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When PSP homebrew developer Glynnder released LuaDevKit R2 (final beta) a few days ago, a major bug was soon detected that prevented the application from working properly.In case you're wondering how goes the repairs so far, we're happy to report that Glynnder dropped by the QJ.Net forums earlier to say that the major bug has been removed. Quoting the dev, "It will now load perfectly every time!" For the first-time readers, LuaDevKit R2 is a PC-based application built to help developers in creating Lua-coded programs. This will hopefully mark the final beta's true release; hopefully, the next one will be the app's official version The rest of the changelog appears to be the same as final beta's prior to the bug fix, and can be accessed via Glynnder's post over at QJ's PSP Development Forums. Download: LuaDevKit R2 FINAL Beta (Major bug fix) Visit: QJ's PSP Development Forums |
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We're already driving into the weekend, expecting to hit the usual slowdown on updates, however, recent developments in the QJ forums (thanks for the tip, Glynnder!) have made us think that this is probably one of the homebrew community's most intense weeks in a long time. The OE source code, Team Wildcard's 3.40 LE CFW, Dark AleX actively talking to Sony, and now... a Nintendo DS Emulator on the PSP.For all intents and purposes though, and right off the bat, we'd have to say that we can't host the download. One of the main reasons is that the emulator taps into the BIOS - thus leading to its illegality - and the second reason being its infantile stage. We hear the emulator isn't working all that perfect; running games ends up in lock ups and glitches. So right now, we'd just have to report about its existence, and for the sake of discussion, talk about the implications. One of the biggest hurdles here, of course, is that, how would a DS emulator work without the DS' biggest features: the touchscreen? The experience of getting to play the real Nintendo DS will be watered down in an emulated Nintendo DS on the PSP, but see, isn't that what emulators are defined as? We know you have a lot of questions, proclamations, and out bursts of joy. So we'll leave you with two options: 1) you may comment below, or 2) proceed to the forum thread for an in-depth discussion. However. Please bear in mind that we will not tolerate any links, information, or other details on where or how to get ROMs and illegal files. Many thanks to Glynnder for sending in the tip! Visit: PSP Development Forums |
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Here's the latest build, and the final beta if we may add, for LuaDevKit R2 from homebrew developer Glynnder. In a nut shell, this easy-to-use application is capable of helping both experienced and inexperienced coders create Lua programs. Since the last version was released a couple of weeks ago, a lot of improvements were added to the program:
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Homebrew developer Glynnder has informed us that an open beta of LuaDevKit R2 is now available for download. LuaDevKit is a handy and easy-to-use app that can help both experienced and inexperienced coders develop Lua programs.Here's a list of new features:
As per Glynnder's wishes, you can download the LuaDevKit R2 open beta by clicking on either the Visit link or the Read link below. Be sure to read the information there thoroughly before you try out the app. Visit: QJ.NET PSP Development Forums thread |
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Anissian has rolled out a very useful tutorial for all those who are just getting into the groove of PSP programming, PSP Modules Tutorial v1.We've already brought you quite a lot of PSP tutorials like this one (including Yeldarb's PSP Programming Tutorial and Glynnder's Lua Coding 101), but we never get tired of posting new ones that abound because they provide a lot of people with much-needed help in programming. So anyway, Anissian's Modules Tutorial describes the use of modules in the PSP in basic newbie-friendly terms and then gradually progresses to the more complex stuff. However, this tutorial should not be mistaken for an all-in-one PSP 101 because (in the words of Anissian) his module tutorial "aims at covering the 'what next' aspect of PSP programming" and not one that's for "starting from scratch." To be more specific, Anissian's tutorial is released on the premise that the readers have at least a basic knowledge of C and the PSPSDK (a how-to on compiling and running Hello World apps), among many others. According to Anissian, these are the following purposes of his tutorial:
Download: Anissian's PSP Modules Tutorial v1 |
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Ever wanted to know how to code in lua? Homebrew developer Glynnder has just announced that in line with his recent coding break, he has set up a tutorial for lua coding over at the boards. Now, before you get started on the (free) session, be reminded that you will need the following tools:
Discuss: [Lua Tutorial] |
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Glynnder has released v0.2 (Now a Beta!) of the Lua applications and games">LuaDevKit, adding some more functionality to this helpful development app. For those who haven't heard of LDK, this app can help experienced coders in making their own programs and games in the Lua format by letting them click and add common commands. For newbies, it's an interesting way to help master the art of Lua programming without having all the information spoon-fed to you. There's also a Lua Player in his download, so you can preview the results of your coding as soon as you're done typing everything in. As always, Glynnder's ready to offer friendly advice on our release thread for this app, so don't hesitate to say hello or ask for help. There's also some additional documentation on the official homepage for LDK, so you should also take a look at the offerings there. Enjoy the download, folks, and let us know when you've completed your Lua masterpiece. We may just post it here. View the changelog after the Jump! Download: [LuaDevKit v0.2 BETA] Discuss: [Forum Release Thread] |
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Glynnder, from our forums, has just informed us that the
first release of his LUA Development Kit is available for download! Just when
you thought Lua couldn't get any easier to develop with (I've been thinking
this for over a year since I first saw it introduced on the PSP), but I was
proven wrong. This development kit is aimed at allowing developers a basic interface
for their development of applications and games as it provides lua code
snippets and common commands that don't have to be re-written, just point,
click and click again and you can instantly have a single line (or more) appear
on your screen. Download: [LuaDevKit v0.1 Alpha] Discuss: [Official Forum Thread] Visit: [LuaDevKit Webpage] |
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I'd advise you to free up some memory stick space on your PSP right now as I can see that an influx of Lua games and applications will be coming your way very soon. It's time for the second Lua library released of the day, and this time it's coming from alatnet. This alatnet-made library focuses on completely different area or coding compared to Glynnder's ssLib screensaver library. This library will help Lua developers with Sprite animation, an area which some new coders find pretty hard to grasp. To use the worlds of alatnet, "The goal of this classlibrary is to provide an object with animated picture along the time with a sequence of pictures." If you are a complete newbie to PSP homebrew, then using this - coupled with Dragula96's Lua Script Generator - should make coding a brand new Lua project so much easier, giving you more time to work on other areas such as graphics. alatnet has said that he may be releasing more classses/libraries in the future if he finds something which he believes will be beneficial to the community. Stay tuned for more updates! UPDATE: Just as alatnet promised, here is another update to this wonderful Lua library. Lua Animated Sprite Class Library v2.0 includes another classlibrary called FPSCounter and a useful function called requireC. Make sure you read the enclosed readme.txt before using any of the code you find in this Library! Download: [Lua Animated Sprite Class Library v2.0] Discuss: [Forum Release Thread] |
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Continuing his range of homebrew updates, which includes L:UA v1.05 unofficial and PSPWorldClock, Glynnder from our forums has given us another useful app with his latest PSP project, ssLib v0.2 beta. ssLib is a Lua library that allows Lua coders to add screensaver to any Lua application using just one line of code. It is incomplete, hence the beta title, and currently contains two options: scrolling and teleporting text. To quote from Glynnder himself: "Scrolling text scrolls text backward and forward and up and down the screen, you can choose your message and the speed and the colour and soon to be some other factors also. Teleporting text has the text jump from one place on the screen to another, you can customise it in similar ways to scrolling text." At the moment, there is one pretty major bug with ssLib, and that's the ability to set a delay. Granted, it's not really a bug, but merely a lack of a function. Glynnder cannot find a suitable way to make a delay until the screensaver comes on without effecting the applications that will be using this library. In order for you to make this work correctly, you will have to make a time delay yourself and then call the saver. Any suggestions on which screen savers to add should be made in the forum release thread, with Glynnder already adding flashing (rainbow type) colours and size customizability within a day. Download: [ssLib v0.2 Beta] Discuss: [Forum release thread] |
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