Posted Mar 21, 2008 at 09:15AM by Charles D. Listed in: Nintendo DS, Wii, PlayStation 3, PSP, Xbox 360, Games for Windows Tags: THQ, Mark DeLoura, Brenda Brathwaite, IGDA, Big Huge Games, Tim Train
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Logo of the International Game Developers Association - Image 1The new lineup for the board of directors of the International Game Developers Association (IGDA) was recently revealed. Joining the 10-man team will be designer and professor Brenda Brathwaite, consultant Mark DeLoura, and THQ/Big Huge Games studio manager Tim Train. Other details regarding the new board of directors can be read in our full article.

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Posted Jan 15, 2008 at 11:44AM by Tim Y. Listed in: PlayStation 3, Xbox 360, Games for Windows Tags: THQ, Big Huge Games, Tim Train
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THQ to acquire Big Huge Games - Image 1It looks like THQ and Big Huge Games will have more in common aside from their mystery RPG project. THQ has just sent out word about their intent to acquire BHG. Details on this transaction are available in the full article.

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Posted Aug 31, 2007 at 05:53AM by Ryan A. Listed in: Wii Tags: Big Huge Games, Ken Rolston, Tim Train, Brian Reynolds
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Big Huge Games developing an incredibly fun and quirky Wii title - Image 1Even though the development studio Big Huge Games has been only around for a couple of years, this company is no pushover being founded by industry veterans Tim Train and Brian Reynolds.

It should be also remembered that it recently hired the services of the then retired Oblivion Morrowind lead designer Ken Rolston. Currently, Big Huge Games has a scheduled new RPG to be released on Xbox 360, PlayStation 3, and PC platforms some time in 2009.

We learned today that Wii owners will also be getting some love from the company. They're currently creating an exclusive title for Nintendo's white console. In addition to this, the company is also looking for a concept artist who will be working on the said exclusive Wii game.

Judging from the job listing posted at Gamasutra, it seems that Wii owners are really in for a treat:


We're looking for an experienced, exceptionally knowledgeable, talented, and motivated Concept Artist to contribute to our upcoming Wii title (trust us, while it’s yet-to-be-publicly announced it’s gonna be an incredibly fun and quirky title that’ll be a concept artist’s dream).


Aside from that, no other information was given on this secret title. If you want to know more about the Concept Artist position the company needs, click on our Read link below.

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Posted May 03, 2007 at 01:36AM by Mabie A. Listed in: PlayStation 3, Xbox 360, Games for Windows Tags: THQ, Big Huge Games, Ken Rolston, Tim Train
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THQ - Image 1The eve before THQ was set to announce its newest project that will launch the company into the world of RPGs, IGN managed to have a little enlightening chat with Executive Vice-President Kelly Flock. And as if THQ's lucky stars were indeed smiling brightly upon it, the company even had Big Huge Games' President, Tim Train, to join in on the interview.

First of all, it is certainly without a doubt that this yet-unnamed RPG project from THQ and BHG has piqued the interest of the gaming community. But as THQ has been strict about keeping mum about it, we can only hope that this duo will be more forthcoming.

And relatively accommodating, they were. For one, they had no qualms discussing the extent of renowned designer, Ken Rolston's participation in the project. Ken Rolston had supposedly retired after the completion of The Elder Scrolls IV: Oblivion. And yet we see him back in action for this THQ-BHG title. Says Tim Train,

Ken is the Lead Designer and resident Mad Genius, and he sets the tone for the game and the project team across the board. It's hard to overstate how well Ken fits in to Big Huge's collaborative approach to game design. In particular, he is exceptionally skilled at world creation and at helping us solve issues that we've all found annoying in RPGs for years. I think he's most energized by the opportunity to work on a completely new IP, unfettered by the constraints of working in a world on its third or fourth incarnation.


But while they were open about talking about Rolston's participation, both Flock and Train were keeping good at keeping quiet about their game. Quips Flock, "You can expect more info from us later this year."

Okay, one last push. To which platforms will we be seeing this game? Flock replies,

From a console perspective, the horsepower behind the PS3 and Xbox 360 help us create a huge world with that sweeping scope we're aiming for. Happily, the PC has kept pace with the times, and we're excited to be developing the game for simultaneous release across all three systems.


Great, it's a multi-platformer, then. Now we'll just have to be patient and wait for THQ's official announcement about its RPG multi-platformer. We'll be sure to keep you updated as soon we get wind of it. We expect news to come around in just a few hours. So keep it locked here for more.

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