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More patch notes are out for Age of Conan's August 27 patch. It's not as long as the one released a couple of days ago, but it's still a pretty hefty update with changes to the classes, guilds, the GUI, and more. Check it out in the full article. |
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The undocumented patch changes for Age of Conan: Hyborian Adventures have been compiled and released to the gaming community. Apparently, the developers decided to sneak in a couple of fixes including one for the Wounded Child quest. Care to find out more? Then head on over to the full article. |
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Having some problems with The Witcher? Then CD Projekt's got your back, as the team behind the legendary action-RPG has just rolled out the latest patch of the game. Sporting more bugfixes than you can shake a witching stick at, this one should give you a smoother witching experience - that is, until the next patch comes along. Check out the full article for more information. |
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Square Enix is always keen on developing new titles, as well as strengthening existing ones. Read more about what Square Enix's bigwig had to say after the jump! |
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Boubouille of MMO Champion has compiled a number of posts from Blizzard posters in the World of Warcraft forums that relate to the new build of the Public Test Realms and also posted some character sets for a number of Zul'aman class sets courtesy of O2Dazone. Here are the copy-posted quotes from the Blizzard posters down at the World of Warcraft forums, with the Zul'aman sets following straight after:
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Via World of Raids, we found out that the patch notes for World of Warcraft's 2.3 Public Test Realms have been updated with some new additions and some tweaked. We've noticed that these changes haven't been reflected in the original post we made for the 2.3 patch notes, so we're posting the changes below. You can find the full set of current patch notes through the source link below. In the meantime, here are the updates and additions to Blizzard's patch notes: General
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Rebelmind Games, makers of the memorable Space Hack, re-entered the computer role-playing game scene back in 2006 with Frater, a Diablo-esque, single player-only romp against hordes of bats, zombies, werewolves, and their monstrous folk. Faced by a sinister threat, the player stepped into the shoes of three heroes - each with their own specialty - and participated in the righteous fight against an evil mastermind. Frater was released in Europe and the UK and soon embodied the simplistic hack-and-slash types reminiscent of Rogue, a popular dungeon crawler back in the good old days. Published by Meridian4, The Chosen: Well of Souls is the North American version of Frater. It was probably renamed to emphasize the plot that beckons would-be heroes. Unfortunately The Chosen, like Frater, doesn't come with the epic storyline you'd be used to with Dungeons & Dragons-style storytelling. It doesn't even offer the open-endedness of Bethesda's The Elder Scrolls: Arena (and yes, its successors). |
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First and foremost, you have to set a goal. Are you an Alchemist aiming for profit or did you choose your profession based on the needs of your guild? If you're the former then here are some tips: First, you'll have to check the marketplace in the server you're on. If Elixirs and Potions are making more cash then go run after them, if transmutation is the way to go then focus on that. You will also have to compute the time you need getting the necessary mats and the amount of investment you'll be doing, but that shouldn't be too difficult. I have found out that transmutation will limit your production but profit is better on a per item basis. Be advised though that it may change so be very careful when picking which to focus on. If you're an Alchemist due to the needs of your guild, this one's a no-brainer. Pick the most needed specialization. If you don't have a Master Transmuter, train to become one. If the current Alchemist is not putting out enough potions for the needs of the guild, then you'll know what to focus on. All in all, this topic is very situational, so you'll have to pick which one is best for you. Remember do not take this article as Dogma, go with what works for you. Be sure to keep checking back here for more tips on World of Warcraft. |
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Everyone has been so excited about the 2.1 patch for Blizzard's World of Warcraft that some have already combed through the entire documentation. Now, we have already given some details on the patch, but it appears that some details were missed in the documentation. Thankfully, World of Ming noticed the missing bits and compiled a more complete version.One of the biggest omissions is the fact that they have already confirmed Arena healing weapons. It should also be noted that Arena offhand weapons such as the sword, mace and fist are all at 1.5 speed. Surprisingly, Gladiator armor still remains unchanged. We're expecting that these changes will be put to very good use in the arena by some of the teams if they haven't already. Here are the stats for the new Arena weapons:
Anyway, if you'd like to know more about the patch we posted a very good article on the changes regarding flasks in WoW, it might be worth your time if you're an Alchemist or just a member of a party with one. It could save your life in your next Raid party. |
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We've got more Revenant Wings
goodies for all you DS owners out there today. We have a few bits of
game art, a whole bunch of screenshots, and there's even a mag scan
thrown in the mix. If moving pictures is more your cup of coffee, we
also have a new trailer from the game below.
This one features the alchemist Cu Sith, a very useful friend to know since an alchemist can make your weapons and items more effective. Check it out. We've already done our share of boring you with recycled information about Square Enix's Final Fantasy XII: Revenant Wings,
so we'll just skip that this time. This title drops in Japan on April
26. We're still waiting for word on a U.S. release date, though, so
keep checking back here for more updates. |
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