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Could Medal of Honor: Warfighter Have Been Better? EA Thinks So... |
Listed in: News Tags: danger close, EA, medal of honor: warfighter
Medal of Honor: Warfighter was pretty much universally panned in every facet of the game. Its performance was so bad that the MOH series has been shelved until further notice. Now EA's out saying what they did wrong, or rather, placing the blame on someone. Rich Hilleman, Chief Creative Director at EA, says it's not a genre oversaturation problem, but an execution problem.
"We don't think it's a genre problem," he said. "It was an execution problem. We don't think Medal of Honor's performance speaks to any particular bias in that space against modern settings, World War II, or any or that. It's much more that we had some things we should've done better."
Blame is being placed firmly at the feet of the Danger Close studio, apparently.
"I think a key part of this is having the right amount of high-quality production talent," Hilleman says. "And we didn't have the quality of leadership we needed to make [Warfighter] great. We just have to get the leadership aligned."
[Via RPS]
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