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Interview with Brandon Cobb - SNES Nightmare Busters developer - Making The Old New

Posted Mar 14, 2012 at 6:40PM EST by Harrison E

Listed in: Interviews Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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Article Index
1. Interview with Brandon Cobb - SNES Nightmare Busters developer
2. Making The Old New
3. Retro

 

HE: What is usually the first creative decision when working with retro titles?

 

I know what I want badly enough, as a consumer, to realize if a game is going to be any good or not from the first time I see it. That could mean something as simple as a little rolling demo. Unlike most of the other retrogaming outfits, Super Fighter Team doesn't just slap our name on any little scrap of programming that floats by.

 

nb0a

 

We're in this to deliver software that catapults these machines right back into the mainstream media, telling people everywhere that just because the big companies followed the smell ofmoney doesn't mean there isn't potential still waiting to be found in great hardware.


HE: What made you want to go and down a SNES game in the first place over say, doing an independent 16-bit title for PC?


Well hell, why not do both? Super Fighter is the first IP we acquired, thus explaining our name, and it's a DOS game with the full buffet of Ad Lib, Sound Blaster and Roland support. While we're doing the console stuff, we're also producing and releasing updated versions of some of our PC favorites, which people can play and enjoy on their good ol' 486, or through DOSBox.

 

nb0d


Doing a game for the SNES isn't a decision I came to quickly or easily. There are more costs involved for starters, and I'm very rusty with the machine as I played it to overkill as a kid, then sort of drifted on to other machines to have a break. Then Nightmare Busters entered my field of vision, and I couldn't look away. I thought to myself, "This is just what I've been waiting for. This is going to be our first Super Nintendo game." And here I am now with another Super Nintendo, remembering why I liked the machine so much to begin with.


HE: What current gen games do you enjoy? Do you have any big problems with them?

 

The most current machine I own is an original Xbox, which I've been using solely as a DVD player ever since my buddies and I ceased our Halo 2 tournaments. It's just as well; Sneak King is the only other game worth playing, and I seem to have misplaced my copy.

 

 


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Comments 


 
# RE: Interview with Brandon Cobb - SNES Nightmare Busters developerTodd B 2012-03-15 13:44
SNES was the best console of all time.
OF ALL TIME.

Reply
 

 
# RE: RE: Interview with Brandon Cobb - SNES Nightmare Busters developerZaDoo22 2012-03-15 22:30
That = true

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