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Posted Feb 21, 2007 at 01:56PM by Kyle M. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Explosion of an Aeroplane v0.2.2 - Image 1 Explosion of an Aeroplane v0.2.2 - Image 2 


Wright Flight for the DS has such a long history as a homebrew game, and has had so many updates we really can't keep count. But the developers known as Koopa Troopers have finally decided that their biplane dogfighting homebrew game deserves a new name after the wealth of updates that have far surpassed what we would have expected when the game was in it's infancy back in October 2006. Now the game has been tastefully renamed "Explosion of an Aeroplane", and with version 0.2.2 update comes many updates.

Here's the changelog:
  • The project has a new name: "Explosion of an Aeroplane."
  • Incorporated the dswifilib bugfixes (DSLite related) done on 11-Jan-2007.
  • When the current special weapon runs out of ammo, the next one with ammo is automatically selected.
  • Added third flight model: 'Outer Space'.
  • It is now possible to select the base color for the plane in the plane selection screen.
  • Redrew the missile sprite, and flying missiles now emit smoke particles. The missile sprites are also rotated correctly.
  • When out of gas, the turbo boost works as the normal acceleration.
  • Added a template banner (icon) to the ROM, though it seems that M3 cannot show it. DS-X shows it correctly.
  • Added support for delayed particle spawns (very easy to create a lot of particles that appear later).
  • Added heat seeking missiles.
  • It's possible to destroy the AI turrets with missiles and bombs.
  • If you press L+R in less than 0.5s after your plane has started to explode, it fires some (50% chance per bullet) of
    the remaining special weapon bullets into random directions.
  • Made the zooming zoom more away from the playfield.
  • The bombs get the plane's initial Y speed.
  • Added enemy missile launchers.
  • If you press the name of the level in the PLAY menu screen, the level will be reset.
  • It is now possible to zoom out and in into the plane in PLANE SELECTION menu screen using X and B, and corrected the
    Z-scaling.
  • The plane selection and the plane colors are saved in SRAM.
  • After re-spawning the plane is invulnerable during the first frame of the new life as well.
  • Changing layers uses only 50% of a gas tank, not 100%.
  • The level is reset when a multiplayer match begins.
Download: [Explosion of an Aeroplane v0.2.2]

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Posted Jan 16, 2007 at 11:46AM by Jex H. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright FlightWright Flight would have to be one of the most closely watched DS homebrew games to ever grace our site AND our touch screens.

After releasing v0.2.0 which added a new multiplayer mode in the game, the Koopa Troopers team is back with v0.2.1 which packs in a whole lotta fixes and changes. The changelog for this version is pretty long perhaps because the last update was more than a month ago, so they had a lot of time to work on their game.

We know you're all wondering what these new changes are so whaddya say we just get to the changelog now, eh?

Changelog:
  • Added IMA ADPCM compression and playback for the sound effects. Currently only the explosions are IMA ADPCM compressed.
  • Added Deflate-like compression to the toolchain, and Inflate-like into the game (didn't follow the RFCs 100%).
  • It's possible to shoot holes into the background graphics with the machine gun by enabling the "ALL BULLETS DO HOLES" option.
  • PAUSE status flag isn't saved into SRAM any more along with the other status flags.
  • Added small explosions to plane collisions.
  • Added water drop particles that collide with the backgrounds, and with each other.
  • Fixed and optimized background collision data calculation.
  • The plane attribute values in the plane selection screen were shown in wrong order.
  • The plane attribute values are now used (minus weight). You can expect that the default values will go through a lot of tweaking.
  • Decreased stack usage (especially the ARM7 of dswifilib was eating lots of stack).
  • The special weapon selection remains when the player dies.
  • On the network configuration menu page, it's possible to choose the number of the access point configuration in firmware (1-3) that the game uses.
Download: [Wright Flight v0.2.1]

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Posted Dec 13, 2006 at 09:18AM by Gino D. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright Flight v2.0Lucy isn't going to be the only one in the sky with diamonds tonight. We have lift off! Dog-fight air-shooter Wright Flight is now on its big version oh-two-oh as the dedicated Koopa Troopers team has released yet another update for their homebrew.

While the previous v0.1.9, Wright Flight v0.2.0 has some little things tweaked up and ironed out. Given a day since their last update, they've been able to add a bunch of stuff that are still crucial for the flight-aholics. One major addition with this update is a whole new gameplay mode!

Changelog for Wright Flight v0.2.0 (13-Dec-2006):
  • Added another multiplayer mode: 40 seconds (with a timer in the HUD).
  • When a multiplayer match begins, "GO!" is displayed on the screen.
  • Moved "VICTORY!", "DEFEAT", "GO!" and "PAUSE" a little up so that they don't cover the plane.
  • After pressing "CONNECT!", "READY!" or "END!", the user cannot select anything in the menus for one second. This is to prevent accidental double clicking.
  • Bombs and mines didn't score kills, fixed that.
Once again, first-time fliers are recommended to take a look at the readme, especially if you want to take off with your very own Wright Flight DS server.

Download: [Wright Flight v0.2.0]

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Posted Dec 12, 2006 at 10:38AM by Gino D. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright FlightSpread your wings and prepare to fly, for you have become a butt-, err, plane? Oops. Looks like someone needs to do a quick check up on idontknowmymariahcareylyrics.com or something. Anyways, it's just about time that we gain some more altitude today.

The Koopa Troopers team has once again taken flight with yet another Wright Flight update for all your air-dogs out there. In a matter of days, they have improved a lot of things in their homebrew. They've added airbuses full of features. We're surprised they didn't even include the kitchen sink!

Here's the Wright Flight v0.1.9 (10-Dec-2006) changelog:
  • The machine gun bullets have as good collision checks as the missiles
  • Made the menus look nicer
  • The mines get activated when there are no planes near them
  • You can collide with your own mines
  • Added auto rotation to the plane selection screen
  • All bullets and particles that occupy only one pixel on the screen are now rendered
  • Reorganized the play menu screen
  • Added two new multiplayer modes: deathmatch and 10 kills
  • The HUD shows now 0 if you are out of ammo
  • When in plane selection screen, or while the game is paused, the master volume is 50% of the normal
  • Added "VICTORY!" and "DEFEAT" messages to the network play (and DEFEAT replaces the old GAME OVER)
  • Cleaned up the HUD (and redrew PAUSE)
  • You cannot pause the game during a network match anymore
  • Added bombs
  • Added free EWRAM, and the free ARM7 time to the hidden debug screen
  • The plane selection view is now in perspective
  • The HUD shows again the number of the remaining lives (if they are relevant for the current game mode)
  • Added line-of-sight to the AI bots, and the turrets now fire at the closest plane that is firing that they can see
  • Added a little random to the AI turrets' targetting
For those who've come across this game for the first time (where have you been all this time?!), better check the comprehensive readme file. It's got everything you need to know, including how to set up your own Wright Flight DS server, so better check it out.

Download: [Wright Flight v0.1.9]

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Posted Dec 05, 2006 at 06:21AM by Kyle M. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright Flight DS - Image 1 Wright Flight DS - Image 2 


It looks like it's time for another Wright Flight DS update as the Koopa Troopers have worked hard to bring you more of their Multiplayer Gravity Force clone for the DS. Wright Flight uses dswifilib to connect to other players online and let you battle it out across the skies in a 20th century environment. There's nothing like a dogfight with other players, colliding and destroying the level graphics, and shooting down other planes. If this sounds like your cup of tea, check out the version 0.1.8 changelog:
  • All the players are shown as online when they login to the server, not only after a match begins.
  • After respawning, and at the start of a network match, the plane is invulnerable for five seconds, unless the player starts firing.
  • The plane doesn't move after respawning until the camera has reached it.
  • If a player timeouts, but manages to receive the timeout notice, his plane doesn't vanish.
  • Changed the button configuration: Now there are two weapon buttons, one for the machine gun and one for the special weapon. The third weapon button now changes the special weapon.
  • Adjusted the gravity, made turbo boost faster, made turning faster while turbo boosting, turbo boost eats 50% more gas.
  • Plane to plane collisions do now less damage.
  • Dropped the initial network send frameskip to 3, the optimizations seem to allow this (or is it my new ZyXEL P660HW-D1 ADSL2+ router?).
  • Once again the bullets are reset when a network match begins.
  • Added hidden debug menu screen (press spot X on the credits screen).
  • When starting the server you must specify the client timeout.
  • Each plane has now its own collision region.
  • Added new HUD graphics. Also the selected special weapon and the remaining bullets are displayed on the HUD.
As you can see, the Koopa Troopers have been hard at work on this release, but make sure you check back because this isn't the last we've seen of this game. Many updates including airports, two player co-op mode, and better graphics are to come!

Download: [Wright Flight v0.1.8]

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Posted Nov 25, 2006 at 01:11PM by Jex H. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright FlightWe here at the QJ quarters honestly have nothing but admiration and respect for all the coders of homebrew games out there. Especially the hardworking ones that just..won't...stop until their work is perfected.

That said, I think my co-bloggers will agree with me when I say that included in that list is the Koopa Troopers team, who's always hard at work on bringing us a better version of their flight combat game, Wright Flight.

And now, the team is back with yet another bumped up and improved version of the game, v0.1.7. Here's the changelog for Wright Flight v0.1.7:
  • Updated libcartreset to v0.72.
  • Removed -ansi from the server makefile's gcc options.
  • Made turbo boost a little slower.
  • Halved the damage the planes take from colliding with each other.
  • The network I/O is now also handled in the plane selection screen. Before it wasn't and would lead to a timeout.
  • All planes have white base color. Before each player would have its own base color, but most colors just didn't work well.
  • Made the gravity 25% stronger.
  • If the player changes the plane while connected to the server (but no game is on), the plane selection is sent to the server automatically.
  • The online status of the other players is also shown on the play menu screen.
  • Added sparkle and dark smoke particles.
  • When a plane is low on energy, it'll start emitting dark smoke and sparkles.
  • The weapons do now 33% less damage than before.
  • Compressed network update packets.
If you're a Wright Flight neophyte (hey, that rhymes! Hahaha!) and you're feeling a bit lost here, we suggest you check out the previous game version here, or you could check out the readme file for a more detailed discussion of the game. Have fun!

Download: [Wright Flight v0.1.7]

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Posted Nov 21, 2006 at 01:12PM by Myra M. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright FlightHeads up, guys! It's time to play aviator again (random rambling: Martin Scorsese's depiction of world famous/infamous millionaire Howard Hughes is just astounding. Anyway...), as the Koopa Troopers just released version 1.6 of their fun DS homebrew game, Wright Flight.

This game enables players to soar the skies, 20th century style, kick other aerial fighters' butt by shooting down their planes. Aside from its multiplayer option via dswifilib, here are its other features:
  • Optimized collision checks
  • Added preliminary AI turrets. The AI is distributed evenly over the connected clients.
  • Increased the default network and frameskip to 5.
  • Client timeouts and exits are handled nicer now.
Cool, huh? Just click the download link below and install it to your DS to give it a try.

Download: [Wright Flight v0.1.6]


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Posted Nov 19, 2006 at 09:11AM by Alaric S. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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The DS homebrew game that brings back the era of Biplane dogfight in multilayer levels - Wright Flight - is taking off with the latest update. The hardworking Team Koopa Troopers has released Wright Flight v0.1.5 and its changelog includes:
  • Added random variation to particle rotations
  • Wright FlightAdded support for static particle emitters
  • Added damage from being too close to an exploding plane
  • Added third plane
  • Optimized collision checks
  • Optimized bullet and particle managers
  • The planes can now collide with each other
  • Changing the levels cleared the network match player list
  • The server doesn't send updates to clients that have disconnected from a match
  • The server autopings the clients once a second, and if a client fails to respond in three seconds, it's declared dead.
To play Wright Flight v0.1.5:
  • Compile and run the server (under wrightFlightServer directory)
  • Configure your DS to connect to your favourite AP (perhaps using Mario Kart, and settings number 1)
  • Now start all wrightFlight clients
  • Go to the NET menu page
  • Type in the server's IP
  • Go to the PLAY menu page
  • Press "CONNECT!" once to connect to the AP, and the game server
  • Now at this point all clients must be connected to the server
  • Now press "READY!" in all clients to begin a match
  • When you've died three times, press "END!" to disconnect from the server
To start another game just press "CONNECT!" and "READY!"

If you're new to Wright Flight, please go over the read me file first before jumping into the cockpit and taking off!

Download: [Wright Flight v0.1.5 for DS]

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Posted Nov 14, 2006 at 03:31PM by Kyle M. Listed in: Nintendo DS Tags: Wright Flight, Koopa Troopers
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Wright Flight DS - Image 2Wright Flight DS - Image 1


The DS homebrew game Wright Flight is described as a game of Biplane dogfight in multilayer levels, providing a traditional gravity force action to pull you back to the ground. Dubbed as one of the more successful DS homebrew games, Wright Flight has dual screen functionality and online multiplayer through DSwifiLib.

The birthchild of the DS development team Koopa Troopers, Wright Flight celebrates the first flight achieved by Orville and Wilbur Wright whilst providing a 20th century Biplane shooter that is pretty addictive. Here's the changelog for Wright Flight v0.1.4:
  • Added texture manager for the plane textures, and now you can mix different planes in network play.
  • When changing planes while 'pause' is on, the plane is now correctly centered.
  • Increased collision accuracy for the bullets (not for machine gun bullets, they are handled simpler).
  • Brought the two level layers closer to each other, and made the zooming less aggressive.
  • Background destroying wasn't distributed correctly between the players.
  • The layer base color affects the planes, bullets and particles correctly.
  • The front layer became darker after changing the layers for the first time.
  • The player can choose the plane he wants to follow in network play.
  • Changed the network play logic a little. Now the client doesn't disconnect from the server after the player has died. Disconnecting must be done manually.
With all the improvements added since v0.1.3, especially the add-ons which make multiplayer gaming that touch more easy to use, even your younger sister should like enjoy this one!

Download: [Wright Flight v0.1.4]

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Posted Nov 10, 2006 at 12:44PM by Myra M. Listed in: Nintendo DS Tags: Koopa Troopers
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Wright FlightThe DS dev team, Koopa Troopers, just released the latest version of their high-flying homebrew, Wright Flight. What is it about? Let's see... Wright reminds me of the Wright brothers, whom we credit for our transatlantic flights and mile high clubs. Yep, I'm talking about the genius twosome, Orville and Wilbur Wright, who invented the first aircraft, making human flight possible.

Anyway, putting the poor excuse for deconstruction aside, this game mainly features aircraft combat set in the 20th century. Of course, this game offers tons more, so go check out the improvements in the latest version:

Wright Flight v0.1.3:
  • Integrated libfat and libcartreset (press SELECT+ START to reset to GBA slot).
  • The player plane doesn't zoom with the layers, when changing layers.
  • Added machine gun sound.
  • Machine gun bullets are now gray.
  • The planes are now positioned nicer in the plane selection menu screen.
  • The plane selection menu screen shows the plane stats (not yet in use, though).
  • Animated the mines.
  • You cannot change the level or the plane model when a network game is on.
  • When changing the level, the plane model selection remains.
  • If you get "CANNOT CONNECT" from dswifilib, it's possible to try again.
  • Kill statistics are now saved on the server side.
  • The player can scroll through these statistics on the PLAY STATISTICS menu page, if there is a connection to the server.
  • Redrew the test levels KUUSIKKO and AARRELAIVA.
Download: [Wright Flight v0.1.3]

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