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Like a news cha-cha number similar to those you can find in the Hollywood buzz community, a lot of words and rumors have been exchanged between the press and newbie game developer Brash Entertainment. After an announcement by Thomas Tull, the executive producer of the movie "300", this Los Angeles-based developer company will be putting their own game version of the movie to the PC. Or are they?
The only other game based on the movie franchise was that of Collision Studios' 300: March to Glory for the PSP. Now we're not exactly sure that both games will be any similar to each other than the movie is to the PSP version, but here's to hoping that Brash, as invested by Tull himself, can steer the development the right way. Or not. Taking a cha-cha step back, Brash Entertainment's top brass clarified that Tull won't be making any executive decisions here on out - or something like that. Let's quote them, shall we? "Thomas Tull is an investor and co-founder of Brash Entertainment. He sits on the board of directors, but does not have day-to-day responsibilities at the company." So making the executive decisions are Mitch Davis, chairman of the board and CEO, and Nicholas Longano, president and COO. According to Brash, they are industry veterans (from Microsoft), although they're pretty much only limited to showbiz and marketing. As for the game industry per se, well, let's just say that they've got something to prove. Brash Entertainment's efforts to reel in US$ 150 million in funds to create somewhere around 60 to 100 big-name franchise games circulated the press like a brush-fire. But with a later press release, Brash "brashly" debunked the rumor that the news was "officially announced" by the company or by any officials at the company. But they did confirm that the company is closing to an amount far greater than US$ 150 million for their initial funds. Warner Brothers Interactive will be the official distribution channel for Brash Entertainment, although they will be announcing the the rumored six major titles in development at a later date. Hopefully, there will be more word on the 300 game. |
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300: March to Glory, published by Eidos and developed by Collision Studios, is looking to break the mold of movie based games by providing more than the usual fare for the PSP. The videogame, based on the movie which was based on the graphic novel by Frank Miller, tries to capture the look and feel of both its influences. While technically an action game, the developers have promised that it won't be a button masher but a more tactical affair. In the game, you will play as King Leonidas, leading 300 Spartan men against the Persians. You and your men will be equipped with standard Spartan fare - a shield, a sword, and a spear. You will be needing all three as the Persians, led by Xerxes, send their cavalry, footmen, the immortals (the elite fighting force of the Persians), and even various beasts against your men. The movie and book had spectacular visuals that have captivated fans of both genres. 300: March to Glory has a lot to live up to given the high bar both (movie and book) have set. Check out the new screenshots and see if it's lives up to expectations. Spartans! For the rest of the screenshots check the full article. |
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The last time Zach Snyder hogged the QJ limelight, his directed-movie, 300, has not yet conquered movie houses. Now, during WonderCon, GamePro was able to chat with the director about 300 (the movie and the PlayStation Portable game), the Watchmen (the film and a possible game), and Gears of War (the game, not a future movie or something along that line). Well, the first question that was asked to him, is "are you a gamer?" And this is his witty reply:I am a gamer! Right now I'm playing Gears of War, which I like a lot. I play it with my son, which is bad parenting I know He also divulged that Watchmen, his upcoming movie, is going great. They are working real hard on it and there are talks that there might be a Watchmen game coming up. He mentions that if ever that pushes through, he wants a game "that will not only expand the experience of the movie but also an irreverent game that would have the feel of the movie. Scenarios in the game would have to have the same type of cultural commentary that the movie will have." |
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Red Ocean from Collision Studios and dtp entertainment is set to hit German-speaking territories on March 16. The international release dates are yet to be announced, but sneak peeks are always welcome and today we have another trailer for the underwater adventure.
This new first person shooter is set on a Cold War underwater facility that was taken over by a terrorist group. You will play the role of Jack Hard, a seasoned diver who stumbles upon the research facility. Prepare for some underwater action (though it's bound to inspire feelings of claustrophobia). The trailer features some of the environments in-game plus FPS action with a variety of weapons. Sonicminds composed the soundtrack, capturing the general feel and atmosphere of the game. Anyway, we'll leave you to watch Red Ocean's trailer. We'll keep you posted about the international release once it becomes available. For now, enjoy! |
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When the writer/director of the upcoming Warner Bros. Pictures film, 300, Zack Snyder was asked by Yahoo Video Games, about his intentions of churning out a game based on his adaptation of Frank Miller's graphic novel, he had this to say: At first I wanted to do a larger platform game, but it takes a while for the Hollywood machine to pull a trigger on something like that. ...We wanted to do Xbox 360 and PlayStation 3, but everyone has in mind what they want to do with marketing and everything. By the time they get around to pulling the trigger and they want a day and date with the movie, we ended up with the PSP. I'm completely happy with the game we made. I think it's cool. So there you have it folks, the reason for why 300: March to Glory ended up on the PSP. What's nice about the PSP game, is that Snyder was very involved with the development of the game. It seems that Snyder actually played through the game, and worked closely with Collision Studios to ensure that the game retains the organic low-tech feel that the movie has. A specific example of Snyder's influence on the game would be the waving capes on the characters in the game. Despite the fact that Collision could've used the memory (used for the waving capes) on other things, they tried their best to ensure that Snyder's vision for 300 is still there.
Before we go, if you're curious about what other graphic novel Snyder chosen to bring to the world of the cinema and video games. Here's a little teaser: The next movie I'm working on is Watchmen. ...Because of my experience with 300, we've been talking about doing a big game for Xbox 360 and PlayStation 3 that's consistent with the movie's satire. It can't be just a straight-forward game. It has to be more sophisticated, like the movie is. That's the kind of challenge we face when you make a game from a movie. Alan Moore's Ozymandias in an Xbox 360 game? Sign me up. |
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We've treated you guys to a whole bunch of 300: March to Glory video footage recently - an interview with Frank Miller, a trailer, and the whole slew of gameplay development. Some of you guys (that includes me) might be excited for the movie that's to come out in a matter of weeks. But how different will the video game be? After all, it's based on a movie that's based on a piece of literature. From what we've seen of other movie- or book-ported games, that sort of thing could be a hit-or-miss. Either it's a really good adaptation, or a sloppy remake. However, given more screenshots below, the game looks like it could actually work out for everyone. For one, the gameplay looks intense. The other, it seems that the "cinematics" do capture the graphic novel feel of the story. Check 'em out for yourself (the rest are behind the "Full Article" link below!). The game gets released this March. The rest of the screens await behind the "Full Article". |
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Aaaand we're not done with the 300: March to Glory updates just yet. After bringing you the hack and slash gameplay vid and Frank Miller's Multimedia sources 101 video interview just a few hours ago, we're back with yet another one which basically discusses how 300: March to Glory will differ from all the other PSP games out in the market right now. One of the main things tackled in the interview is how they were able to pull off power boosts and level ups in the absence of magical spells and mystical whatnots. And this is exactly what the Wrath System is all about, everytime you successfully land a blow on your enemies, you're able to draw energies like healing, power boosts, etc. But don't take our word for it, hear it straight from the Collision Studios folks themselves by hitting the play button above. |
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When it comes to developing games, do you think an originally-graphic-novelist can meet the gaming industry's standards? Well, for Frank Miller, author of the "Sin City" graphic novels, helping out in the development of 300: March to Glory had its own learnings and important revelations about the differences and similarities of media. In the interview above, Miller talks about writing books and movies, where he gets to tell how the story ends. But in games, well they have this "participatory thing" which he admits he's never encountered before. He says though that this isn't really much of a hurdle just as long as you know the rules. His framework for media is basically that all these types - movies, books, even video games - are built on the same logic. Follow the rules, and you can take the skills from one field of expertise to another - "Sometimes seamlessly," Miller adds. Well, I haven't read the graphic novel myself (has anyone here read it?), and both the movie and the game are only about to come out this March. Only time will tell if all the "skill transplanting" was done seamlessly, from graphic novel, to movie, to video game... |
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Ah, the classic "I was just hired to retrieve a sunken submarine and I end up having to save the world" storyline. That's the backbone of the underwater adventure known as Red Ocean. This upcoming FPS from German game developer Collision Studios combines innovative shooter gameplay with unique underwater elements, and today we're gonna have a look at more of the game's details, courtesy of Gameguru Mania and their interview with Tobias Hoefle, Collision Studios' Development Director.
Thanks to its underwater setting, Red Ocean promises to immerse (ooh, I made a pun!) gamers in scenarios and situations that they haven't seen before in an FPS. It'll take place inside a huge underwater complex which houses "deep-sea mining facilities, an enormous submarine harbor, a plasma power plant and much more." There are no usable vehicles in the game, but players can use the base's transport system to roam around. The full article awaits after the jump! |
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