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Starbreeze CEO Says They Aren't To Blame for Syndicate's Failure |
Listed in: News Tags: EA, Starbreeze Studios, syndicate

Sometimes when things don't go your way, you look around frantically for someone or something to blame. That's what Starbreeze Studios CEO Mikael Nermark is doing now. He says that the FPS reboot was adversely affected by the UK's GAME Group's financial woes that saw it go into administration and close many stores before being snapped up by OpCapita.
"There's so many reasons why a game succeeds or fails from a commercial point of view," Nermark says. "We released the game about a month or more ago, and we're doing our postmortem right now; what did we do right, what did we do wrong, and of course we look at the commercial side as well.
"The numbers are not as high as we would like, and I think if you asked anyone they would say the same thing about any game they made. But [Syndicate] was released in the midst of GAME going under; the retail space is hurting, and I think that hurt us because we were such a retail product."
On one hand, it's easy to see his point. On the other, one could argue that if people really wanted Syndicate there are plenty of other venues in which they could get their hands on it. What do you think?
[Via GamesIndustry.biz]
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Comments
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I honestly don't understand why they keep doing those reboots. To get old fans to pay? But they want tactical game, not pew-pew hackers. Just name your project "Ultra Cyberpunk FPSer". At least you won't be bashed by fans of old series.
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I have played it it's a solid Campaign, and coop is fun too. It's not the best but it certainly isn't the worst. The problem could be many things but it sure as heck ain't the game that's terrible.
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I found the campaign to be as shallow as a kiddy pool. The graphics are repetitive. Not to mention how unoriginal the game play is. A boring FPS at best. You can't tell me those boss fights were captivating. Killing the same guards and soldiers over and over and over again on top of it... Yawn. None of the weapons were anything new and the mind controlling aspect was mediocre.
The whole story was painfully obvious from the start as well.
The co-op is the only thing "ok" about it. I'll give you that. It still doesn't stand out enough to be remembered as a good game. We'll think back on this Syndicate as a blemish to the name.
I'm hoping some company will make it the game it should have been.
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