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Nintendo: Zelda Motion Controls here to stay |
Listed in: Games Tags: e3 2011, Legend of Zelda, loz, Nintendo, skyward sword

Eiji Aonuma has made two fantastic Wii games and while speaking to Nintendo magazine, Eiji noted that they could not go back to "button controls now," saying "so I think that these titles will be used in future Zelda titles." At E3 2011, Nintendo showed off that the new control scheme will help evolve the player experience.
The new Zelda games have been quite focused on the control schemes, even the DS versions, the games have worked their way into making sure all of Nintendo's technological advancements work with the console/handheld, rather than against it. This is apart of it being a part of Nintendo's big first party releases, but also some really well designed games.
The E3 demonstration showed the use of the Wii U tablet with the in-game inventory system. This will be amazing for immersion gaming and I honestly can't think how the tablet could be used for game's in the Mario series. But for Zelda and Metroid games, it would be fantastic. However, once the game is transferred from the TV to the tablet, how will it work?
Via [Nintendo]
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The new Skyward Sword control scheme is wonderful adn i don't see how a normal control scheme would fit in there, .. the sword swing & shield, flying, beetle, bomb throwing etc is all designed to be sued with motion control and they fit in. Controls really matter this time, and going back is not an option.
Asking for a "standard" control scheme is dimming the game experience, just like asking for "touch ready " special and Super moves on a Street Fighter game, so players they could feel like playing "Teenage Mutant Ninja Turtles Arcade"..
Skyward Sword Its a 5 stars game.
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Agreed, although the game is great, Nintendo has a limited Budget for game.. they try to do the best with what they have in hands, just like Majora's Mask, Tweaks and recycling Ocarina of Time Engine, Motions, etc. Designing Dungeons means money , but is cool, but expensive, on an "open world " game you have lot of building, caves, etc, but few interaction that means something, and is not only a VFX make up ( destroying this or that for fun )..
Think Uncharted, LA Noire, or Skyrim and how much of the surrounding adds to the game. Just a small %. They are there for visual impact, but means horus and hours of people working behind sketch, models, panels, and textures.
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They add a complete superfluous layer of complexity onto an already complex game.
Now, after 25 years of playing with this button for shield and that for powering up your sword, we have to learn a whole new grammar to interact with Hyrule and the adventure there-in.
A complete waste of a great chance.
They could at least have kept the perfectly good Twilight Princess GC controls, there is little in the game that wouldn't be possible with a proper controller as an option.
I think the motion controls have been way overhyped and history will prove us right, that it has damaged the accessibility of the series rather than enhanced it.
But then, how many times have Wii motion controls enhanced anything? Aside from Wii Sports not much.
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