Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Starbreeze CEO Says They Aren't To Blame for Syndicate's Failure

Posted Apr 16, 2012 at 8:19AM EST by Brett Huffman

Listed in: News Tags: EA, Starbreeze Studios, syndicate
Ó

syndicate2012


 

 

Sometimes when things don't go your way, you look around frantically for someone or something to blame. That's what Starbreeze Studios CEO Mikael Nermark is doing now. He says that the FPS reboot was adversely affected by the UK's GAME Group's financial woes that saw it go into administration and close many stores before being snapped up by OpCapita.

 

"There's so many reasons why a game succeeds or fails from a commercial point of view," Nermark says. "We released the game about a month or more ago, and we're doing our postmortem right now; what did we do right, what did we do wrong, and of course we look at the commercial side as well.

 

"The numbers are not as high as we would like, and I think if you asked anyone they would say the same thing about any game they made. But [Syndicate] was released in the midst of GAME going under; the retail space is hurting, and I think that hurt us because we were such a retail product."

 

On one hand, it's easy to see his point. On the other, one could argue that if people really wanted Syndicate there are plenty of other venues in which they could get their hands on it. What do you think?

 

[Via GamesIndustry.biz]

 

 



0% of voters think this story ROCKS!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (2)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# RE: Starbreeze CEO Says They Aren't To Blame for Syndicate's Failurethed00d 2012-04-16 10:20
the game was made in 5 months(announce d in September and released in February). It could've been much better and live up to the snes/ps1 version if they spent more time crafing it and didnt turn it into a fps.

Reply
 

 
# RE: Starbreeze CEO Says They Aren't To Blame for Syndicate's FailureRowaa 2012-04-16 10:28
I think "Mikael's full of shit". Game failed because it is both boring and failed its targeting.

I honestly don't understand why they keep doing those reboots. To get old fans to pay? But they want tactical game, not pew-pew hackers. Just name your project "Ultra Cyberpunk FPSer". At least you won't be bashed by fans of old series.

Reply
 

 
# FAIL!MoarbidCEO 2012-04-16 11:09
MOAR FAIL FROM EA!

Reply
 

 
# RE: Starbreeze CEO Says They Aren't To Blame for Syndicate's FailureIts ME 2012-04-16 17:25
I'd like to say I told you so, and yeah, I told you so, this game's shit. So many people said this game would be great and praised it, even when I told you that you'd all change your tune after it's out. This game looked horrible from the start. Syndicate as FPS? Come off it, they knew it was just for a quick buck. Can't honestly tell me they thought this would end well. Make a syndicate strategy game and stop f**king around.

Reply
 

 
-1 # RE: RE: Starbreeze CEO Says They Aren't To Blame for Syndicate's FailureStealth! 2012-04-18 02:07
Or how about not. Have you even played syndicate or are you one of the ones who never touched it but will call it crap to fall with the other people trying to be cool?

I have played it it's a solid Campaign, and coop is fun too. It's not the best but it certainly isn't the worst. The problem could be many things but it sure as heck ain't the game that's terrible.

Reply
 

 
# RE: RE: RE: Starbreeze CEO Says They Aren't To Blame for Syndicate's FailureIts ME 2012-04-18 05:30
Of course I've played it. Trying to be cool on the internet? lol. This isn't a popularity contest, is it? Maybe I'm getting too old for the internet.

I found the campaign to be as shallow as a kiddy pool. The graphics are repetitive. Not to mention how unoriginal the game play is. A boring FPS at best. You can't tell me those boss fights were captivating. Killing the same guards and soldiers over and over and over again on top of it... Yawn. None of the weapons were anything new and the mind controlling aspect was mediocre.

The whole story was painfully obvious from the start as well.

The co-op is the only thing "ok" about it. I'll give you that. It still doesn't stand out enough to be remembered as a good game. We'll think back on this Syndicate as a blemish to the name.

I'm hoping some company will make it the game it should have been.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword