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A new batch of details for PlayStation Home was revealed in a little Q&A between Home staffers and beta testers. Among the details that were tossed around were info on the release date, an age limit to the Open Beta, and a currency system that will incorporate trophies.Clicky clicky. |
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Having a nice, shiny platinum trophy sitting on your XMB is nice, but what if you actually got something more out of that trophy than just being nice and shiny? How about early betas, or exclusive wallpapers?The latest issue of OPM says that SCEA is "mulling over" some sort of reward system for getting trophies. Hmmm... |
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The Official PlayStation Magazine has revealed some new exciting details for the upcoming PlayStation 3 exclusive MotorStorm 2 from Evolution Studios. These include new settings, vehicles, and drive intelligence feature. The full details are in the full article. |
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It's been a while since Team ICO's Shadow of the Colossus gave Sony PlayStation 2 owners a unique experience brought about by topnotch game design and spectacular art, which was the spiritual sequel to another stand out title called ICO. We're among those who are patiently waiting for either of these two to get a sequel, but some fans took a step forward and squeezed out info from the UK Official PlayStation Magazine. There hasn't been any confirmation (concrete or otherwise), but it does seem like Team ICO is working on a sequel.Fan group Team ICO Gamers sent out a query to OPM UK about any info pertaining to Team ICO's activities, and received an interesting reply. Here it is, verbatim: We asked Sony boss Kaz Hirai what was going on with Team ICO a couple of months back. As he was pleading ignorance, one of the other execs present blurted out. "I'm pretty sure they're doing the sequel." Our fearless reporter immediately asked. "What, the sequel to ICO or Shadow of the Colossus?" Then the room filled with knockout gas... Not much, eh? We did hear about Team ICO developing a new title for the PS3, but there were no details about the mysterious project. When they talk about a sequel, we can only guess that the game will be set in the same world as ICO and Shadow of the Colossus. Whether we'll be seeing the horned kid or the wanderer, we're hoping to learn more about the world Team ICO has always kept under tight wraps. |
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The Official Playstation Magazine was so damn lucky to be one of the first to play Killzone 2. Aside from the BBC who were also there in the demo room of the Guerilla Games labs, OPM was more than ecstatic to be able to tell the world of how their playthrough of the third level went. Sparc from the PS3Forums was able to scan (ok, fine, photograph) some pages from OPM's magazine. Click the thumbs to enlarge the pics. Here's part of the OPM author's impressions: One of the best things about Killzone 2 is death. Thanks to a mix of ragdoll physics and traditional animation, you really feel like the Helghast are giving it 100% when they die. [...] much of the scenery is destructible. Pull the trigger and the world around you crumbles, shatters and splinters. [...] I follow my AI-controlled comrades into a nearby building complex. Once inside it's the audio that impresses. Guerilla uses a technique called ambient occlusion. [...] behind concrete walls the noise of battle from outside becomes thick and muffled, while your own shots echo through the corridors. While the preview of it is all good, an interview with producer Steven Ter Heide and managing director Hermen Hulstwas included towards the end. They talk about a lot of things but what caught our interest was some hint of future plans on multiplayer features. The best part comes at the last page when Heide said "...there's a lot of interesting things we're going to be able to do. But we can't talk about it yet. Home is also very interesting. There's a lot of opportunity there, and it's all part of our multiplayer strategy." |
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It's a bit disappointing when Sony announced that PlayTV is not going to be released in North America. We all know that the company is quite known for reversing previous statements to keep consumers on their toes but as of this writing, the broadcast service is still exclusive for Europe.Anyway, the Official PlayStation Magazine or OPM recently did a rough estimate for PlayTV's pricing. According to the publication, all of the components (Freeview receiver, PVR, and Sling Box) will cost between 60 GBP (US$ 121.21) to 100 GBP (US$ 201.97) when purchased separately. The good news here is that OPM is saying PlayTV might be priced for just 70 GBP or roughly around US$ 141.37. This is really a neat price considering all the features that the service has. Just to remind you, PlayTV is actually a twin-channel DVB-T tuner accessory that comes with a digital video recorder software. It allows users to record TV programs on the PS3's hard drive which is quite similar to the service TiVo provides. More excitingly, PlayTV also has the capability to connect with the PlayStation Portable via Wi-Fi for portable entertainment. According to a previous announcement, PlayTV should become available by early 2008. |
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One of the most anticipated FPS titles this year is Haze (PS3, Xbox 360, PC), but Free Radical has more in store for fans of new and old. The latest IP is sure to attract a wider audience, but loyal followers of TimeSplitters also have something to be happy about. After OPM UK revealed that a new TimeSplitters is in the works, Free Radical's Rob Yescombe confirmed that they're working hard on the fourth installation in the series."In the past TimeSplitters has been very satirical at the expense of movies, this time it will be satirical at the expense of video games," Yescombe told Kotaku. What crazy ideas they're planning with this promise, we do not know. The game is still in very early stages of development, so no confirmations on which platform it will come out yet. All Yescombe could say was they're "unsigned at the moment." As long as the monkeys and hilarious weapons are back, we're all good. |
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Long-time players and fans of the critically-acclaimed Soul Calibur series remain faithful to it strictly for two reasons: the first is its deep yet accessible weapon-based fighting mechanics that always seem to get more and more complex and fun with each iteration, and the second being its impressive balance. Unfortunately, things may have changed in the fourth coming of the legendary beat-em-up - namely, the existence of a one-hit kill system. Yes, you read that right - one hit kills. Ichigeki Hissatsu. Get it to stick, and you win the round without breaking a sweat. You may remember this system being revolutionized in Guilty Gear, what with its crazy-looking special attacks and even crazier-looking instant-kill moves. While it made sense for Guilty Gear - the series itself wasn't all that balanced to begin with - armchair pugilists who train daily in the school of Soul Calibur may find themselves displeased with the ability to instantly destroy their opponent. However, there's no cause for panic yet. In the OPM article where this new feature was revealed to be included in Namco Bandai's Soul Calibur IV, it was stated that it doesn't involve the health gauge - which then throws possibility of another weapon-break system, like in Soul Edge. This is good news, considering the fact that you still have to wear your opponent's weapon down with successive hits in order for it to actually break, while one-hit kills offer instant victory with a more complicated button press. While it's certainly great that the Soul Calibur series is evolving, addition of such features could literally make or break its popularity - especially for those of us who want to take it on in a more professional way. Updates as we get them. |
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We're not kidding on the title. Yes, Free Radical is yet to finish up with Haze. Having to wait for two explosive FPS titles can cause seizures, we know. Still, a poster going by the name Chris1007 over at the Official European PlayStation forums reports that OPM UK revealed a new Timesplitters game in the works for the PS3. Not much info were given, but Steve Ellis said, "They're 'gearing' up to insert monkeys and guns into all the wrong places." For those not in the know, Timesplitters is home to a huge variety of character skins including ginger bread men and monkeys. Floating ducks and the mythical Bigfoot are there, too, for your choosing. Looks like the devs will be following the tradition of humor and quirks of this insanely fast paced shooter that never took itself seriously. Here's what Chris1007 said: Interestingly the logo currently being used by Free Radical, is a spoof of the Gears of War logo with a monkey head. And Free Radical is said to have sent out some concept art of a monkey in a 'very' familiar suit of green battle armour. So expect a lot of in-game potshots at Gears of War, Halo, and other famous gaming franchises. |
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