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Aliens: Colonial Marines is 'more crafted' than Left 4 Dead |
Listed in: News Tags: aliens: colonial marines, Gearbox Software, randy pitchford
Randy Pitchford is selling Aliens: Colonial Marines to the hilt, even comparing it to the blockbuster zombie game of Valve, Left 4 Dead, saying that their game is definitely "more crafted" than that one.
Said Pitchford, "I think parts of it feel a little like [that], but Left 4 Dead was very dependent upon the game system. There wasn't any real story telling or character development or anything at all to do in Left 4 Dead other than to run to the exit and not die along the way.
Aliens: Colonial Marines is a much more crafted and cinematic experience. It also has a deeper meta-game where there is some value to gaining experience and growing the capability of your character overtime.
Left 4 Dead is a great thing to think about when considering how it works as both a single player and co-operative game where you're playing against hordes of fearless, death-dealing enemies. But it's not really a good example when you think about a crafted, narrative experience or when you think about how meta-growth game can make playing your favourite missions again really fun and compelling."

In defense of Left 4 Dead (I am a huge fan, obviously), I don't think it ever promised a meta-experience of gaming. As far as its basic plot is concerned, I think it delivered on what it set out to do: put you in the position of someone out to survive at all costs. And really, when you have a horde of zombies after you, you don't have much time to philosophize about character growth. You just shoot away. It's the basic tenet of survival, and one that L4D unfrivolously delivers.
But anyway, if Aliens: Colonial Marines is "more crafty", then it should be a fun game to look out for.
The game is also promising to answer questions about the movie, so if you're looking forward to that, then it really should be a must-buy/ must-play title. Gearbox also takes much pride in the fact that Fox has given them a lot of freedom with the game.
Via [360Magazine]
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Also, that dude in the image looks just like Xander from Buffy.
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Left 4 Dead wasn't really supposed to have much of a story as it's a somewhat generic zombie shooter(aside from unique weapons and enemies).
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Maybe they dont have as much to draw from...
Soloution? Make it up
and AkaiOtoko, dont say nonsense when you essentially repeated the article in your own words
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I was saying nonsense about the quoted guy's statements.
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Whenever I hear a developer bragging about a more "cinematic experience" it tells me that they're more concerned with cgi's and bad voice acting then gameplay.
If I want a barely interactive cinematic experience I'll go to the movies.
I didn't buy the game to see your aspiring directer reel.
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