Posted Apr 02, 2008 at 12:15AM by Tim Y. Listed in: PSP Tags: StrmnNrmn, Daedalus, N64
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Daedalus R-14 Beta: Unofficial details and screenshots released - Image 1Readers Ari Bornstein and victor (aka dopey) have tipped us off to some new info regarding the status of StrmnNrmn's Daedalus R-14 Nintendo 64 emulator for the PSP. Based on our source, the new build will be carrying a minor speed boost and alterations to its GUI, among other tweaks. Details are in the full article.

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Posted Dec 24, 2007 at 05:07PM by Ryan C. Listed in: PSP Tags: Christmas, StrmnNrmn, Daedalus, Sony
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Daedalus R14 - Image 1For those of us curious about the state of development of StrmnNrmn's Daedalus, the Sony PlayStation Portable homebrew that smoothly emulates the Nintendo 64, here's a special yuletide update from the developer himself.

Check out what StrmnNrmn's up to at the full article.

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Posted Dec 02, 2007 at 06:43AM by Gino D. Listed in: PlayStation 3, PSP Tags: Dashboard, Christmas, Capcom, Daedalus, Sony, Playstation Home
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QuickJump QuickPeek 23 - Image 1(Editor's Note: Sleigh bells ring; are you list'ning? From here on out, all QuickPeek editions will start giving thanks to our weekly tipsters! Yay!)

It's QuickPeek 23! After Black Friday and all those festivities (ooh, and last week's QuickPeek too, of course - Optimus Prime FTW!), we're now moving into the Christmas season. Ole Saint Nick's already stuffed a bit of gaming goodness down the QJ.NET chimney, and here we are, ready to give you the lowdown for the week! Enjoy!

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Posted Nov 26, 2007 at 05:40PM by Ceasar S. Listed in: PSP Tags: StrmnNrmn, Daedalus
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Daedalus R14 update: New look, ready for new audio code - Image 1Homebrew developer StrmnNrmn has returned from swimming in seas of code and has confirmed positive progress on the audio code-Media Engine integration. Daedalus R14 should now be capable of running audio upsampling code (scaling audio sampling for more definition) in synchronous mode or in two separate asynchronous modes: execution over the CPU and execution from within the Media Engine itself. Positive outlook and a fresh look to come at you at the full article!

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Posted Nov 24, 2007 at 01:40PM by Gino D. Listed in: Wii, PlayStation 3, PSP, Xbox 360 Tags: Microsoft, Activision, Daedalus, Sony, Dark AleX, Black Friday
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QuickJump QuickPeek 22 - Image 1(Editor's Note: "Gobble gobble!" We sure have a lot to be thankful for. And after last week's QuickPeek edition, we want to give all of you one big serving of the freshest, meatiest, and most importantly, juiciest QuickPeek turkey ever!)

For this week's Quickpeek, as some of you might know, it's "Battle of the Exclusives" week, but is that all? Heck no. Read the full article!

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Posted Nov 19, 2007 at 05:44PM by Ryan C. Listed in: PSP Tags: StrmnNrmn, Daedalus, XMB, Sony
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Daedalus PSP - Image 1We've been waiting on pins and needles for the winner of the Icon and Background Design contest for StrmnNrmn's Nintendo 64 Emulator for the Sony PlayStation Portable, and as promised, here it is. Who won the contest? You'll have to read on to find out more. What we will tell you now is that it's pretty much a surprise win as far as previous predictions go.

The winner of the contest at the full article!

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Posted Nov 17, 2007 at 09:07AM by Gino D. Listed in: PSP Tags: StrmnNrmn, Daedalus
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Daedalus PSP - Image 1And the results are in! As promised yesterday, StrmnNrmn's drafted a shortlist of the ten lucky finalists for his Daedalus PSP icon design contest. He's received a little under 200 entries in total - would you believe? - and it took him quite a while to come up with the shortlist of ten.

Now for those who joined... do you think you you made it to the top 10? Drumroll please! And the winners are...

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Posted Nov 16, 2007 at 10:50AM by Gino D. Listed in: PSP Tags: StrmnNrmn, Daedalus
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Daedalus PSP - Image 1Calling all icons! Calling all backgrounds! Yep, StrmnNrmn's just sent out a reminder that his Daedalus PSP icon design contest is about to close. Entries are going to be accepted until 12 noon GMT, tomorrow, Saturday.

It's crunch time, folks! Will a QJ.NET reader win the competition? We'll see by tomorrow... Listen up for more reminders from StrmnNrmn!

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Posted Nov 13, 2007 at 07:28PM by Ceasar S. Listed in: PSP Tags: StrmnNrmn, Daedalus
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StrmNrmn makes progress on PSP Media Engine - Image 1StrmnNrmn, homebrew emulator creator and an icon for Daedalus, once mentioned plans to use Daedalus' audio processing code to kick start the PSP Media Engine. In a succeeding post, the developer made it clear that it was no cakewalk to shovel code over to another program and get it chugging again.

But this new update shows some promise for the Media Engine's development. StrmnNrmn announced that some progress has been made down Media Engine avenue, even though most of the assertions are made through preliminary coding and code review. Details at the full article.

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Posted Nov 12, 2007 at 01:31AM by Ryan A. Listed in: PSP Tags: StrmnNrmn, Daedalus
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StrmnNrmn talks about Media Engine, Daedalus icon contest - Image 1Well-known homebrew developer StrmnNrmn just posted two updates over at his personal blog regarding the Daedalus icon design contest that he launched as well as some interesting information regarding the next build of the Nintendo 64 emulator for the PlayStation Portable.

Check out the full article for more details!

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