Online game subscription revenues up 45 percent, console games predicted to increase drastically

Posted Mar 10, 2006 at 12:50PM by QJ Staff Listed in: News Tags:
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As I am sure everyone is aware, online gaming is growing by leaps and bounds. With titles such as Guild Wars City of Heroes and, the largest MMORPG on the market, World of Warcraft pushing subscription revenues through the roof. DFC, a San Diego based gaming industry research company, has published a report detailing the rise of revenues to $2 Billion in 2005. What also may come as a shock is that over 50% of all subscription revenues in 2005 came from Asian countries, most notably South Korea, China and Taiwan.


The report predicted that in 2011, North American revenues would pass Asian revenues, and account for up to 35% of the whole. With an estimated $6.8 Billion in revenues in 2011, DFC predictes $3.06 Billion of that will be coming from the US and Canada. While online gaming is mostly restricted to PC's currently, DFC has predictedthat by 2011, online console gaming will account for as much as 29% of global online gaming subscription revenues.


 
 
 

Comments

by ashe5k - 2006-03-13 08:33:38
Guild Wars

Except Guild Wars does not have an online gaming subscription fee. And that's why I play it. That and it's a great game.

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