5 Jumps
PS3 homebrew: Sudoku v0.0.1
Posted Aug 04, 2008 at 05:38PM by Ceasar S.
Listed in:
Gadgets,
Games for Windows
Tags:
Intel,
DirectX,
prototype,
nVidia,
SDK,
OpenGL
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And the technology wars begin. Just when you thought NVIDIA had the last say in the verbal bout of "who's processing power gargles nuts now?" Intel decided that it was time to take the graphics game to a higher level. Today, we're introduced to Intel's "Larrabee" - a much rumored CPU concept prototype designed to carry some form of graphics processing as well. Suddenly itching for more? Full story now, pardner. |
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Posted Jul 07, 2008 at 08:00PM by Sally B.
Listed in:
PSP
Tags:
Custom Firmware,
PSP Kanji,
Kanji,
OpenGL
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Interested in learning the Japanese language? Here's a good Japanese Kanji study aid, PspKanji, and the latest release now includes support for M33 CFW and a port for the Mac platform. There's also a whole lot of changes and new features added to this release since our last coverage, so check out the changelog in the full article.Download: PspKanji v2.3 |
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Posted Jul 04, 2008 at 07:32PM by Glen D.
Listed in:
Nintendo DS
Tags:
Nintendo DS Emulator,
OpenGL,
NeonDS
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The work in progress Nintendo DS emulator for the PC known as Neon DS is back and this time it gets revisions for its 3D rendering. The latest version, NeonDS v0.2.0 has been released and is yours for the taking via the download link below. Just make sure to check out the changelog after the jump to see what's been improved.Download: Neon DS v0.2.0 |
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Posted Jun 19, 2008 at 09:48PM by Sally B.
Listed in:
PSP
Tags:
OpenGL,
Actarus
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Here's some good news to those who are looking for PSP emulators: Actaron's PSP emulator for the PC, Sam, can finally run homebrew games and applications (previous update here). It's quite a great feat, considering that the last release of Sam was only a few days ago. More details in the full article.Download: Sam v1.0.0.1 |
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Posted Apr 23, 2008 at 09:22PM by Ceasar S.
Listed in:
Apple
Tags:
Xcode,
GIGABYTE,
IDE,
SDK,
OpenGL
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Beta 4 or 5A258f - call it as the coder inside you would, but Apple's fourth build for the iPhone SDK Beta rolled out today. It's reportedly coming out with a plethora of tools, samples, frameworks - some that were present in the previous builds. But most importantly, SDK Beta 4 updates the simulator formerly known as Aspen with Open GL ES support. Find out more on this update at the full story. |
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Posted Apr 07, 2008 at 05:37PM by Abraham A.
Listed in:
Apple
Tags:
Panorama,
OpenGL,
Marco Giorgini
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They say a picture paints a thousand words. What more will you do if a picture makes you feel you're actually part of it? Marco Giorgini's homebrew application CubeWorld for the Apple iPhone allows you to scroll and zoom around a 360-degree panoramic image. And it's for free! More details after the jump. |
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Posted Mar 10, 2008 at 09:02PM by Ryan C.
Listed in:
Apple
Tags:
iPhone,
Gameloft,
SDK,
OpenGL
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Wondering just when you'll be playing retail games on your Apple iPhone? Then wonder no more, as this update straight from Gameloft, we get a confirmation that yes, they'll be developing games for the iPhone and they have no less than 15 planned games for 2008. That's fifteen titles right out of the gates, and knowing Gameloft, each one will definitely be awesome. Check out the full article for all the info. |
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Posted Mar 06, 2008 at 06:02PM by Nicolo S.
Listed in:
Apple
Tags:
Electronic Arts,
Sega,
OpenGL,
EA Mobile
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Apple's ticket into the handheld gaming scene successfully impressed crowds when the company unveiled three new games running on the iPhone. With OpenGL and OpenAL support together with the accelerometer, high quality motion-based games were proven to be possible on the platform. Make your to the full article to see what games Apple has in store. |
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Posted Mar 06, 2008 at 01:57PM by Charles D.
Listed in:
Apple
Tags:
Steve Jobs,
iPhone,
SDK,
OpenGL
Ó
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After Apple held it in for long enough, everyone finally had the chance to see the newly-unveiled iPhone SDK in action. The demonstration of the new development package was held at the company's Cupertino campus and showed off how far the SDK could push the iPhone's capabilities. For more details, check out the full article. |
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Posted Feb 21, 2008 at 09:01AM by Enrico S.
Listed in:
PlayStation 3,
Xbox 360,
Games for Windows
Tags:
Sony,
GDC,
Ageia,
Havok,
OpenGL
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