Revolution to be "2.5 times more powerful than Cube"

Posted Dec 8, 2005 at 12:00AM by QJ Staff Listed in: News, Featured Articles Tags:
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Nintendo's next-gen system won't match power of rivals, focuses firmly on innovation

Source: Gamesindustry.biz

NintendoRevolution_Shot2_1208

Developers speaking to GamesIndustry.biz this week have commented that the the Revolution console, hardware kits for which began shipping to third parties recently, is shaping up to be around 2.5 times more powerful than GameCube.

Up until the past week or so, developers close enough to Nintendo's inner circle to have seen any Revolution hardware were working with development kits that were simply GameCube kits with mock-ups of the "wand" controller attached - a clear signal, if any were required, that the system is more about innovative control than about the hardware specs.

Now, however, Nintendo has spoken to developers in more depth about its hardware plans for the new system - and has begun shipping more advanced development kits to selected third-parties, featuring early versions of some of the chips which will appear in the final console.

An article published by US website IGN this morning revealed some details of the console, and several developers today have spoken to GamesIndustry.biz to help fill in the gaps.

The picture we're building up of the final console is as follows; the Cube will be powered by the IBM CPU codenamed Broadway, which is very similar to the Gekko CPU used in the GameCube, but runs at around twice the clock speed and offers potentially two to three times the overall performance, and the ATI graphics chip codenamed Hollywood.

While Broadway is well-understood by developers, the ATI part remains "a bit of a black box", according to one senior developer we spoke to. "We have theoretical throughput figures and stats from Nintendo, but nobody's seen the hardware yet - we're just treating it like it's a faster version of the GameCube GPU, at the moment."

How much faster exactly it will be remains to be seen, but the chip - which "seems to be an evolution of the Radeon range" according to our source - will probably mirror the CPU by running at around twice to three times the speed of the existing part.

In terms of RAM, the system is well-known to boast 512MB of Flash RAM which can be used to store save games and downloaded content, but this will not be accessible to developers, we were told. What they'll have available is 96MB of main memory, built on the same 1T-SRAM architecture as the Cube, and "a few megs here and there for other stuff" - such as 3MB of on-board memory on the graphics chip, which will be used for a frame buffer. "That's plenty, since the Revolution isn't supporting HDTV," one developer added.

As for the storage media the Revolution will use, "they're pretty much standard DVDs," we were told, with capacity similar to current PS2 and Xbox discs. "The only clever thing about the drive, really, is that you can put the little Cube discs into it despite being a slot-loading drive - I think that's the first time you've been able to do that with a slot loader."

In other words, what Nintendo is planning to ship is a system which is no more than around twice to three times as powerful as the current generation GameCube - indeed, more than one developer who has access to the hardware specs suggested "about 2.5 times the power" as the benchmark for the new system.

Although this makes the Revolution significantly less powerful than the PS3 or Xbox 360, developers we spoke to were upbeat about the machine.

"You can basically treat it like a current generation machine," one told us. "The time it'll take to ramp up to developing on this is basically nil - we can just work on a PC or maybe an Xbox, and then improve the quality of our assets when we move to the Revolution. Or even work on a Cube, in fact. The libraries are very similar."

"We could do a game for this in a few months," commented another developer. "Developing games is going to be easy, the challenge is going to be using the controller properly."

The approach mirrors Nintendo's strategy with the DS, which is far less powerful than its rival the PlayStation Portable but offers an innovative interface which has been a hit with gamers and has had major success in the mass market.

Crucially, the low specification will also allow Nintendo to score a victory in terms of pricing; speculation is already rife that the Revolution could enter the marketplace at 9 or even lower, suggesting a sub-GBP 100 price point at a time when the Xbox 360 and PlayStation 3 still retail for three times that price.

 
 
 

Comments

by - 0000-00-00 00:00:00


Gosh...2.5 times as powerful...

That really is low. Hopefully the system will have many hardwired effects to make up for the low CPU and GPU speeds.

But still...porting games from *next-gen* systems to the Revolution will be very difficult. And once people have seen an HD game...will they really be willing to go back to standard definition just for the sake of a little wand controller?

I have my doubts.


by - 0000-00-00 00:00:00


if people are so particular about hardware they may have not read read past the title... the thing that nintendo has going to sell it beyond us fanboys is the low price point.


by - 0000-00-00 00:00:00


1.don't think "2.5 times ONLY?"
well, what do u want!?!
u want revolution to calculate the microwaves coming from the space? u want to prove one of einstein's theories, long-hand???
I don't get it.
most of the time, consoles aren't used to it's full potential.
Look at PS2 and xbox, and gamecube
xbox, it's most stunning? when did it come out?
ps2? when, can u answer me?
gamecube, just this year it did with resident evil4
and PS2 port looks ****ter than cube.

I mean, don't friggin think about the powers.
it's truly like voting arnold for president.
he has the power to fight baddies, but all he will be doing is politics!
he's going to WASTE his powers.

anyway, back from rant.

2. OMFG $145????
ARE YOU SERIOUS? I thought the controller will cost $50.
well, regarding the similar architecture they will have, I don't see why not.

3. NO porting will be made to revo from nex-gen.
Well...obviously it'll have **** graphics.
AND controls that are totally different.
and most of all, the graphics will suck.
and if u remember all the games people rant about in consoles, they are usually the ones with good graphics, so since it can't handle the same detail, it won't be ported to revo.
so NO ports, other than old console ones TO revo.

4.I can't WAIT TO SEE FINAL FANTASY CRYSTAL CHRONICLES REVOLUTION work.
using DS to control all the characters, maybe even in conjunction with the revolution controller...(altho it'll look hilarious playing)

5. The Length of development.
This is crucial.
Length usually connects to cost of development, and the lower the cost, the more attempt to create a game by developers.
That means we can expect millions of titles being churned out.
We might even look at the PS2 or PS1 Dominance again with Revolution, although it won't be a "DOMINANCE" dominance, but rather "Co-existential" dominance along with ps3.

$149, with the brand new raised price of games, the console only costs up to two and a half price of a brand new game, meaning that it'll be attractive to the gamers so much.

5.I bet they will have a huge online network that will be better than Live in terms of its variety and usability.
This is because Nintendo Wifi for DS just came out, and also they HAVE to have a system to stream all those NES, SNES, N64 games.

it will be better because instead of crappy arcade-ish games, they will let u play N64 games, Gamecube games, etc.

it will let u maybe even compete with DS players.

anyway, the last number is speculation, so don't flame it.


by - 0000-00-00 00:00:00


Seriously, if you are one of those "OMG I NEED THE MOST POWER IN A SYSTEM" people, buy a Ps3 or XB360, you don't need just a 3rd powerhouse console. Having 2 power consoles and one console thats just a bit different sounds great to me.

Besides, pop in metriod prime 2, play it, and try to look me in the eye and tell me that GameCube couldn't even do awesome graphics.


by - 0000-00-00 00:00:00


booyeah metroid prime was one of the most beautiful and atmospheric games on the gc, not to mention a very steady frame rate


by - 0000-00-00 00:00:00


Uh...if you've ever seen a game in motion in HD you wouldn't be saying Metroid Prime 2 looked that great. And honestly...I really am sick of flat and plain textures. I want to be wowed and invigorated again, spend time at the beginning of a game just staring at its ineffable beauty. And *THEN* I'd like to be sucked into the game's wonderful gameplay.

Metroid Prime 2 looked great, but flat textures, limited polygon counts (compared to next-gen) and lower resolutions has serious limits when you see others enjoying so much more.


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