Here’s a funny joke: Blizzard decided to implement a player-driven, real-money auction house into Diablo III, even though no one asked for it. Since real money was at stake, Blizzard had to somehow control items and content to ensure players weren’t duping or hacking. The only way to do this, of course, was to host the items on Blizzard’s own servers, which in turn meant that in order to give Diablo III a real-money auction house, the studio would also have to give the game always-on DRM.
Now, Diablo III’s always-on DRM has hamstrung the game’s performance so badly that the developer is delaying the implementation of the player auction house indefinitely—you know, the very same auction house that was the reason for all this bullshit in the first place. How’s that for a laugh?
Of course, Blizzard feels really bad about the whole thing. Check it out:
We'd like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.
To that end, we'd also like to say that we've been humbled by your enthusiasm -- and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game's launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.
We've been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We're continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.
In order to make sure everything is continuing to run as it should, we've decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We'll post further updates on that in the near future.
Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We're investigating this issue and will provide a specific update as soon as possible.
We greatly appreciate everyone's support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.
Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.
Whew. I feel much better now. Don’t you guys?