Posted May 02, 2008 at 08:34PM by Nicolo S.
Listed in:
Nintendo DS
Tags:
Atari,
NES,
Game Republic,
Yoshiki Okamoto
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It's difficult to run out of games to play on the Nintendo DS, and that may actually be a bad thing. According to Game Republic head honcho Yoshiki Okamoto who's been in the industry since the world even saw Street Fighter, the Atari crash might be right around the corner. Head over to the full article for details. |
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Posted Mar 12, 2008 at 02:36PM by Glen D.
Listed in:
Nintendo DS,
Wii,
PlayStation 3,
Xbox 360,
Games for Windows
Tags:
Capcom,
Hollywood,
Game Republic,
Yoshiki Okamoto
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Folklore makers Game Republic have announced that in association with Brash Entertainment, they'll be developing a game based on a Hollywood movie. Everyone in the camp seems excited, dropping hints on the kind of gameplay the project will carry. Full details after the jump. |
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Posted Jan 23, 2008 at 05:23AM by David T.
Listed in:
Nintendo DS,
Wii,
PlayStation 3,
PSP,
Xbox 360,
Games for Windows
Tags:
Square Enix,
GDC,
Yoshiki Okamoto,
Jamil Moledina
Ó
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Before, if you wanted to hear Japanese developers speak about their work in person, you had to book a flight to the Land of the Rising Sun. Fortunately, this year's San Francisco Game Developer's Conference is offering a better alternative: several Japanese developers will be hosting talks on a variety of topics. Interested in knowing what the topics will be? A listing of may be found in the full article, right after the jump. |
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Posted Oct 04, 2007 at 12:01AM by Ryan A.
Listed in:
PlayStation 3
Tags:
DualShock,
Sony,
Game Republic,
Yoshiki Okamoto,
SIXAXIS
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We first heard about the PlayStation 3 racer Toy Home back in July when we got a bunch of screenshots from Sony Computer Entertainment. Then at this year's TGS, we learned that it will be compatible with the rumble-compatible SIXAXIS, otherwise known as DualShock 3. But the most surprising detail about this quirky and fun-looking creation is that it is being developed by Game Republic. We guess we don't have to reiterate the glaring difference in terms of genre and visual style Toy Home sports compared to other titles from the studio such as Genji: Days of the Blade and Folklore. According to Game Republic founder Yoshiki Okamoto, Toy Home will be released exclusively in Japan as a PlayStation Network downloadable title and will feature heavy rumble features especially during drifting. It will go live this Winter season and there is still now word regarding a release for other markets. |
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Posted Sep 28, 2007 at 06:07PM by Rio S.
Listed in:
PlayStation 3
Tags:
Europe,
Game Republic,
Yoshiki Okamoto
Ó
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Japan and North America had nabbed one new folk each this month - Japan got the Gemaga editor-in-chief, while NA got a Quasarilli from the create-a-creature contest, and Europe's not far behind in getting their dose of creating their own Folklore folks. Yup, Create-a-Folk has been launched in Europe.In case you're not familiar with the title, Folklore from Game Republic features two main characters, Keats and Ellen, as they travel through the Netherworld and grab some Folks' souls. Anyway, the contest is pretty much like its NA counterpart: make your own Folk, name it, and lay down a description of the creature and the attack the Folk provides once it's been captured. Deadline is on October 22. And did we mention that Yoshiki Okamoto (Resident Evil, Genji, and Devil May Cry) is one of the judges? No pressure, none at all. Interested parties can click the Read link below for more information about the Folklore contest. Good luck! |
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Posted Aug 20, 2007 at 09:59PM by Glen D.
Listed in:
PlayStation 3
Tags:
Sony,
Downloadable Content,
Game Republic,
Yoshiki Okamoto
Ó
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Those of you who've been keepin' it here for updates on Sony PlayStation 3 exclusive Folklore
will be glad to know that there are some very nice news from the
developers themselves. Apparently, we'll be getting downloadable
content with a bunch of nice goodies, and the best part is that it
might all be free.Designer Yoshiki Okamoto writes in the Sony PR space that there will be six download packs available all in all. Each pack comes in with four new quest, a new costume and a new monster. PS3 Fanboy reports that they spotted what looked like the Folklore download packs in Japan's PSN Store and they appeared to be accessible free of charge. They only take up 24MB of hard drive space and are all set to go if you so wish. Here's hoping that this is all true. If you're not acquainted with Game Republic's Folklore yet, it's a dark fantasy game earlier titled Folkssoul in the early days of development. It stars a young girl named Ellen and a reporter named Keats who get drawn to a village where they find strange monsters called "Folks." You must beat the creepies and capture their souls if you want to unravel the mysteries that engulf you. |
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Posted May 20, 2007 at 01:39AM by Rio S.
Listed in:
PlayStation 3
Tags:
SCE Studios Japan,
Game Republic,
Yoshiki Okamoto
Ó
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What if there are other worlds other than ours? The possibilities for dreamers are endless and these are explored in a new video game title from SCE Studios Japan and Game Republic called Folklore for the PlayStation 3. Folklore is an adventure title set in fantasy worlds filled with fairies and creatures of dreams. The dark fantasy (inspired by western fairy tales) starts in a town called Doolin where the two protagonists meet: Keats and Ellen. Keats is a realist but he works as a journalist for an occult magazine (remember the TV series "The Chronicle"?). He gets a mysterious phone call from a woman asking for help. He rushes to the town of Doolin as the woman on the phone managed to say it over the static. Unfortunately when he gets there, he finds that the woman has been murdered. Ellen on the other hand is dreamer who has an interest in folk stories. One day, she receives a letter from her mother stating that they meet at Doolin. The problem is, Ellen's mother had died when she was a child. The two meet at Doolin and discover that the town is the border between reality and dreams. They have to travel through seven "Netherworlds" to find the answer to the mysteries of their lives. If the premise of the game's still not enough to interest you, here are the other features included in the game:
Check out the trailer and the rest of the screenshots after the jump! |
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Posted Feb 16, 2007 at 04:50PM by Gino D.
Listed in:
PlayStation 3
Tags:
Japan,
Game Republic,
Yoshiki Okamoto
Ó
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The infamous killer crab you guys have encountered in Genji: Days of the Blade
might be a bit of a turn off for some of you. Face it. Giant crabs in
feudal Japan? Spare us from all the ironies, but hey!, it does make an
interesting cultural allusion to their history and folklore.
Anyways, finally some light is shed on why this crabby baddie actually made it to the game. Game producer Yoshiki Okamoto just confessed of a little grudge he has against the crustaceans. Via a translator, here's what the big guy's got to say:Okamoto is allergic to crabs and that's the reason why, if you find its weak point, you can kill it with one blow. It's Okamoto's way of defeating the crab he hates. With that said, I'm craving for a Krabby Patty. The full interview with Okamoto can be found in the latest issue of PSM3, so you guys might want to check it out. (Note to self - Lesson learned: being part of game development allows you to seek revenge on your allergies.) |
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Posted Jan 17, 2007 at 03:02AM by Mabie A.
Listed in:
PlayStation 3
Tags:
Game Republic,
Yoshiki Okamoto
Ó
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What's it like to have a launch title? Yoshiki Okamoto, Game Republic founder, divulges his experience with Genji: Days of the Blade in an interview with Kikizo. "Launch games are more difficult because we cannot change the release date. There's always the difficulty that it's a new hardware and not knowing what the full capacity of the hardware is going to be." Genji: Days of the Blade was originally a PS2 title, supposedly, but they decided later on to port it over to the PS3 instead. Certainly, there were much to be done given this change. After all, it wasn't long before they realized that the work that had been done for the PS2 version just wasn't cut out for the PS3's technology. "We wanted to give people great graphics that would say, 'Yes, this is PlayStation 3. We had to give a little bit up from the gameplay. That was really difficult from the [perspective of] balance." But apparently, that wasn't the only problem that they will be facing. When Sony announced that they will not be continuing with the rumble from the SIXAXIS, they knew that there will be something lost. However, fortunately for them, the game was already in production when the tilt-sensing features were revealed. So, "The game design was not thought out with the SIXAXIS in mind. Yes, we did lose something but we probably gained a lot more," muses Okamoto. For the PAL version of the game, what gamers can expect is that there will be a bigger number of languages, totaling 11, as well as the reduced numbers of bugs. Okamoto is confident that their team has succeeded in showing off the power of the PS3, tip of the iceberg as it may be. And as what all other optimists say about the PS3's technology, "If this is what we can do at launch, think about what is possible in the following years." Oh, believe us. We're definitely thinking about it. |
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Posted Jan 16, 2007 at 04:41PM by Chris L.
Listed in:
PlayStation 3
Tags:
Game Republic,
Yoshiki Okamoto
Page 1
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The advantage of being asked to, or taking the initiative to, create a launch title is that not only do you have that opportunity to come to terms with a console's potential (despite, of course, the time pressure to make it to launch), you also have a product to show for it.For Yoshiki Okamoto and Game Republic, it's Genji: Days of the Blade. And, reflecting on their experiences in making a PS3 launch title, Okamoto tells Pro-G that the team's next game will use even more of the PS3's latent power. "If Genji shows what we can achieve with a launch title then think what we will be able to do in the years to come, when we are harnessing the true power of PlayStation 3," he says. This next title should see signs of life next year and use Genji's engine. It won't be a sequel to Days of the Blade, though - Days of the Blade is the last Genji game. No word on whether it'll spin off from the Genji plot (starting a new continuity in the same universe) or feature an all-new universe together. |
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The advantage of being asked to, or taking the initiative to, create a launch title is that not only do you have that opportunity to come to terms with a console's potential (despite, of course, the time pressure to make it to launch), you also have a product to show for it.