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Ubisoft: Nobody figured out Wii shooters |
Listed in: News Tags: Nintendo, tony key, Ubisoft

According to Ubisoft, nobody really figured out how to make a shooter for Wii.
"It sort of goes back to what we were just talking about: why aren't we putting more Kinect features into the shooters and the core games? Nobody figured out on the Wii how to actually improve the shooter experience via the Wiimote," Ubisoft's Tony Key told Gamasutra.
"That's not to say that that couldn't have happened, but nobody figured it out. Nobody figured out how to make any Call of Duty or Ghost Recon or anything better on the Wii because of the motion control. Somebody needs to figure that out on the Kinect too," he continued. "But I think the thing that the Wii didn't have that the 360 has is it has the graphics that the shooter fans are used to. The fans are already there. So I think there's maybe a better opportunity to figure that out on the Kinect than there is on the Wii because there's more of a will to do it on the Kinect. That 360 shooter fan, we know that's a huge audience."
I'd have to disagree with Key on this one. Ubisoft's very own Red Steel 2 had amazing controls for both shooter and sword play. Not to mention the amazing Metroid Prime games on Wii. As far as control goes, those games are far superior to dual analog shooters. The problem with Wii was that its install base was too iffy to create a few more original shooters for the system.
via Gamasutra
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I think that has always been your biggest downfall.
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