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Binary Domain new Consequence System Detailed |
Listed in: Games Tags: 360, binary domain, consequence system, morality in games, ps3, Sega, Socom, Sony

Binary Domain is a fairly intriguing Kinect-enhanced, tactical shooter that will be appearing on your shelves some time in the near future. Whilst much has not be said for the actual game itself, the companies developers were quite specific on their gameplay. Not just based around the tactics of your fellow NPC's, but also the morality consequence system.
Games such as Mass Effect and Bioshock have had morality systems that in one or another changed the gameplay somewhat, even in minor ways, such as your visibility to enemies or the game merely insulting you for your actions. But with Binary Domain, The Consequence System – which is oddly capitalised in any article I find about it, which makes think they copyrighted it – is mainly about trust. It also "combines gameplay elements and AI to create different in-game experiences based on your actions, your choices and your words", whilst nothing too new, I hope they really expand it out and possibly even make it something like Dead Risings's multi-endings.
But one may ask what actions affect The Consequence System in-game? Using your character's headset, you can speak directly to other characters by doing everything from issuing orders, asking them to open doors to responding to dialogue and completing direct tasks. The game will feature voice recognition in six languages, though the exact languages have not been unveiled. If speaking to your squadmates isn't your thing, you can always use the d-pad to interact with them. So a mix between SOCOM and Army of Two if the gameplay and screenshots are to be believed.
What would be interesting is if there was an option that could turn off that morality system. Not necessarily an on and off switch for the game, but something that you can either turn it off or on, depending on how you wanted to play the game. Also anyone else know of any other Binary that isn't digital? I do like how it kinda slides thematically into the morality system of being either all or nothing, but even then consequences have different shapes and sizes.
What other games have had morality systems or needed one? Did they work well or not?
Via [TrueAchievements]
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