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Levine: We trust in dev talents and gamers for narratives |
Listed in: Interviews, News Tags: bioshock, Irrational Games, Ken Levine, take-two
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Contrary to that, in fact, "With some of the stuff we're doing on Infinite, I need to dumb it down for me."
What he's saying is that he has faith in the ability of the gamers to absorb game narratives on their own, even with complex themes. Games, after all, are not just about playing, it's also about making good sense of the flow to be able to work it out to the end.
Fortunately, Irrational Games have been very supportive throughout the run of the franchise. "Take-Two in particular, is pretty bold on this stuff. Strauss [Zelnick] and the gang signed off immediately [on the game's complex theme]."

"Frankly, in their shoes, I don't know if I would have written a check for BioShock 1. 'Trust me! The kids love objectivism!'"
He also stressed that they do have faith in the developers. "I think for them it's about, 'We pay the talent to be, you know, talented, so let's trust them."
BioShock: Infinite is set to come out for the PC, Xbox 360 and PS3 sometime in 2012. Watch out for that.
Via [VG247]
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