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More Devs Patching a Game in Response to Fan Criticism |
Listed in: News Tags: amy, Lexis Numerique, vectorcell
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Amy was a game that a lot of people had a lot of hope for. Zombies, a creepy kid with psychic powers, equipment management - it was perfect for survival horror aficionados in theory. But then the demo came out - and it was pretty darn horrible. Despite this, many fans stuck it out and forked over the $10 for the full game.
And promptly ran into some apparently game-breaking problems, such as a wonky save mechanic that ignored checkpoints and made you go back to the beginning of a level sans all the equipment you picked up since your last save if you chose to end your current session.
Here's what's in the patch:
- Syringes will remain in your inventory after you reach a checkpoint
- Amy's powers will remain available after you reach a checkpoint
- Most sequences can be skipped
- The combat camera has been removed
- In-game brightness has been improved
The patch is also said to make Chapter Five a bit easier as well.
Amy is still available for download for $10, for now.
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Comments
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Like Todd already said, a bad ending or not giving your users what you promised in advertising isn't the same as a game having BUGS.
Also, your title says DEVS with an "S". So who else? Your article only mentions one.
"Amy was a game that a lot of people had a lot of hope for"
Oh really? When someone wrote an article about it here on QJ is got some bad comments. I've seen plenty of bad comments about it on other sites. Also....$10...nuff said.
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Long before Amy came out, a lot of people on various websites were chiming in and had a lot high hopes for it - that's not to say that a lot of people didn't. There was plenty of that as well.
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The developer (NO S) is VectorCell. The publisher is Lexis Numérique.
The people you are referring to are PROGRAMMERS.
Only industry ignorant people refer to programmers as devs. That's just sloppy bad slang. It's also about as wrong as calling an engineer for Ford a mechanic.
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Hence the Game Developers conference.
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Just because someone codes, that doesn't mean they can attend.
Your only way around this one is a sole proprietor establishment.
Either way, good job focusing on only one point. Thanks for ignoring the rest.
I hope you realize that game companies have been patching games based on consumer response pretty much since day one. But thanks for letting us know they're still doing it.
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If it were up to me, all individuals would be called devs.
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