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IO Interactive talks Hitman: Absolution AI |
Listed in: News Tags: christian elverdam, hitman absolution, IO Interactive

It's living, breathing AI according to IO Interactive's Christian Elverdam.
"We really knew we needed to build this new technology. If you look at the E3 presentation, the AI is now way more advanced than it ever was. It has far more nuanced behaviour," Elverdam said. "To give you an example, in the demo we have this hippy apartment and 47 comes in dressed as a police officer. Because these hippies don't really care about the police, his disguise isn't very effective."
"Their reaction to him as an officer isn't to jump him; it's to tell him to get out of the apartment, which is a new behaviour system. Now, if you come to the apartment dressed in the default suit, these hippies will be friendly to you," he continued. "Conversely, if you are confronted by a police officer, they won't necessarily draw their gun and try to shoot you immediately, especially if they haven't seen any killings going on."
"Encounters with police can escalate into full-blown combat, though. If they call for backup, you'll be faced with a more direct combat situation. This is the kind of stuff we really wanted to go full circle on. We wanted to go from the more black and white AI of the earlier games to something that's more shades of grey."
Check out the latest details for Hitman: Absolution.
via CVG
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