David Cage: Two reasons on why Heavy Rain is only for the PS3

Heavy Rain - Image 1Quantic Dream‘s David Cage was never really shy about professing his undying love for Sony‘s PlayStation 3. In fact, any chance he gets, he’ll unabashedly rave about it. Like at the Developer Session at the Eurogamer Expo in London today. Here he reiterates yet again his already well-known sentiment: Heavy Rain just won’t work on any other console.

Heavy Rain - Image 1Quantic Dream‘s David Cage was never really shy about professing his undying love for Sony‘s PlayStation 3. In fact, any chance he gets, he’ll unabashedly rave about it. Like at the Developer Session at the Eurogamer Expo in London today. Here he reiterates yet again his already well-known sentiment: Heavy Rain just won’t work on any other console.

Whatever I answer, my answer will be suspicious… Honestly, I don’t think so. I think it had to be on PlayStation 3 for two main reasons: the hardware, the architecture of the PS3 is extremely powerful in the way it is structured. If you make a real PS3 engine, then you can have really fantastic performances. If you try to port from another platform, then it becomes difficult.

This is a console we all love at the studio. I play PSOne, PS2, it’s really a part of my culture. The controller is part of my home… and it’s a really, really powerful console. I’m not so much into graphics, to be honest with you, I don’t believe you need ultra realistic graphics to get emotion, you can get that with very low graphics. But we wanted to create emotion from believable characters, that was the idea. With this approach PS3 was by far the best platform.

Really, we don’t need any more convincing that the PS3 is the only one for Heavy Rain. That said, we’re expecting a whole lot of spectacular things from the game, and we can’t wait to get our hands on it!

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