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Cliffy B Says Games Have Become "More Linear and Easier" |
Listed in: News Tags: Cliff Bleszinski, Epic Games, gears of war: judgment, people can fly

Cliff Bleszinski, Epic Games' Design Director, recently sat down to chat about the upcoming Gears of War: Judgment game. Though it's being developed by People Can Fly, Epic will still be on hand throughout. This time 'round, he says, they're making the game significantly harder.
"It feels like in this current console generation that we've taken a lot of steps to grow the audience and what I think's happened is that games have become more linear and easier, so it feels like a lot of quick-time events," he said.
"The more I play games like that the more I turned off to them and just want to get back to systems interacting with systems, and get back to a game that, you know, when was the last time a game really challenged you and asked something of you, right? There's a reason why Demon Souls and Dark Souls have taken off lately. It's because they really require you to try."
But how does this translate to Judgment? Bleszinski says they're upping the difficulty to draw you into that kind of experience.
"Casual mode will still be casual, whatever, if you just want to see graphics and you don't want to die," he says. "But every other mode will be hard in this game and you will die."
Will you welcome increased difficulty in games? Do you think they'll really follow up on this?
[Via X360A]
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Sure you have choices in some games, but those choices are also scripted.
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because if it is a self-chosen name, it reeks of douche.
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First and foremost the issue with real difficulty vs fake difficulty. Demon's/Dark Souls are real difficulty. The games are very hard, but fair, when you die its almost always your own damn fault.
But people tend to think of the NES era when talking about difficulty, many of these games were absolutely loaded with fake difficulty. Knockback, flying respawning enemies that appear right over pits as soon as you go to that area of the screen, time limits, sloppy controls, not being psychic enough to know that 4th column in the wall is really a ghost in disguise that kills you in one hit... the list goes on. The problem is that gaming was in it's infancy so many didn't know how to design games back then, a lot of gaming mentality was still on the quarter-muncher arcade mantality when consoles came around, and finally the carts were just too damn small to hold a game that would last more than 15 minutes.... and if they charged $50-70 a cart for games back when it was a niche market for kids people would be returning them that very same afternoon if they could beat them during their lunch break.
Length is another issue however, I mean, if a game like Skyrim was as difficult as Demon's Souls then nobody would ever make progress on a game that huge.
And finally it depends on the game's and wolrd's setting. For games like Demon's Souls you are SUPPOSED to feel helpless and constnatly outmatched, its what they call a crapshack world. You aren't supposed to manage to get godlike-powerful like you can in Skyrim or other games that allow it if you are good enough at the whole crafting/sandbox explotation.
So yes, I would love to see harder games akin to Demon's and Dark souls, but many people don't see how broken, not hard, but BROKEN past games that they tend to recall when talking about "hard" games really were, nor why some games are easier than others.
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