Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

David Cage: Industry needs auteurs

Posted Mar 18, 2011 at 3:49PM EST by Carl B

Listed in: Interviews Tags: David Cage, Heavy Rain, industry trends
Ó

 

Heavy_Rain_2

In an interview with Eurogamer, David Cage, the director behind Heavy Rain, gave his input on why storytelling in video games today is lacking and what needs to change to make it better.

 

"If this industry wants to mature and evolve then we need to talk about emotions and work on stories that appeal to all people, not just hardcore gamers between the ages of 15 and 17," Cage said. "We have a much wider market out there just waiting to interact if we can go to them with the right ideas."

 

On stories specifically, Cage said "I know no good stories written by 50 people. A story is something emotional; something personal that you want to share and it is strongly linked to your own life and experiences."

 

"We need auteurs and the biggest problem in this industry is that we don't trust them – we trust programmers instead. Auteurs are scary because they come back with ideas, but that is exactly what this industry should be about," Cage finished.

 

In film, an auteur is a director who creates the film based on his own personal emotion and desire. While many developers in the games industry today are passionate, there are a large number that develop games that focus on the current trends set by consumers. One such example is the popularity of the first-person shooter genre; unique games such as Borderlands and Duke Nukem Forever will release, but they're few and far between -- most are simply generic war shooters like Call of Duty that milk the popularity of the genre for all its worth.

 

Via Eurogamer



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# RE: David Cage: Industry needs auteursCarl B 2011-03-18 17:05
Totally agree with Cage. The most emotionally gripping game I've played is The Legend of Zelda: Majora's Mask.

Reply
 

 
# RE: RE: David Cage: Industry needs auteursGameDev06 2011-09-28 21:33
Majora's Mask was a really good game. I think I liked it more than OOC. I think what David's saying is that developers need more depth to their stories.It's a good driving force, but what about gameplay that is thoroughly integrated into depth of the story? For example, in MGS3, Naked Snake kills The Boss knowing she was setup, IIRC. Not only does Naked Snake kill her, the player actually pulls the trigger from his perspective.

Gripping stuff!

Reply
 

 
-1 # mmmmemcp6666 2011-03-18 17:19
yeah got to say, hes hit the nail on the head

problem is, everyone has ideas........

Reply
 

 
# RE: David Cage: Industry needs auteursMusev 2011-03-18 18:08
Quote:
we need to talk about emotions


Oh ffs cant we just leave the girls stuff where it is. fuck emotions. the worst part of any film and tv show is the love scenes.

but then I suppose with the way the world is going (men that aren't really men) then this is all there is.

gaming is about to end for me just like film (although that was almost always shit)

Reply
 

 
# RE: RE: David Cage: Industry needs auteursUltimaXX 2011-03-22 14:13
I'm assuming English isn't your language, so it's fair enough that you'd say that, so consider this a little heads up... emotion isn't necessarily limited to romance.

Spoilers ahead for a few games.

The ending of MGS4 and Snake's predicament; that was emotional. Having to off The Boss, a mother figure, at the MGS3 directly... that was emotional. Having to off The Boss, a mother figure, at the MGS3 directly... now that was seriously emotional. The tie Sam Fisher has with his daughter that drove him in Conviction; that was too. Tidus finding out that he was an Aeon near the end only to fade away after he'd saved the world; a real tear jerker. Final Fantasy XIII, Fang and Vanille returning to Pulse to find everything in ruins? Despite hating Vanille's guts so intensely, I couldn't help but feel devastated for the young lass. Heavy Rain's story is full of nothing but emotional reactions from the characters.

Black Ops, in stark contrast, is all about conspiracies and double and triple crossers, but the plot doesn't really count for very much. It's just an excuse to take you from location to location and beat shit up.

I think that's where Cage was going with his statement.

Reply
 

 
# RE: RE: RE: David Cage: Industry needs auteursUltimaXX 2011-03-22 14:15
Ironically enough, I made a few grammatical errors in the same comment where I mentioned English not being your first language. Please excuse that. :P

Reply
 

 
# @MusevEtnasPrinny 2011-03-18 20:15
I can agree love scenes can ruin movies/video games. However, emotions do not mean only "love", emotions can describe feelings, such as your anger at current movies(probably Twilight). Emotions can actually make a great game. Take for example "God of War", Kratos' family was murdered which made him "Hulk" angry except he turned white not green :lol: .

Second, I agree with your dislike of the idea of people changing their body.

Last but not least, movies were not always bad, most of the movies from the early nineties/early zeros, were good. It's just that as of recent all ideas have pretty much been over-used. Also gaming seems to be headed in the same direction as movies with unoriginal games like the FPS' and poorly executed but well-thought games.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword