Posted Jul 31, 2008 at 01:01PM by Enrico S. Listed in: MMORPG Tags: Mark Jacobs, Mythic Entertainment
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Warhammer Online: Age of Reckoning - Image 1When Mythic Entertainment revealed that four capital cities and a number of classes were going to be cut from Warhammer Online: Age of Reckoning the MMORPG community started asking if they will be selling the additional content as an expansion or releasing them as a free update? Head on over to the full article to find out what Mark Jacob, the CEO of Mythic Entertainment, had to say about it.

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Posted Jul 12, 2008 at 12:52PM by Victor B. Listed in: MMORPG Tags: Mark Jacobs, Mythic Entertainment, EA Mythic
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Warhammer Online: four classes, cities get sacked - Image 1Some saddening news today for Warhammer Online fans. We've just learned that four classes and four racial capital cities have been removed from the game. Learn why this change occurred after the jump.

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Posted Jun 01, 2008 at 01:57PM by Enrico S. Listed in: MMORPG Tags: Mark Jacobs, podcast, EA Mythic
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Warhammer Online - Image 1EA Mythic's Warhammer Online: Age of Reckoning looks to have a pretty rich crafting system, at least that's the impression we got after going over their press release and watching the video. Want to find out more, head on over to the full article.

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Posted Apr 22, 2008 at 12:54PM by Charles D. Listed in: MMORPG Tags: Mark Jacobs, New York, Paul Barnett, EA Mythic, Jeff Hickman
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Logo of EA Mythic's Warhammer Online: Age of Reckoning MMORPG - Image 1Fresh out of their recent presentation at the New York Comic Con 2008, EA Mythic's Senior Producer Jeff Hickman, Creative Director Paul Barnett, and Associate Producer Josh Drescher took the time to explain the different roles they had in the development team of Warhammer Onine: Age of Reckoning. You can read all about their responses by clicking on the "read more" link below.

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Posted Apr 16, 2008 at 06:55PM by Nicolo S. Listed in: MMORPG Tags: Mark Jacobs, beta test, EA Mythic
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Warhammer Online: Age of Reckoning - Image 1It's no secret that MMORPG enthusiasts are eager to beta test various games before launch since sticking to a single virtual world can get tedious. Unfortunately, there are several reasons why EA Mythic can't just let everyone join its closed beta for Warhammer Online: Age of Reckoning. You'll learn why at the full article.

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Posted Apr 03, 2008 at 12:57PM by Enrico S. Listed in: MMORPG Tags: Mark Jacobs, Beta Testing, Asia, EA Mythic
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EA Mythic's Warhammer Online: Age of Reckoning MMORPG - Image 1EA Mythic's Mark Jacobs has some pretty big goals for Warhammer Online: Age of Reckoning's beta testing. He gave word that the MMORPG should be hitting one million beta testers soon. Want to know how they plan on doing this? Check out the full article by clicking on the "read more" link.

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Posted Mar 26, 2008 at 08:26AM by Enrico S. Listed in: MMORPG Tags: Mark Jacobs, Electronic Arts, Europe, Games Workshop, EA Mythic
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Warhammer Online: Age of Reckoning - Image 1Gamers can now pre-order the collector's edition of EA Mythic's Warhammer Online: Age of Reckoning. However, it might be some time before you get to play the full game since it was only recently revealed that the game has been delayed to a Fall release. To find out more, head on over to the full article.

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Posted Dec 14, 2007 at 02:36AM by Enrico S. Listed in: MMORPG Tags: Mark Jacobs, Europe, North America, Beta Testing, EA Mythic
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EA Mythic's Warhammer Online: Age of Reckoning MMORPG - Image 1It seems that EA Mythic's Warhammer Online: Age of Reckoning is rapidly becoming one of the more popular MMORPGs in the gaming world to date.

A recent press release sent in by the developer announced that the game has already signed up over 500,000 closed beta registrants in North America and Europe. More details on this can be found in the full article.

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Posted Nov 02, 2007 at 12:11PM by Isaac C. Listed in: MMORPG Tags: Mark Jacobs, Beta Testing, EA Mythic
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Warhammer Online - Image 1 In a recent release of the "State of the Game" from Mark Jacobs, VP and General Manager for EA Mythic, restated the different points that led to the delay of Warhammer Online: Age of Reckoning. He also addressed the theory that the game was delayed because of the studio's restructuring.


He also directly addressed the rumor that the game was delayed because EA Mythic laid off some people in a recent restructuring. He stated that although the studio had to lay off some people, this did not affect the game's development schedule.

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Posted Nov 02, 2007 at 01:23AM by Enrico S. Listed in: MMORPG Tags: Mark Jacobs, EA Mythic
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Warhammer Online: Age of Reckoning EA Mythic MMORPG delayed - Image 1EA Mythic has just announced that Warhammer Online: Age of Reckoning release date has been moved from March 2008 to mid-2008. General Manager Mark Jacobs explained this delay in an interview with GameSpot.

Jacobs said this MMORPG's success or failure will depend on its realm-versus-realm (RVR) gameplay and the overall quality of the game. He pointed out that certain aspects of their current RvR system isn't what they hoped it would be. To address this, they've decided to add open-field RvR and are looking into implementing different rule sets for every RvR server.

He also mentioned that the development of some of the game's features were taking more time than they expected. Jacobs pointed out that while the development team has been adding new content, quests, and systems, they weren't meeting the deadlines. Instead of cutting down on either features or polish, they decided to delay the game a bit longer. Here were his exact words:

What they didn't meet in the milestones was the date. So, they'd get everything in, but it took a little longer, and as it took a little longer, we were faced with two obvious choices: we cut some polish, or we cut some features. And we made the decision, backed by EA, to make sure that all that polish is in there, and all those features are in there. And that's it.


While this delay may disappoint Warhammer Online: Age of Reckoning fans, Jacobs ended the interview with a few words that might cheer them up:

Nobody likes news of a delay. We're not happy with it. Nobody is. But when the delay is used so that we can build a better game, a more-glorious game, a game that will give players what they want, then I think we have to look at this as a very good thing.



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