7 Jumps
CXMB 4.0 updated for 4.01 M33
Posted May 23, 2008 at 10:09PM by Ceasar S.
Listed in:
Games for Windows
Tags:
Flash Memory,
IDE
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The world that some of us revel in away from games is the same place where we do what people would call impossible. But what is it that we often say when faced with such pessimism? "Nothing is impossible with a Dremel, bub." Modders at mod enthusiast site mini-itx.com managed to fit a machine into a small deposit box using just that. And better yet, he used the deposit box that came with the Special Edition of Grand Theft Auto IV! |
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Posted May 07, 2008 at 09:08PM by Ceasar S.
Listed in:
Gadgets,
Xbox 360,
Games for Windows
Tags:
Microsoft,
IDE,
Zune,
XNA
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It looks like Microsoft's trying to increase the must-have factor for the pricey Microsoft Visual Studio 2008 suite, because the XNA Team has just come up with a VS 2008-only rendition of XNA Game Studio - upgraded to version 3.0 But there's a lot of catches, and they aren't pretty for the average, budget-conscious, and possibly still studying, indie dev. Prepare to be blown away (the wrong way, probably) at the full story. |
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Posted Apr 23, 2008 at 09:22PM by Ceasar S.
Listed in:
Apple
Tags:
Xcode,
GIGABYTE,
IDE,
SDK,
OpenGL
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Beta 4 or 5A258f - call it as the coder inside you would, but Apple's fourth build for the iPhone SDK Beta rolled out today. It's reportedly coming out with a plethora of tools, samples, frameworks - some that were present in the previous builds. But most importantly, SDK Beta 4 updates the simulator formerly known as Aspen with Open GL ES support. Find out more on this update at the full story. |
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Posted Apr 19, 2008 at 10:39PM by Rio S.
Listed in:
PSP
Tags:
Lua,
IDE,
omerjks
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PlayStation Portable homebrew developer omerjks has just released a new built of Miro Lua, now on version 2.4. The new version has a number of bug fixes, changes, and tweaks. Changelog's in the full article so hop on there now.Download: Miro Lua v2.4 Visit: QJ.Net's PSP Development Forum |
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Posted Dec 19, 2007 at 09:02PM by Ceasar S.
Listed in:
Apple
Tags:
Linux,
IDE,
JavaScript,
homebrew community,
SDK
Ó
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Jiggy is more than just five letter word with a jelly groove to it. Apparently it's also the name of a new application authoring suite for
the Apple iPhone, and it could make some serious waves in the Apple
homebrew community. And maybe after that little dance party you're throwing to get the
mood swinging, you can hop over to the full story for the lowdown on
PsyKoh LLC's offering for the budding Apple homebrew developer. |
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Posted Nov 06, 2007 at 08:09AM by Tim Y.
Listed in:
Nintendo DS
Tags:
PAlib,
devkitPro,
IDE
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Ant512 is back again, with the latest release of the Woopsi GUI developer's kit for the DS. This C++ coded kit based on the AmigaOS UI will give other DS coders a convenient template for creating UIs for their own homebrew projects.This latest release features a general code cleanup, as well the addition of non-draggable screens and windows. Ant512's changelog details for Woopsi v0.25 can be accessed via the Full Article. Download: Woopsi v0.25 source Download: Woopsi v0.25 demo |
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Posted Oct 29, 2007 at 01:37AM by Ryan A.
Listed in:
PSP
Tags:
Linux,
Zx-81,
cygwin,
IDE,
SDK
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Many PlayStation Portable owners, at one time or another, have thought of coming up with our own homebrew games and applications. While the others have been been successfully churning out creations left and right, some others are still afraid to even begin, for various reasons.Well fret not. Homebrew developer Zx-81 just came up with a software development kit that will allow users to do just that without spending hours on installing cygwin and compiling the toolchain. This SDK was made possible with the help of x86 hardware general-purpose full virtualizer VirtualBox. One you've obtained the software and other files needed through a connecting link on our readlink below, you must do the following as instructed by Zx-81 himself:
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Posted Sep 17, 2007 at 06:22PM by Glen D.
Listed in:
PSP
Tags:
Lua,
Lua Player,
IDE
Ó
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QJ.NET Forums user mhorpheox dropped by earlier to inform us that Italian homebrew developer omerjks has released the new version of Miro Lua, now in version 2.1. This homebrew development utility is targeting to aid users of the programming language.According to omerjks, this Lua Ide was built to fit the needs of Sony PSP homebrew developers who are using Lua in order to make life a bit easier. These are some of the main features of Miro Lua:
Download: Miro Lua v2.1 Download: Microsoft Framework 2.0 Visit: QJ's PSP Development Forum |
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Posted Sep 01, 2007 at 07:19PM by Nicolo S.
Listed in:
PSP
Tags:
cygwin,
IDE,
homebrew community,
Blade Hunter,
ManiacX
Ó
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It's sad to say, but another homebrew developer is leaving the homebrew scene. ManiacX is quitting after the release of CSP Development Studio version 3.0. Among his reasons for leaving were school obligations, acquiring a new 360 with plans to make developments there, Fanjita's retirement, and the lack of appreciation for all the hard work from ungrateful people.ManiacX will be leaving something behind for the homebrew community though. The app CSP Development Studio is a Window-based IDE for PSP homebrew developers looking for an easy-to-use application. Like the previous CSP v2.2 release, a readme file isn't available, which means you'll have to find out what's new and what's been fixed in this latest version. What the dev tells us about the app though, is that a version of Cygwin is integrated with support for libraries. Apparently, you'll need 500MB of free disk space and 512MB RAM to run this version of CSP at minimum. Further updates in the future will be provided by a different homebrew developer called Blade Hunter. Download: CSP Development Studio v3.0 Visit: QJ.NET PSP Development Forums |
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Posted Jul 16, 2007 at 05:19PM by Tim Y.
Listed in:
PSP
Tags:
modder,
IDE,
PCB,
Acidmods,
Tony Hoang
Page 1
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And this makes it three. PSP modder PvP (aka Tony Hoang) over at AcidMods has apparently been kicking it into overdrive lately, as he informs us of another project that's just been completed. This new mod will ensure that any onboard LEDs mods will only activate under low-light conditions and won't turn on (and drain your battery) when it's bright.As PvP explained, this was done by wiring the LEDs to a light-sensitive PCB before hooking them up to a power PCB. The sensor is taken from a light-sensitive night light - PvP used the one to the right - which should be readily available in stores. The mod has been described as easy to duplicate and will require the following materials:
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Many PlayStation Portable owners, at one time or another, have thought of coming up with our own homebrew games and applications. While the others have been been successfully churning out creations left and right, some others are still afraid to even begin, for various reasons.











