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TGS 2005: Ninety-Nine Nights Hands-on

Posted Sep 15, 2005 at 7:00PM EST by QJ Staff

Listed in: Titles, Previews Tags: xbox 360 titles
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Source: IGN

If you've ever played a Dynasty Warriors game, you pretty much have the gist of N3: Ninety Nine Nights. There's a little bit of strategy, but for the most part it's all intense action with you and your cohorts going up against hundreds of enemies at once.

Ninety-Nine Nights uses the following control setup:
A button: jump, can double tap for higher jump
B button: super attack when fully powered up
X button: regular attack
Y button: heavy attack
Left bumper: call friendly general
Left trigger: block
Right trigger: running charge attack
R3/Right analog click: zoom

We played as Inphyy in the TGS demo, the main female character with the winged armor in most of the screenshots of the game that have been released so far. Like Dynasty Warriors and Kingdom Under Fire, the focus of the game is killing as many fools as possible. Your killing potency is greatly increased with combo attacks, which are performed by hitting various combinations of the X and Y buttons. These combos allow you to juggle opponents and continue to wrack up hit bonuses. In the demo today we hit a maximum hit combo of 545, which, as you can imagine, was a whole lotta hurt on the opposing force.

N3-ninety-nine-nights-20050916102413046-000


 
The more enemies you slice and dice, the more your attack bar increases until eventually you can perform a super attack using the B button. The super attack takes the form of a slow yet powerful multi-strike that mows down a liberal number of surrounding enemies.

Although the gameplay isn't a big step over Dynasty Warriors or KUF, the big leap in Ninety-Nine Nights is the number of enemies on-screen at once and the depth-of-view, which is quite impressive. You can literally be surrounded by enemies for as far as the eye can see, and you have to hack and slash your way out of the sea of flesh.

Ninety-Nine Nights ran very well with no slow-down apparent, even when the screen was filled with characters. However, the graphics weren't a huge leap over what we expect out of current generation games.



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