Posted Jun 30, 2008 at 12:42PM by Enrico S.
Listed in:
MMORPG
Tags:
Funcom,
spellcasting,
SWAN
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Posted Jun 26, 2008 at 09:46AM by Victor B.
Listed in:
MMORPG
Tags:
Funcom,
NPC,
spellcasting
Ó
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There's a new update for Age of Conan: Hyborian Adventures, and it seems to be a pretty extensive set of changes. Find out what these changes are by visiting the full article after the jump! |
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Posted Apr 28, 2008 at 10:46PM by Ryan C.
Listed in:
Xbox 360,
MMORPG
Tags:
Funcom,
spellcasting
Ó
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If you're wondering just how Funcom's Age of Conan: Hyborian Adventures for the PC (and Xbox 360) will be handling magic, then you've no need to go any further than this update. No longer just a skillset that you click and wait for your opponents to die, spellcasting in Age of Conan is now a stance that you get into for maximum strategical factor. Check out all the details in the full article, and see if you like Funcom's idea of magic. |
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Posted Apr 24, 2008 at 01:42PM by Charles D.
Listed in:
World of Warcraft
Tags:
Blizzard,
spellcasting,
Mage,
Bornakk
Ó
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Posted Aug 08, 2006 at 11:03PM by Victor B.
Listed in:
MMORPG
Tags:
Twilight Forge,
spellcasting
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If there's one thing you can say about Dungeons and Dragons Online: Stormreach, it's that you have a pretty good idea what they intend to do to improve the game and know just when that fix will happen, more or less. To that end, DDO fans may want to look at this week's development details. Some of the stuff is redundant when compared to last week's development details, but you might just find the good news you've been hoping for, like free items or that bandwidth reduction to make the game run more smoothly. Unlikely? Yeah, it is, but it's good to hope for a saving throw, isn't it? If you'd like to brush up on what those poor folks at the Dev Dungeon have to go through, keep reading. |
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Posted Aug 04, 2006 at 05:40AM by Remi M.
Listed in:
MMORPG
Tags:
Twilight Forge,
spellcasting,
Caverns of Korromar
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Performance
The full list of DDO weekly development updates await after the jump! |
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Posted Aug 02, 2006 at 06:14PM by Victor B.
Listed in:
Xbox 360
Tags:
spellcasting
Ó
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We've been covering Bullet Witch for a while now, and while waiting for the final release is making us antsy, they've released another gameplay trailer to let you see what it's like being a sexy, spell-slinging witch with a giant, transforming gun. In this video they've compiled some of their battle shots and some of Alicia's spells. While our previous gameplay vid showed us the power of thunder and lightning as it blows up a a barn, Alicia casts the "Ancient Wall" and "Rose Spear" spells for us in this one. The Ancient Wall spell brings up a wall that acts a temporary shield for her, stopping enemy bullets in their tracks. The Rose Spear, on the other hand, is an offensive spell, where Alicia uses her powers to make spears rain from the sky, striking and impaling enemies. At the same time, we get to see some of the different modes her gun can use, from a machine gun, rifle, shotgun, and something that seems to fire high-powered slugs at the enemy. In any case, Alicia is definitely a force to be reckoned with, so watch out for her arrival on the Xbox 360. Thanks to GameTrailers for having these cool new videos to share. Download: [Bullet Witch Gameplay Video - Guns, Spells, and Locales] |
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Posted Aug 01, 2006 at 10:44AM by KJM
Listed in:
MMORPG
Tags:
Turbine Inc.,
Twilight Forge,
spellcasting,
NIAC
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Players of Dungeons and Dragons Online: Stormreach will be happy to know that the good folks at Turbine have been busy making improvements to the game. Along with improved performance in Twilight Forge, here's a quick overview of what you can look forward to seeing this week. New features and fixes for this week include:
Other monster fixes:
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Posted Jul 31, 2006 at 05:42PM by Maricar V.
Listed in:
MMORPG
Tags:
spellcasting
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Another week has passed and the Dark Age of Camelot (DAoC) Grab Bag is back to bring answers to some of the most difficult questions relating to gameplay. The resident DAoC guru has shed light on the factors affecting spell resists. The term "Resist" is used two ways: 1) to reduce the damage/effectiveness of a spell, and 2) referring to the outright success or failure of a spell. For outright resists, the only factors that should play in to the equation are: level of the player casting the spell; level of the spell; type of spell; level of the target; type of target (realm enemy or not); mastery of focus. To illustrate, a level 50 player who casts a level 50 spell on a level 1 player has a lower chance of being resisted. It's sounds simple enough, right? It just boils down to taking into account the level of the player as well as the level of spell. It does get confusing with different spell level/player combo, but you should be fine after hours of playing. Also, keep in mind that there are other factors that (e.g. Master Level Storms) affect Resists rate, but those listed above are the important ones. Also, if you're one of the players who've been clamoring for a level 20 command for Catacombs classes, Gareth, etc., well, DAoC is not giving in to that request just yet. Though it had a positive impact on the game, it emptied out the newbie zones, which makes the game less inviting to first time players. Lastly, if you're unable to attack some leprechauns in Cursed Forest, that's because the area is flagged as a no-kill zone, so don't waste your time trying to kill them, they're immortals. |
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Posted Jul 24, 2006 at 09:56PM by Rica M.
Listed in:
MMORPG
Tags:
Twilight Forge,
spellcasting,
NIAC
Page 1
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It's a good thing that developers are constantly trying to make Dungeons and Dragons Online better via the numerous updates they make on the game. Even though players have encountered (many) downtime because of several updates, the game's all good. Here now is a rundown of what changes to expect in the next scheduled update of DDO: Performance
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