-in motion sensing feature. To this, however, Hayashi remained coy and merely stated, “We are taking full advantage of 3DS functions. That is all I can say at this moment!”

 

Dead or Alive: Dimensions is currently slated for a March 24, 2011 release in Japan.

 

Via [Siliconera]