14 Jumps
LittleBigPlanet early copies unboxed
Posted Apr 23, 2008 at 09:22PM by Ceasar S.
Listed in:
Apple
Tags:
Xcode,
GIGABYTE,
IDE,
SDK,
OpenGL
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Beta 4 or 5A258f - call it as the coder inside you would, but Apple's fourth build for the iPhone SDK Beta rolled out today. It's reportedly coming out with a plethora of tools, samples, frameworks - some that were present in the previous builds. But most importantly, SDK Beta 4 updates the simulator formerly known as Aspen with Open GL ES support. Find out more on this update at the full story. |
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Posted Mar 30, 2008 at 08:40AM by Isaac C.
Listed in:
Apple
Tags:
Xcode,
NES,
iPhone,
SDK
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A new version has been released for NES.app, an emulator for the iPhone that lets you play games from the classic 8-bit Nintendo Entertainment System. Now on version 2.1.0, the program has several added features, including support for firmware 1.2 (also known as firmware 2.0), which hasn't even been released yet. Check out the full list of changes by following the "read more" link below.Download: NES.app v2.1.0 |
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Posted Mar 27, 2008 at 02:19PM by Charles D.
Listed in:
Apple
Tags:
Xcode,
iPhone,
homebrew community,
SDK
Ó
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Hopeful developers who want to make it big on Apple's mobile device platform should make it a point to check out the latest iPhone SDK beta 2 software released by the Cupertino-based company. The latest build features a host of new changes and additions for both the Xcode and Interface Builder software found in the package. Read more about the newly released build in our full article. |
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Posted Jul 11, 2007 at 09:36AM by Ryan A.
Listed in:
PSP
Tags:
Lua,
xart,
Fanjita,
Ditlew,
Xcode,
Mac OS X
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We don't know if you still remember the homebrew application Choice from last year. It was created by Xart and is a graphical user interface (GUI) for Fanjita's and Ditlew's groundbreaking eLoader at that time. Well, Xart is back and so is his pet project that has been made compatible with the custom OE firmware. If you're not well familiar with this kind of stuff, take note that Choice has the following features: launch homebrew, organize homebrew, calculator, USB Connection, Duo Manager, and Lua launch. The program was developed in Xcode and was originally tested on Mac OS X. Anyway, Xart mentioned that this is not yet the full release as he plans to add more features in the coming days. Despite that, we have to say that Choice is already looking good. Just take a look at its development history:
Download: Choice 1A021 BUILD Download: Choice 1A021 BUILD backgrounds Visit: QJ PSP Development forum |
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Posted May 28, 2007 at 01:58PM by Karl B.
Listed in:
Apple
Tags:
Xcode,
SDK,
Apple TV
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If you've gotten your hands on an Apple TV and want to customize it to fit your exact needs, then this will be good news for you. According to MacNN, an enterprising individual has released an Apple TV plug-in dev kit that could make things easier for all plug-in devs out there.
The BackRow Developers' Kit, which can be downloaded from alanquatermain.net, contains headers for BackRow framework, iPhotoAccess framework, and QuartzComposer frameworks. All of these are needed to run appliance plug-ins on the Apple TV as well as the BackRow Test application. MacNN also notes that the SDK also includes an Xcode project template that has everything necessary to "start a custom appliance plug-in, creating the Info-plist with the required elements as well as Appliance and ApplianceController classes with links in the appropriate frameworks." If you're new to all of this, a few BackRow programming tutorials can also be downloaded from the developer's website. |
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Posted Mar 23, 2007 at 01:11AM by Karl B.
Listed in:
PSP
Tags:
xart,
Xcode,
Intel
Ó
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Over on our PSP Development forums, Xart has just announced that the Xgraphics part of XSDK is now ready and available. You can get your copy by clicking on the download link below.According to Xart, XSDK is "a set of C++ Classes for compiling and testing code on a Mac PowerPC/Intel using Xcode" and was developed for the development of easyChoice. This app is in universal binary form so it can also be run on PowerPC and Intel-based Macs. When compiled for Mac, Xgraphics uses SDL to handle the graphics. When compiled for PSP, PSP display functions are used to handle graphics. Xart also revealed that an improved version that'll include Data Array Scrambling is also in the works. That version is also slated to be released soon so keep an eye out for it. If you have any questions or suggestions, click on the "Visit" link below to discuss this release in QJ's PSP Development forums. Download: XSDK Cross-Software Development Kit (Xgraphics part) Visit: QJ's PSP Development forums |
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Posted Dec 27, 2006 at 12:48AM by Tim Y.
Listed in:
Gadgets,
Wii
Tags:
Wiimote,
Xcode,
roomba
Ó
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The Wiimote's done the PC, the PS3, and WoW. With that hit list covered, we're bringing you news of another gadget that's just been primed to do the Wiimote's utmost bidding - the Roomba. Chris Hughes' released a guide for prospective mecha fans out there who'd like to get more out of their portable unmanned vacuum cleaner.Chris wrote this Roomba mod using xcode, along with Tod's Perl script. For the guys who'd like to get into the nitty-gritty of how to pull of this interesting little mod, here's a list of what you'll need:
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Posted Nov 02, 2006 at 02:05PM by Alaric S.
Listed in:
Apple
Tags:
Xcode,
Intel,
Mac OS X,
AppleScript,
IDE
Ó
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This update features bugfixes for a number of issues found in previous versions of Xcode including:
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Posted Sep 17, 2006 at 09:02PM by Victor B.
Listed in:
Apple
Tags:
Microsoft,
Xcode,
SYNC
Ó
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According to APC Magazine, the Mac version of Microsoft's Office Suite will be made to work more in sync with the OS, with designers rebuilding the program as a Universal-Binary app. At the same time, they're adding in the XML file format for this version of Mac Office to be more compatible with Windows users. They're already at the halfway point for rewriting the code into Apple's XCode, and while the transition isn't over, it's a big relief for the developers to hit the halfway mark. Regarding the Ribbon redesign for Office, Mary Starman of Microsoft's Macintosh Business Unit (MacBU) says that the redesign for the Mac will include a reworking of the Ribbon system implemented in the Windows version. As she mentions to APC, the redesign will not be exactly that of Office 2007. "Apple has got their own very specific set of user interface guidelines and we try to first and foremost to follow those guidelines. If we can innovate on top of that and do some interesting things to make sure that the interface is really discoverable for the Mac user, then we’ll look at doing that. We can get some ideas (from the ribbon) but it still has to fit within Apple’s UI guideline, that’s what a Mac user wants to see." They'll be doing a lot of testing to ensure the product will be in tip-top shape, but they're optimistic that they'll get the job done well. Let's hope Microsoft's Mac developers can please everyone with their Office redesign. |
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Posted Jun 27, 2006 at 12:32PM by KJM
Listed in:
Apple
Tags:
iPhoto,
Xcode,
Monolingual,
AppZapper
Page 1
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In
1995 I purchased a first-generation Apple Power PC 8100. At the time, I
worked mostly with music and graphic files, and was certain that the
750 MB hard drive would serve me well for many years...Today, I have a G4 Graphite model with two hard drives - the original 20 GB and an additional 80 GB. And they are fillin' up fast! Now, a full hard drive isn't necessarily a bad thing... it means you've been happy and productive. You should be proud of yourself. On the other hand, files of all kinds are not getting any smaller, and frankly, its a pain offloading everything to zip drives and other media - or having to buy a new HD at a moment's notice. We've rounded up eleven ways for you to give your hard drive a break, check them out in the Full Article! |
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Over on our PSP Development forums, 
In
1995 I purchased a first-generation Apple Power PC 8100. At the time, I
worked mostly with music and graphic files, and was certain that the
750 MB hard drive would serve me well for many years...


