Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Sega discusses development philosophy, leaving hardware market, more

Posted Apr 27, 2011 at 3:30PM EST by Carl B

Listed in: News Tags: Dreamcast, Famitsu, Sega, yokio sugino
Ó

 

sega_logo

In an interview with Famitsu Magazine, Sega's director of internal game development, Yukio Sugino, talked about Sega's development philosophies, leaving the hardware market, and their future in software development.

 

On Sega's philosophy, Sugino said: "Sega's philosophy has always been that creativity is our lifeblood, and we try to reflect that not just in what we make, but in all aspects of our work. Staying consistent with this spirit is what's allowed us to approach the world of entertainment in such a broad scope. With the arcade business at the time, we never really divided our market between Japan and overseas. Our approach was that we were selling to the world -- there was never any discussion over adjusting our games for this or that region. With arcade games, you're already losing the customer if he has to read the instruction card; you have to give him more enjoyment than he's expecting for the money he pays. If we want that to happen, we can't afford to have a language barrier, we can't afford to make the controls difficult to understand."

 

"Focusing strictly on games, the fighting game boom kicked off by Capcom was a major one. It created a real-life community; it reinforced the fun of going someplace where people share your likes and your hobbies. Another one is online. Sega's been involved with mobile providers ever since Virtua Fighter 4, and more recently there's been Border Break, a network game where up to 20 players can compete at once. Games like that let you go to the arcade and enjoy what makes network gaming fun without a lot of trouble, and I think that's one big advantage that arcades still have."

 

Sugino also talked about the company's move from the hardware market to software only after the failure of the Dreamcast: "(On a SEGA low point) Certainly that'd be when we retired the Dreamcast from the market. We tried to become a software company, but it's been difficult for us to shake off the DNA stored within us from our hardware days. At Sega we've always had this deep-rooted thought that we needed to have representative games in every current genre in order to attract all walks of gamer. That's really a first-party hardware marker philosophy, though, and the fact is that if a game doesn't attract much of a userbase, then the industry really doesn't need it. So we needed to change our concept to simply making gamers as happy as possible with our games, and changing that mindset was pretty hard for a lot of our company groups."

 

"I want to get as many people around the world as possible interacting with the entertainment Sega produces. Our team members have spent long nights trying to make games as fun as they can get them, really valuable experiences. From my standpoint, seeing games like that go unnoticed by people is about the saddest thing I can think of. As a company, we need to bring our newest creations wherever they can go and show people the fun involved with them. This challenge of bring Sega-style play, Sega-style entertainment, Sega-style content to people worldwide is the road Sega needs to tackle going into the future."

 

via GoNintendo



18.2% of voters think this story ROCKS!
Vote Now!    This story ROCKS! (2) This story SUCKS!! (9)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
+1 # RE: Sega discusses development philosophy, leaving hardware market, moreshimazaki 2011-04-27 17:03
Well..... sega has a point, but with those crapy sonic games....how can they say that "Our team members have spent long nights trying to make games as fun as they can get them, really valuable experiences".

A bunch os liers. The most fun games that are sega brand, are from outside studios (platinum Software for example).

so................what a blasphemy

Reply
 

 
+1 # RE: Sega discusses development philosophy, leaving hardware market, more8675309 2011-04-27 18:06
i'm still waiting to see that tv game device they announced before last summer but i think thats just vapourware

Reply
 

 
# RE: Sega discusses development philosophy, leaving hardware market, morefriedbob 2011-04-28 08:48
Keep in mind that most sonic games are built for a younger demographic like most of the wii games. I used to love sonic when I was a kid now hes just my favorite character but thats about all. Also gonna say that the dreamcast was ahead of its time and they should put out another console.

Reply
 

 
# Garbage.....Crazy 2011-04-28 12:48
SEGA STOP TALKING ABOUT GARBAGE AND MAKE JET SET RADIO FUTURE FOR PC DAMIT!!!!!!!!
IT'S DIFFICULT TO PORT THAT? QJ NEED TO SEND THIS MESSAGES TO SEGA THEY CAN´T HEAR US!!!!!!!!

Reply
 

 
# Garbage.....Francesco 2011-04-29 13:13
You are 100% Right man :-)

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword