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QJ Shootout: Super Smash Bros. Vs PlayStation All-Stars. Which Fighter Mashup Packs the Biggest Punch? - Can Maps Make All the Difference? |
Listed in: Games Tags: Nintendo, playstation all stars, Sony, super smash bros
Category 3: Maps and Battle Arenas
The characters and gameplay are certainly crucial aspects, but maybe more so than other fighters your arenas are a pretty important attribute as well. If you want to count your win bu numbers, Smash Bros. Brawl would in this one hands down with its selection of thirty maps to the All-Stars blend of fifteen. The only problem with that is that while they are appropriately themed there is nothing that special about them. They are the same small landscapes with a bunch of raised platforms. We have seen that in every game since the original release on the N64 haven't we? Not to mention there are several maps dedicated to just one character too.
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All-Stars in my opinion saw this weakness and struck well by taking the idea of character blends and bringing that into their level plan. In its fifteen arenas, each one is themed around two games that dae between one another as the matches progress. Alden's Tower for example starts out in inFAMOUS and somehow winds up at Sly Cooper the more you fight. These clashes are surprising and fun. Not to mention they are added to by the fact that hazards are built into the maps in ways that are there to disrupt the players flow as well. Some will hate that, but you can always turn them off which is a nice touch. The Smash Bros. levels have always been a blast, but in the end it's still about quality over quantity for me.
Winner: PlayStation All-Stars Battle Royale
Because it's such a buzz word these days, our final category is innovative potential. With it's lead shrinking can Smash Bros. hang in there for the knock out punch?
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Playstation All-stars is A bunch of chatacters from the current gen and some past characters. IT looks like an advertisement and plays like a flash game someone put a lot of effort into. Onimusha Blade Warriors is better competitor for Smash Bros than All-Stars.
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Some people like to play simple games like ssb other like to do complex combo and feel satisfied doing them(all of MVC player know that feel).They are both in the same genre that play different and focused at different audience.
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1. Too few people like only a small part of the All-Stars roster, this includes MANY less-than-diehard Sony fans.
2. Attacks in SSB give a real responsive feel while the convoluted fighting system in All-Stars gives about the same feedback as shooting a corpse in an FPS. Additionally, getting kills with a HYPER DELUXE COMBO ATTACK was annoying in Brawl with the Smash ball, REQUIRING it in All-Stars was just stupid.
3. I'll admit that levels in All-Stars make transitions from one game to another fairly seamlessly, but everything NEVER stops feeling like a total cluster fuck. Maybe I don't WANT to see 4 games duking it out in the background for my attention while the same is already happening in the fore. Maybe I want to a stage themed after a game I LIKE and not have it soon taken over by some other property I either don't like or have no feelings for. It's like buying a sample kit but never getting a full set.
4. Kinda pointless to judge "innovation" in a fighting(ish) game series. How much innovation have MOST fighters had? Brawl introduced "innovative" things Final Smashes, random tripping, levels that hate you 50% more, and other mechanics I'm less than fond of. All-Stars was more "innovative" by this measurement but felt like it was different in many areas for the sake of being different (can't blame them given all the "SSB COPY" knee jerk reactions).
5. My own final word is that, for such a potentially huge title for Sony they sure had no problem giving it the budget treatment. The game overall looks only slightly better technically than SSBB, everything from characters to mechanics seemed slapped together, and nothing truly jives. A Super Smash Bros game looks and feels like a SSB game, while All-Stars looks like a bad Garry's Mod in motion and feels disjointed and unprofessional. It honestly reminded me a little of the Nijiura M.U.G.E.N. package... a little too much now that I think about it...
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Is it really right to excuse the fighting genre from innovation though? After all, if the genre doesn't get anything new to draw from it will eventually just end. I think All-Stars did a lot right in introducing new technological elements to the industry quite well, but as you said it was the game itself that held it back. It could have been so much better than it ultimately was.
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comparing All-Stars to Brawl isn't in the same class. Maybe if you was doing the first Super Smash Bros and all stars, it's a little bit more in it's category.
I see incredible potential for All-Stars if they chose to not just integrate add-ons, but make sequels like a All-stars 2. The key thing was this is their first ever game, Super smash bro's was a hell of a game when they made their second release, the improvements from the first to the second was unreal. So I expect sony to follow the same type of momentum through their game. In my honest opinion All-stars is not a good game, the level design is excellent to me, but not enough to make the whole game great and it is this that their strength lies, cause super smash bros was good at first, but became great when they made their second release, destroying everything with their amazing third release. Their's so much room for improvement for All-Stars it might as well be considered vacant.
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That doesn't excuse the fact that SSB for N64 still beats All-Stars. Except or maybe graphics.
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Getting back on topic, It's kinda cool they have add-ons for the game (characters and stages i mean). If super smash bro's brawl had that capability, it would become the best game of all time since the momentum they had got when they released their game would have encouraged them to add more stuff to it probably.
New weapons, stages, characters, maybe even some extra challenges and secrets would definitely keep the game interesting every now and then.
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