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Well it looks like the rumors are all true, Nathan Drake is headed to the big screen. Naughty Dog's action-adventure game Uncharted: Drake's Fortune
will have a movie adaptation courtesy of Columbia Pictures with Kyle
Ward, who is also tasked to work on the upcoming Hitman 2 and the Kayne
& Lynch movie adaptation, penned to write the script. |
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Hollywood Reporter is reporting that there's gonna be a "Call of Duty:
The Movie" headed to the cinemas soon, if Activision carries out its
intention of having one. According to an inside source, talks have been
underway for the big screen version. Do we say "Uh-oh..."? |
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Stranglehold, the video game which served as a sequel to the 1992 movie Hard Boiled, is getting a movie adaptation, according to the Hollywood Reporter. Few games deserve a movie as much as Stranglehold does.Details after the link. |
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The Hollywood Reporter has news of what could be a potential US$ 50 price cut for the Xbox 360's 20GB Pro model. Even more intriguing is the possibility that it could be introduced before E3. Learn more about it after the jump! |
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A lot of questions have yet to be answered regarding Take-Two Interactive's rejection of Electronic Arts' US$ 2 billion dollar takeover bid. While some believe that the company is holding out for a bigger offer, others have said that the company just wants to remain independent. Strauss Zelnick, the executive chairman of TT Interactive, recently gave his take on the rejection. To find out what he had to say, head on over to the full article. |
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Here's some more news on the Blu-ray front. It seems New Line Home Entertainment and HBO Video have decided to follow Warner's choice, opting to abandon HD-DVD and make the switch to Blu-ray. Though the format wars have yet to be decided, it's certainly dealt another blow against HD-DVD, at least.More on this new development after the jump! |
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As part of celebrating the film's 20th anniversary, Worldwide Biggies is currently developing a game spin-off to the much-acclaimed fantasy movie The Princess Bride. A teaser for the game will be included in the Princess Bride's 20th Anniversary DVD, according to Hollywood Reporter.The game will be titled True Love and High Adventure - The Official Princess Bride Game, and will be released next year as a downloadable game targeted to casual gamers. The 20th Anniversary DVD of the movie containing the teaser trailer will be available beginning November 13 later this year. Can't wait for the Princess Bride game? You can check out the Twilight Princess - yes we know, that's just about a different princess - for the meantime to make the wait more bearable. |
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For a game so faithfully tied to the motion pictures, Robert Ludlum's The Bourne Conspiracy (Xbox 360, PlayStation 3) was designed to be anything but a movie game. San Diego-based High Moon Studios spoke to The Hollywood Reporter recently, and it was discovered that while the game picked up the Jason Bourne from the beginnings of "The Bourne Identity," it was designed to stand on its own two legs, separately from the movies.
"We started off almost making a straight 'Bourne Identity' adaptation," said chief creative officer Emmanuel Valdez. In the eyes of third-party onlookers, it would have been a wrong decision: the first movie premiered in 2001 - the same year Robert Ludlum passed away - which was quickly followed with the second installment premiering just a year before the game development started. "We knew we didn't have enough time to build a quality 'Bourne Ultimatum' game and come out with it at the same time as the movie. So we decided to do things differently, something new," Valdez stressed, and so it became that The Bourne Conspiracy would have to make do on its own. And yet it had to be original, but intimately close to what fans of the movie - the potential customers of the game - recognize from the big screen. Striking a balance between the two, coupled with unavoidably difficult negotiations between the intellectual property owners and the creative force, was often the undoing of movie-based games. But Ludlum Estate, holders of the Bourne IP, made a choice that sealed the game's blockbuster potential. They chose to hire a creative consultant to advise them during the game's development, and they selected independent game producer Matt Wolf, an industry veteran from Electronic Arts and SEGA Entertainment. "Head-butts" involved in the creative process were easily smoothed out, and it turned the movie hero into a hero perfectly sculpted for the video game scene. Robert Ludlum's The Bourne Conspiracy will touch Xbox 360 and PlayStation 3 gamers by mid-2008 and will be released under the newly revived Sierra label of Vivendi. |
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Clive Barker, a renowned director and writer of horror flick "Hellraiser", keynoted the recent Hollywood & Games Summit 2007 (henceforth to be known as H&G 07) on games and movies as art in likeness and in difference. Though an icon of significant extent in a medium of entertainment so well-matured, his views on "games as art" appear as untainted as ever.A couple of months earlier, a debate was roused to tackle if games could be considered art. The debate was highlighted by a single iconic movie critic, Roger Ebert, who claimed that the fact that games are "played" removes the primordial element of art: authorial control. In an onstage interview at the summit held at the Renaissance Hollywood Hotel in Los Angeles, Barker was asked by The Hollywood Reporter's Gina McIntyre what his views were on games being works of art, as compared to movies. With Ebert's claims mentioned, Barker had this to say: That's [crazy]. This is a medium that’s barely 2 decades old, and [Ebert] is saying "Oh, there’s no 'War And Peace' yet" – of course there isn’t! You have to come at it with an open heart... Roger Ebert obviously had a narrow vision of what the medium is, or can be. It seems so high-handed. A lot of very very smart people, here in this room, are working to make these experiences extraordinary. Clive Barker is currently working with Codemasters - the guys behind the well-received DiRT and Overlord - to create the horror title Jericho, after a previous game development experience with Electronic Arts' Undying. According to him, Jericho may have well been another novel to add to his resume, except for one thing: it would have been a really bad novel. He thought real hard about it, but eventually, Jericho just screamed game. Barker added: It would make a ... terrible novel. It really would, it doesn’t work! It screams out to be something other. Maybe if games hadn’t existed, I would’ve made it a movie. But I much prefer the idea of having twenty hours to play this world, to enter this labyrinth than the two hours or the way movies are going now. I don’t know what it is with people, my bum gets sore! I like pirates and all, but jeez! |
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