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Are Videogames A New Form Of Literature? |
Listed in: News Tags: grand theft auto, gta, video game art
Being the major media outlets for art and thus culture in the last century, film and music have been at the forefront for homages, references in pop culture and teaching the world ‘naturally’ things like love stories, cliché’s, expressions and different cultures. But being around for a good few decades now, and being as important to more and more children’s lifestyles as they grow up, how do you think videogames are ‘teaching’ kids?

Things like MTV and YouTube sure do cater to the fast food culture of instant gratification and short attention spans of today, and I see more and more kids not being able to take in longer dialogues in movies, or read books. Videogames however, seem to be an attractive outlet for captivating kids, and things like Final Fantasy are able to offer the same insights and give the same messages as films that most young audiences simply aren't able to sit through.
For example, Grand Theft Auto IV (which children shouldn't be playing) offers great homages to modern cinema and ,in a contemporary fashion, tells the story of an individual in a society mirroring ours, struggling for a dream, whilst merging and intertwining the story with many other characters and their stories. Forgetting that the game was developed in Scotland, it offers a similar experience as Trainspotting, which is also uses pop culture and music as references to society.
I’m trying to avoid the ‘videogames are art’ thing, but really, it’s getting ever more harder and harder to. Your thoughts?
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You could take War And Peace and put it into a videogame, but it would be straight up terrible. For this reason I think videogame writers don't need to look at good books to learn; looking at good screenplays would be much more beneficial. Even then, it needs to be catered for the medium of games, which makes it much more difficult to put forward a good narrative.
It's true that games are still behind, but they're much more new and have had the misfortune of rising to popularity in a money-greedy world where corporations have raped most games of their artistic vision.
Personally, I think Hideo Kojima is the first to really push games forward in the last 10 years, with MGS2.
junkerhq.net/MGS2/
and
www.deltaheadtranslation.com/MGS2/
I think are great examples of how the medium SHOULD be explored and how videogames will soon have their own Spielberg, Scorsese and Tarantino.
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Get an education, before you try talking to the big dogs, boy.
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