Posted Aug 08, 2008 at 05:44PM by Glen D. Listed in: Nintendo DS, Wii, PlayStation 3, PSP, Xbox 360, Games for Windows Tags: Capcom, Shigeru Miyamoto, Keiji Inafune, CESA, CEDEC
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Inafune - Image 1Nintendo and Capcom's big bosses are headlining this year's CEDEC over in Japan. At the developer conference, Shigeru Miyamoto will talk about how to start game development while Inafune will be lecturing people on an area yet to be revealed. More in the full article.

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Posted Jun 25, 2008 at 12:49AM by Tim Y. Listed in: Wii, PlayStation 3, Xbox 360, Games for Windows Tags: Epic Games, Capcom, Unreal Engine, Keiji Inafune
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Capcom licenses Epic Games' Unreal Engine 3 for new title - Image 1Capcom has announced that it has once again licensed Epic Games' Unreal Engine 3 for another to-be-announced title. Further details regarding this news are available in the full article.

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Posted Jun 05, 2008 at 05:47PM by Sally B. Listed in: PlayStation 3, Xbox 360, Games for Windows Tags: Capcom, Keiji Inafune
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Resident Evil 5 Capcom logo - Image 1Capcom's Keiji Inafune may have had made a passing mention of Resident Evil 5 (PlayStation 3 and Xbox 360) for the PC in an interview, but as it turns out, no such thing will see the light of day (at least, that's how Capcom put it). But does it mean that we're not going to have a souped-up PC version of our favorite zombie shooter? More in the full article.

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Posted Feb 26, 2008 at 03:36AM by David T. Listed in: PlayStation 3, PSP, Xbox 360, Games for Windows Tags: Capcom, Japan, Sony, Keiji Inafune, Remote Play
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The new Bionic Commando logo - Image 1Granted, it's no fun to be on the receiving end of nagging, though sometimes it can help lead to good things, such as Bionic Commando. Let game producer Ben Judd tell you how nagging and the Sony's PSP played a part in the production of the game (besides the confirmed Remote Play version, that is). We've got a "nagging" feeling you'll find the info in the full article, right after the jump.

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Posted Dec 22, 2007 at 10:31PM by Nicolo S. Listed in: Wii Tags: Capcom, Master Chief, Sega, Keiji Inafune, Solid Snake, Konami Digital
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Super Smash Bros. Brawl by Nintendo - Image 1Capcom's Keiji Inafune, creator of Mega Man, firmly stated that the Blue Bomber is not planning to make an appearance in Super Smash Bros. Brawl for the Nintendo Wii. However, he did express his interest and said he's waiting for Nintendo to do some talking. Details at the full article!

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Posted Dec 21, 2007 at 08:55PM by Ryan C. Listed in: PlayStation 3, Xbox 360, Games for Windows Tags: Microsoft, Capcom, Sony, Keiji Inafune
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Bionic Commando - Image 1Bionic Commando (PC, Xbox 360, PS3) fans, heads up: the game's official website has recently been put up, and it's chock-full of news, features and data that shouldn't be missed. So if you're looking to get more info about the friendly neighborhood Bionic Commando (as well as get an earful of some sweet-sounding soundtracks), then head on over to the full article to get up to speed.

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Posted Nov 18, 2007 at 02:08PM by Sally B. Listed in: Wii Tags: Capcom, Japan, Keiji Inafune
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Mega Man 20th Anniversary - Image 1A Mega Man title for the Wii? According to a source from Capcom, there will be indeed a Wii game for everyone's favorite blue guy. With a high turnout present in the recent Rock Man 20th Anniversary event, we hope that Capcom realizes that they already have a big hit franchise in their hands. Read on for more details.

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Posted Sep 24, 2007 at 09:35PM by Glen D. Listed in: Nintendo DS, Wii, PSP, Games for Windows Tags: Capcom, Keiji Inafune
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Mega Man 20th Birthday - Image 1During the recently-concluded Tokyo Game Show 2007, Capcom bigwig Keiji Inafune talked about Mega Man's 20th anniversary, detailing the highs and lows of his career all throughout and some future plans for the series.

Inafune took the opportunity to dispel the myth that he's the creator of Mega Man, saying that his mentor had a design prior to his entry to Capcom and he only created about half of what the blue blaster looks like. "I didn't get to completely design a Mega Man from scratch until Zero," he narrates. "But I realized that this design wouldn't be accepted as Mega Man, so I had another designer create the new Mega Man, and I worked on Zero to release him as the 'other main character' that would steal all the good scenes!"

One particularly noteworthy anecdote came in when he recounted the story of how he designed early boss Elecman. ""When I created this character, I tried to make a character that looked [like] it was from an American comic," says Inafune. "You'd see characters like him in Spider-Man or X-Men. It was pretty hard to design him, and I had to make sure that he didn't end up looking like an S&M queen."

Asked what his favorite game from the Mega Man series is, some of you may be amazed to know that it's Mega Man Legends, released in 1998 for the PSX. The game received lukewarm reception from aghast fans who were shocked with a 3D action-RPG spin-off of the series. Inafune says that the game might have been to advanced for its time, leaving what could have been a good game under-appreciated.

"I'd love to make a revival," says a determined Inafune. "But it's really difficult to have your company give you a budget for a game that flopped. I'm saving up so that I can make it on my own." He says that given today's technology, the idea might just work and sell better than it did almost a decade ago. "I'm making it my dream to create Mega Man Legends 3 before either I die or leave my company. With the continued support of fans, I hope that the Mega Man series continues to live on, and that we'll get to see its 30th and 40th anniversaries."

Keiji Inafune is the same creative mind behind other big Capcom titles such as Dead Rising, Onimusha, and the very first Street Fighter game. He continues to be a major influence in Capcom's projects and is considered as one of the gaming industry's true-blue trendsetters.

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Posted Aug 02, 2007 at 08:40PM by Glen D. Listed in: PlayStation 3, Xbox 360 Tags: Capcom, Keiji Inafune
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We've got an interview of Resident Evil 5 (PS3, Xbox 360) project head Keiji Inafune who talks about Capcom's top franchises and how they're managing the futures of these games. From Mega Man to Resident Evil to Dead Rising, Inafune answers all the tough questions. Have a look:



Probably the most intriguing part here is the one where he discusses Resident Evil 5 and what it's going to be for the new game. Hints have been dropped before but still very little is known regarding the plot. Inafune was once quoted revealing that the game's protagonist will be original hero Chris Redfield in a story that unravels what he's been up to the past ten years.

Set in a desert mission reminiscent of Blackhawk Down, the game has a noticeably different environment from all its predecessors. Everything before Resident Evil 4 was dark and creepy, until a bit of misty daylight was seen. Now it's so sunny that a lemonade stand in the backdrop wouldn't be absurd. The game's release date is still up in the air, but one thing's for sure, it'll be a blast when it comes out.

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Posted Jul 25, 2007 at 08:46AM by Ryan A. Listed in: Wii Tags: Capcom, Game Informer, Keiji Inafune, Clover Studio
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Inafune talks about new position at Capcom and Okami - Image 1

Keiji Inafune was recently interviewed by Game Informer about his new position in Capcom and other videogaming-related issues. One of the most interesting highlights of the discussions is when the Mega Man-designer was asked about the possibility of having critically-acclaimed PS2 title Okami on Wii.

First and foremost, Keiji Inafune clarified that he is no longer directly making games. He was promoted to oversee all production at Capcom, meaning he has to make sure that games under them follow quality standards. Basically, his new job is to make sure that Capcom remains a force to reckon with in the gaming industry.

The discussion then shipped to Clover Studio and its departure from Capcom. Despite this, Inafune mentioned that Viewtiful Joe and Okami are still owned by Capcom so a sequel is possible should they want it. When asked if fans will ever have Okami on Wii, he answered,


Of course that's something that I've personally thought about, but it's easier said than done. It's a cliche, but it's not just saying, "Okay, let's port it over here." There's technology, controls, and then people to make the game, whether it’s scheduling or knowing the hardware you want to take it to. It's not out of the realm of possibility.


Despite that, the renowned designer shared as well that Capcom is not considering sequels right now. And on a personal note, Inafune added,


Something like Okami, you can't really have another company make a sequel or other people make a sequel - that's something that only the people who made Okami, it's so unique to them, it wouldn't be a sequel, it would be something else.



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