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Brawling With The Wii: Super Smash Bros. Brawl Won't Use the Wiimote

Posted Jun 13, 2006 at 2:11PM EST by QJ Staff

Listed in: Titles, Controller, Opinions & Analysis Tags: wii accessories, wii controllers, wii gift ideas
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WiimoteWiimote Nunchuck


The Super Smash Bros. series has found a home on two generations of Nintendo systems. Each game has taken full advantage of the system it was on. The original Smash Bros. wowed players by presenting a great multiplayer experience never before seen on the Nintendo 64 console. Super Smash Bros. Melee built upon the foundation set by the previous game and added to it by providing advanced graphics and gameplay dynamics.

Now, the third generation rendition is about to be unleashed upon the public in the form of Super Smash Bros. Brawl. All new characters, graphics, and features will be introduced. The game will use the Wii to its fullest, except for one large exception: Brawl will not take advantage of the Wiimote.

"We found that trying to implement too much motion-sensory functionality can get in the way of the game. We're looking at keeping the control simple, as it has been. The Wii hardware has sockets for the GameCube controller, too. So I'll just say now that you may not want to throw away your GCN controller yet." said Masahiro Sakurai.

No one has seemed to mind the proposition of using a GameCube controller with Brawl. This is where I come in. After hearing this announcement awhile ago, I tried to visually conceptualize the image of Smash Bros. being played with a Wiimote. Nothing came to mind.

I recently mentioned my distaste for the idea of using a GCN controller for Brawl to a friend. I explained how the Wiimote would work great. He thought this idea was rubbish! Blinded by my anger, I set out to prove to him that it would.

I came up with two different controller layouts: One involving just the Wiimote (pictured top-left) and the other involving both the Wiimote and the Nunchuck (pictured top-right). To make sure I included all functions needed to play Brawl, I used an old controller layout from Super Smash Bros. Melee as a reference.

Although I had the limit of not being able to physically hold the Wiimote or Nunchuck in my hand, I tried my best to efficiently map the functions. Please post your feedback here!



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Comments 


 
# niceGuest 2006-06-13 16:53
i like the lay out. it even appears that there are too many buttons on the wiimotechuck option(+ nd - buttons) but...personally i would like to see ssbb on a classic controller as with all fighting games. it would b too hard to try and fight while swinging the wiimote and like jumping, but thats just my opinion

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# not badGuest 2006-06-13 17:12
not bad controlls, i wouldnt mind using them but like cameron said i would rather play with a classic controller for fighting games

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# No.Guest 2006-06-13 17:13
It just doesn't work. Not enough buttons for attacking.

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# NopeGuest 2006-06-13 17:14
Sorry. I wouldn't like those at all. You're missing the C-Stick (essential for a lot of the more advanced moves) and it's just plain uncomfortable to hold for the more advanced moves. Although it would work for a casual party type of play, it wouldn't work for competitive play at all. SSBB should stay inclusive. It should not exclude advanced players.

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# Classic GamesThe Unbiased One 2006-06-13 17:14
Games such as SSBB do not need to use the full potential of the system, we have seen games that have been forced to do so (mainly on the DS) and the results are horrible. SSBB does not need the Wiimote to be played, in fact, I would prefer it not to. Me and my brother play SSBM a lot, he isn't to fond of learning new things so I think he would dislike the Wiimote used for the controller. Don't get me wrong, I still think the Wiimote can serve a purpose in the game (Something like a 5th person controller the camera) but for playing the main game, I like the GCN controller.

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# Nope.Guest 2006-06-13 17:38
Doesn't work. It seems like you would strain your thumb moving it up and down with the first option.



GCN controller is fine.

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# HmmGuest 2006-06-13 17:48
I like your dieas but ima have to go with the crowd and say id rathe ruse my GC controller. the stretch for the 1 and 2 buttons is a bit much. Can you say dislocated thumb?

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# could workGuest 2006-06-13 18:05
this could actully work, i like the no c stick, cuz on ssbm, ya people usin c stick pisses the hell outa me. and if you could like fit your hand around the controller you could push 1 and 2 with your pinky and ring finger so that might work. other wise looks good...different but good.

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# NoGuest 2006-06-13 18:27
I'm glad that's just your mockup, I saw that and was afraid I'd have to use that crappy control system. Smash bros is one of those games I just can't imagine using the wiimote for.

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# Oh, wow that's bad!!Guest 2006-06-13 19:46
For one, I hate the up as jump. It gets in my way often, and I wish there were a way to turn it off in SSBM.



For another, why have a special button drop item, or waste a good control pad by turning it into a shield button? And having the same button for grabbing enemies as for items would throw me off.



Trying to keep the layout as similar as possible to the previous games, I'd like to offer a few suggestions.



The A & B buttons should serve the same functions as they did before. (I know B is a trigger now, but oh well.)

The triggers on the nunchuck attachment should work like the R & Z buttons.

The entire control pad could be used for jumping, similarly to how all the C buttons in the Original SSB were 'Jump'

Taunt could easily be one of the buttons at the bottom of the comtroller, or better yet, some weird thing where you tilt the controllers sideways or something.



I'm not really sure how good of a Wii-mote only layout I could design, though, but I still think yours needs work.

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# analog is kind of required for SSBGuest 2006-06-14 00:15
Dpad for movement? So I suppose we can just get rid of "smash" moves? and on a permeable platform how would it know when we just want to duck, and when we want to jump down through it? if it HAS to use the wimote, it HAS to use the nuncheck, sorry.

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# No..Guest 2006-06-14 00:58
Now you're just talking crazy talk...

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# USELESSGuest 2006-06-14 01:15
*****ING

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# hmm...TheChowster44 2006-06-14 01:16
I think the Wiimote+Numchuc k would work, but I think they should make the game with 2 settings, one for the GC controller and the other for the Wii Controller and then people can decide which one is better for them.

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# heck noGuest 2006-06-14 01:27
Man that is the dumbest thing ever

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# why not?Guest 2006-06-14 02:14
i think that people new to gaming who want to by ssbb, they will have to accually buy a last gen controller!

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# The image is down?ssj3fox 2006-06-14 03:15
Look like a lot of the images or down right now... I like what Kaimontfendo said in number 10. Also this controller shouldn't be left out...

http://www.planetgamecube.com/newsArt.cfm?artid=11455

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# wowGuest 2006-06-14 04:14
Damn you guys are harsh. Its fine to say nah i dont like it but ya dont have to be a ***** about it #9, 13 and 15.

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# wow, that is a really bad idea.Guest 2006-06-14 06:57
That is a terrible idea. You need full control of the controller to have the game be any good. Not to mention THAT YOU HAVE NO PUNCH/SMASH BUTTON, DUMBASS.

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# Mmhmm...h3inousguy 2006-06-14 06:59
I dont think it would work. Not only is it two confusing, but it would be a pain to reach the 1 and 2 buttons on the only Wiimote design, and the "a" button to taunt... I think taunt should be two, and a button attack, or special. I think the second design is better, but it would be to distracting and take away the from the experience of the game, that is any design, not just these. But I think I'd prefer these than any other.

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# Well...Guest 2006-06-14 08:36
I don't like the first one at all. The second one seems fine though. Everything's there that needs to be (though I agree that the taunt button is a little far down. I suggest you make the select button the taunt). I also like the idea of throwing opponents with the wiimote.

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# NO!Guest 2006-06-14 09:21
i would love to use the wiimote but it just wouldn't work.

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# No thanksGuest 2006-06-14 10:38
The idea of using a trigger to attack is retarded. How about A as the attack button and you move the Wiimote in either direction for the smash attack. I'd rather use the Cube controller or a classic controller anyway.

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# dayumnnnnnGuest 2006-06-14 11:46
what a pain. i was lookin forward to using the remote for it.

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# no c-stickGuest 2006-06-14 12:59
I agree with joe who is #8, about the c-stick thing, my freinds are so anoying becuase they just use the c-stick over and over and over, the same move usually.

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# long agoGuest 2006-06-14 13:24
I knew this a month ago.



but, i'm glad because i think the motion sensing would get in the way if you had enough people playing, you would be hitting them in the game and in real life!

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# No matter what about this Wiimote.Guest 2006-06-14 14:14
Super Smash Brothers will never be playable to an extent using the remote. Cool layouts but still, it would kill gameplay man. That's why GCN controllers are being used.

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# What nintendo should doGuest 2006-06-14 18:09
What nintendo should do is package the wiimote, the nunchuk, and the classic controller. That way people could play what every they need to out of the box. Just charge 250, and also they should put more user memory, maybe like 1gb so people wont need to buy a memeory card if they want to download some VC games. the wii is ok so far, if they just do some fixing and tweaking, it could be the most successful thing ever for nintendo (besides mario)

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# f thatGuest 2006-06-14 19:36
those control settings are so acward y the !@#$ is the drop item at the bottom of the controller, GC controller is the best. I wonder if my wavebird is fine.

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# riight?Guest 2006-06-15 01:34
dats horrible lol no offense

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# unfrickin believableGuest 2006-06-15 16:58
18. ยป wow

Damn you guys are harsh. Its fine to say nah i dont like it but ya dont have to be a ***** about it #9, 13 and 15.



by Aaron (Unregistered), at Jun 14, 2006 at 08:14AM



I have to agree with the 18th poster aka (Aaron) with this one. You guys need to keep your stupid insults to yourself, and stop trying to put people down. I swear that the internet really makes people act stupid sometimes. If u cant say what your going to say in someone's face u shouldn't say it on the net. Words hurt people please remeber that.



If u doing like the guy's idea u can say it in a sensible manner. You dont have to tear it down just because You dont like it.



I had the same idea as him when it came to using the wiimote but i think nintendo felt that the idea woulda bin to gimmicky and may slow down the gameplay alot for the wiimote users. So they just scrapped it and went with old faithful.

Reply
 

 
# Ehh.. how bout a remodeled Gamecube controller?Guest 2006-06-15 18:13
Well thats a nice layout, might seem uncomfortable for some people, that's why think it should be interchangeable



Wiimote for some and GCN controller for others



Also i think nintendo should consider reproducing GCN controllers so they'd work on the same Bluetooth perimeters as the wiimote. So what, another product to buy.

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# I agreeGuest 2006-06-16 16:20
I agree with 32 also a bluetooth GCN controller is perfect for those of us who dont have a regular one already.

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# NintendoGuest 2006-06-16 22:34
Make a bluetooth wavebird. More traditional layout similar to the Classic controller (not that gargantuan A button). Make the buttons not give out so easily (I mean seriously I hate buying a new controller JUST to play Smash competitively. I know this can be done; I can mash Playstation's controller buttons and they still respond just fine, with no loss of sensitivity, and sensitivity can be become a HUGE problem for things like shorthopping or tilt-attacks. You can forget about a SHFFL'ing blaster-spam Falco after a couple weeks of competitive play on your controller).



Also, why are your pictures so big?

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# i think uv got somethin goinGuest 2006-06-17 02:35
the nunchuck idea looks promising, but i think ur giving up alot of buttons by using the d pad's 4 directions for one cause, think of them as seprate buttons & then u might have more options. keep it up!

Reply
 

 
# Looks alrightGuest 2006-06-17 12:08
Well, the nun-chuk version anyway. But still, I would prefer to use a classic controller style. Nothing wrong with putting both in and players choosing though.

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# gotta ?Guest 2006-06-19 08:42
ok so no wiipointer as its now called, so instead of using the old timy cubetrollers, y not use wii's new classic style controller?? (the one that looks like a snes controller) it has a crapload of button ( more moves ) & its nex gen!!! duh

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# Nice tryGuest 2006-06-27 12:00
No offense, but that looks way too complicated for some to understand.

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# Classic controllerGuest 2006-07-12 13:44
SSBB will use either Gamecube controller or classic wii controller. Decide which suits you.

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# Good if optional, but old-style is the best style...Guest 2006-07-26 15:54
It wouldn't harm, but those layouts and the controler itself would make competitive gaming a bit off, I personally am relieved that the gamecube controler can be used...

Reply
 

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