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Vigil on Darksiders II Wii U: Amazing |
Listed in: News Tags: darksiders ii, Nintendo, vigil

Darksiders II producer Ryan Stefanelli has plenty of praise for the Wii U version of the title.
"Just to have something on the touch screen, we put the inventory and map systems on the controller - and even that small thing makes a big difference. When you collect a new piece of loot, you just look down to see if you want it, and can equip it instantly," Stefanelli said of Wii U's touchscreen controller. "I can't say for sure if that'll be in the final cut, but it's really cool that the gameplay experience never has to be broken up by changing out equipment."
Stefanelli noted some of the advantages to using the touchscreen in the game, including being able to use it for hot keys when switching between weapons and equipment.
"Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn't even have running the game on the touch screen on our 'to do' list. but once we got it running, we just fooled around with getting it on the touch screen as a lark," Stefanelli said. "It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing."
When is Darksiders II coming out? Find out right here.
via CVG
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Go here
Not that complicated.
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That is exactly how I was hoping the controller would be used (among many other things of course!). Think of it as one of those OLED keyboards that can change on the fly. Simply be presented with "any" information and act on it. No more selecting things on the screen or having to navigate to different buttons on the screen.
It brings all the awesomeness of touch screen gaming yet maintains itself as a console.
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