Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
David Cage: Industry needs auteurs |
Listed in: Interviews Tags: David Cage, Heavy Rain, industry trends

In an interview with Eurogamer, David Cage, the director behind Heavy Rain, gave his input on why storytelling in video games today is lacking and what needs to change to make it better.
"If this industry wants to mature and evolve then we need to talk about emotions and work on stories that appeal to all people, not just hardcore gamers between the ages of 15 and 17," Cage said. "We have a much wider market out there just waiting to interact if we can go to them with the right ideas."
On stories specifically, Cage said "I know no good stories written by 50 people. A story is something emotional; something personal that you want to share and it is strongly linked to your own life and experiences."
"We need auteurs and the biggest problem in this industry is that we don't trust them – we trust programmers instead. Auteurs are scary because they come back with ideas, but that is exactly what this industry should be about," Cage finished.
In film, an auteur is a director who creates the film based on his own personal emotion and desire. While many developers in the games industry today are passionate, there are a large number that develop games that focus on the current trends set by consumers. One such example is the popularity of the first-person shooter genre; unique games such as Borderlands and Duke Nukem Forever will release, but they're few and far between -- most are simply generic war shooters like Call of Duty that milk the popularity of the genre for all its worth.
Via Eurogamer
| This story sucks? This story rocks! |
|
|












Comments
Reply
Gripping stuff!
Reply
problem is, everyone has ideas........
Reply
Oh ffs cant we just leave the girls stuff where it is. fuck emotions. the worst part of any film and tv show is the love scenes.
but then I suppose with the way the world is going (men that aren't really men) then this is all there is.
gaming is about to end for me just like film (although that was almost always shit)
Reply
Spoilers ahead for a few games.
The ending of MGS4 and Snake's predicament; that was emotional. Having to off The Boss, a mother figure, at the MGS3 directly... that was emotional. Having to off The Boss, a mother figure, at the MGS3 directly... now that was seriously emotional. The tie Sam Fisher has with his daughter that drove him in Conviction; that was too. Tidus finding out that he was an Aeon near the end only to fade away after he'd saved the world; a real tear jerker. Final Fantasy XIII, Fang and Vanille returning to Pulse to find everything in ruins? Despite hating Vanille's guts so intensely, I couldn't help but feel devastated for the young lass. Heavy Rain's story is full of nothing but emotional reactions from the characters.
Black Ops, in stark contrast, is all about conspiracies and double and triple crossers, but the plot doesn't really count for very much. It's just an excuse to take you from location to location and beat shit up.
I think that's where Cage was going with his statement.
Reply
Reply
Second, I agree with your dislike of the idea of people changing their body.
Last but not least, movies were not always bad, most of the movies from the early nineties/early zeros, were good. It's just that as of recent all ideas have pretty much been over-used. Also gaming seems to be headed in the same direction as movies with unoriginal games like the FPS' and poorly executed but well-thought games.
Reply