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BioShock: Infinite - Do More Staff Losses Spell Trouble?

Posted Oct 16, 2012 at 8:00AM EST by Brett Huffman

Listed in: News Tags: bioshock, bioshock infinite, Irrational Games
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bioshock_infinite_georgewashington


 

 

Two more guys have left the dev team working on BioShock: Infinite at Irrational Games. This time around it's lead AI designer Don Norbury and lead combat designer Clint Bundrick. Both have left to go work at Microsoft. Who knows what they're working on over there.

 

These two are just the latest to leave the team, with art director Nate Wells leaving for Naughty Dog (Uncharted, The Last of Us) back in August, while producer Joseph Faulstick and product development lead Tom Gerritson left earlier in the year as well. Conversely, Gears of War trilogy exec producer Rod Fergusson left Epic Games to join the Infinite team. So maybe it all evens out.

 

Should BioShock fans be worried about this third game? Or is all well as long as Ken Levine is at the helm? What do you think?

 

[Via Superannuation]



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# RE: BioShock: Infinite - Do More Staff Losses Spell Trouble?Todd B 2012-10-16 12:43
It's important to note that the losses this game has suffered so far are HUGE ones.

But, it's BioShock. People will fall all over themselves to call it brilliant regardless.

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# RE: BioShock: Infinite - Do More Staff Losses Spell Trouble?Keith__ 2012-10-17 08:28
this was supposed to come out right around now. That tell sme the game should have been pretty much done, except for maybe some more testing.

I have no idea why it was delayed, but my guess was for bugs or some other issue. I don't think the two guys who left would have much input at this stage of the game - their jobs seem to be more of an initial building block in the game, not something that needs to be worked out at this late stage.

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