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Posted Oct 28, 2008 at 07:36PM by Karl B. Listed in: PSP Tags: modder, SNES, PCB, Acidmods, F00 f00
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SNES + PSP = LOVE - Image 1Prolific PSP modder F00 f00 has dropped us a line to let us know about his latest modding triumph. You won't find any of the usual flashing LEDs in this one, though. Hit the full article for an eclectic mix of old school and new in one cool modded package.

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Posted Mar 27, 2008 at 01:21PM by Charles D. Listed in: PSP Tags: PCB, Acidmods
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Sony PlayStation Portable handheld - Image 1Modders who enjoy "evolving" their PlayStation Portables should get a kick out the new Razor X PCB released by team AcidMods. The Razor X board will allow the easier installation of a second analog stick on your handheld and features a marked improvement from the previously rolled out boards with the same function. You can check out the details of the Razor X in our full article.

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Posted Dec 02, 2007 at 02:12PM by Sally B. Listed in: Xbox 360 Tags: PCB, mICrO, InFeCtuS Modchip
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Infectus 2 - Image 1Team InFeCtuS announces the imminent launch of the latest incarnation of their modchip, InFeCtuS2. Their newest modchip now has an external PCB with switches and LED indicators. Do be warned: it is not recommend to use InFeCtuS, especially if you value your Xbox Live account. More details in the full article.

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Posted Nov 04, 2007 at 11:28AM by Gino D. Listed in: Xbox 360 Tags: Activision, PCB
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Guitar Hero 3 Les Paul controller - Image 1All rocked out in Guitar Hero III yet? The game's just been released, and some of you might be abusing your guitar controllers already. Now whether it's due to wear and tear or a factory defect, here's a simple fix that could possibly make your controller woes strum away.

After getting a Les Paul guitar controller for Guitar Hero III: Legends of Rock for the Xbox 360, sicknasty413 found out that the yellow button didn't work. The forum poster has a couple of pics to guide you through the quick fix process. All it requires of you is a Torx driver; it involves a simple readjusting of the PCB connecting the fret board and the guitar. Simple enough, yes?

Check out the full tutorial behind the Read link below.

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Posted Sep 15, 2007 at 01:00PM by Ryan C. Listed in: PSP Tags: Rubber Bands, PCB
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Razor Nub - Image 1 


For those of us having issues with the self-centering Razor nub - namely, about the spring we have to fiddle around with to get that second nub to center itself - anteroom123 has come up with a handy solution, and one that doesn't involve any sort of dodgy PSP surgery. It's a bit ingenious, really, involving only a steady hand with a sharp knife and one of those small rubber bands used in braces.

So how does one replicate the function of a spring with a small rubber band, but without the hassle? Here's how to do it. For this rubber band trick, you'll need the following:
  1. Your PlayStation Portable, of course.
  2. A Razor PCB
  3. PSP Analog or Digital Nub
  4. A cutting tool (dremil or a knife)
  5. One rubber band. The small but strong kind. The ones used in braces will do just fine.
If you've got all the items required, then we're all set. The first step is to make four diagonal cuts on opposing sides of the PCB - be careful with the knife while you're doing so. After that, stretch the rubber band over the cuts, then slide a small washer underneath the rubber band. This will hold the washer firmly against the PCB - just make sure that the washer itself is on the copper side before you do so.

After that, it's simply a matter of putting the nub back on and seeing if it re-centers with the help of the rubber band. If not, try again. If it does, yay! It's simpler than it sounds, and you should head on over to the thread itself for the step-by-step guide via the Read link below.

Kudos to zbblanton and anteroom123 for coming up with a handy alternative to fiddly spring application!

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Posted Sep 04, 2007 at 05:22PM by Ceasar S. Listed in: PSP Tags: FCC, nand, 0okm, PCB
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PSP Slim taken apart: peek-a-boo TA-085 - Image 1 


Straight from 0okm, creator of homebrew enablers, took the PSP Slim and Lite (or PSP-2000) apart and discovered that the the new PlayStation Portable's board is spanking brand new - new enough to warrant a new PCB version. Folks, welcome TA-085.

Now the kicker here is that the new aesthetics, appearance, UMD drives, plus the video-out feature and firmware version 3.60 aren't the only things that would set your trusty PSP apart from its slimmer cousin. 0okm speculates that the NAND Flash and DRAM memory could both be embedded in the new CPU chip, identified as CXD29758GG. An FCC ID would have helped identify the chip's maker and specs, but none was provided as of yet.

Now it's no secret that 4 Mebibytes (mega binary bytes) of DRAM are also embedded in former PSP systems, such as TA-082s, but details as to how much memory and where it's embedded is difficult to determine. The Media Engine chip, specifications unknown as of press time, had the chip ID CXD5029 printed on its surface. More details to come as soon as they develop. Image courtesy of 0okm.

Thanks to xSaVage for the tip!

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Posted Jul 16, 2007 at 05:19PM by Tim Y. Listed in: PSP Tags: modder, IDE, PCB, Acidmods, Tony Hoang
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Night Light - Image 1And this makes it three. PSP modder PvP (aka Tony Hoang) over at AcidMods has apparently been kicking it into overdrive lately, as he informs us of another project that's just been completed. This new mod will ensure that any onboard LEDs mods will only activate under low-light conditions and won't turn on (and drain your battery) when it's bright.

As PvP explained, this was done by wiring the LEDs to a light-sensitive PCB before hooking them up to a power PCB. The sensor is taken from a light-sensitive night light - PvP used the one to the right - which should be readily available in stores. The mod has been described as easy to duplicate and will require the following materials:
  • PSP
  • LEDs
  • IDE cable wires or very thin wires
  • Soldering iron
  • Solder
  • Light-sensitive nightlight ($1.50 at a thrift store)
Full install instructions are available at the AcidMods site, provided at the Read link below. There aren't any videos of images available for the mod at the moment - we'll let you know if PvP decides to update with these items.

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Posted Jul 15, 2007 at 01:03PM by Karl B. Listed in: PSP Tags: 0okm, PCB
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PSP retail box - Image 1With the announcement of the redesigned PlayStation Portable, a lot of people have been poring over whatever information is readily available about it.

Apparently, one of these people is 0okm. The homebrew expert has posted a few observations about the new PSP on his blog, and we thought it might make for some interesting reading for those who want to know more about it.

One of the more interesting things about the redesigned PSP is that its main memory has been boosted up to 64 MB. The old PSP-1000's main memory is at 32 MB.

Another thing is that the redesigned PSP can get about 3 to 6 hours of juice from a 1200 mAh battery. It's roughly the same output as that of a PSP-1000 but the PSP-1000 uses 1800 mAh batteries.

Here's a short list of the other things 0okm has discovered about the new PSP-200x:


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Posted Jun 06, 2007 at 09:10AM by Ryan A. Listed in: PSP Tags: BIOS, nand, modchip, TA-082, PCB
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PSP-Devolution modchip - Image 1

The team behind the much-talked about modchip PSP-Devolution said it best, "it's taken longer than expected". Those who have been following the development of this one know fully well that the said chip has had several tentative release dates before.

Anyway, PSP-Devolution is yet again promising a new release date for the modchip: June 13 to be exact. The good thing about this one, if it turns out to be true, is that the chip can downgrade any PlayStation Portable unit regardless of its firmware type. More accurately described as a "USB-JTAG Programmer for a lot of NAND FLASH ICs", some if its abilities include:
  • Flash your PSP using the internal USB Port
  • No additional USB Port required
  • Latest ACTEL ProASIC 3 technology
  • NO power consumption
  • Doesn't touch the battery power in any way, powered by USB for the time being used to flash the PSP
  • Pre-assembled hi-tech flex PCB for easiest possible connection to the psp mainboard
  • Works on all available PSP versions incl. the new TA-082 and TA-086
  • Custom BIOS with a lot of cool additional features (tba)
Pre-orders for PSP-Devolution modchip are currently priced for US$ 75.95. If you are interested, the Read link below should take you to Mod-Chip's product page for the said chip.

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Posted May 05, 2007 at 04:10PM by Tim Y. Listed in: Wii Tags: modchip, prototype, PCB
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Announcing a mod...for a modchip. Takrin over at WiiNewz has been working on a variation of the Wiifree modchip that's currently in circulation. What makes Takrin's mod interesting is that it combines the Wiifree's (free) software coding to a PCB, held in place with just double-sided tape and foam - the chip isn't soldered onto the Wii console. Takrin also added solder pads on the chip in case users preferred soldering the chip in.

The modder hasn't tested the chip during the time of this report - he further comments that this solderless Wiifree mod is still a prototype. Just keep in touch in case Takrin updates with test results, project updates, or even an instruction guide. For now, here are sample pics of the chip - the larger PCB is for the upgradeable, while the smaller PCB is for the non-upgradeable version of this Wiifree mod.

Wiifree screenshots - Image 1 Wiifree screenshots - Image 2 Wiifree screenshots - Image 3 Wiifree screenshots - Image 4



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