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Posted May 31, 2012 at 11:00AM EST by Demonchild Listed in: Xbox 360 Tags: j-runner, jtag, nand, reset glitch hack, rgh, Team Xecuter, tx
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txlogoAnother day, another build of J-Runner that's downloaded to your computers. What's new this time around? Read on.

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Posted May 4, 2012 at 9:00AM EST by Demonchild Listed in: PSP Tags: 6.39 lme, 6.39 me, Custom Firmware, neur0n, playstation portable, psp hacks
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pspIt's been a while since we last heard of neur0n. If you have a PSP running his 6.39 custom firmware, here's a new update that should be of your fancy.

 

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Posted May 3, 2012 at 7:38AM EST by Demonchild Listed in: PSP Tags: Custom Firmware, firmware, Hellcat, playstation portable, psp hacks, recovery flasher
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hellcatYou don't have to go that far in PSP history to stumble across Hellcat's Recovery Flasher. Hellcat is bringing his app from the dead for a much needed update.

 

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Posted May 1, 2012 at 7:49AM EST by Demonchild Listed in: PSP Tags: adhoc, cfw, Coldbird, Custom Firmware, multiplayer, online client, pro
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coldbirdThe genius that is Coldbird has pushed a new update to his online mulitplayer client for PRO custom firmwares.

 

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Posted Apr 29, 2012 at 4:45PM EST by Demonchild Listed in: PS Vita Tags: half byte loader, homebrew, vhbl, vita hbl, wololo
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vhbl-xmb-iconWololo, the dev you all know and love for VHBL, has taken some time out from his schedule to address the issues that some users are experiencing with the homebrew loader.

 

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Posted Apr 23, 2012 at 1:30PM EST by Demonchild Listed in: Xbox 360 Tags: homebrew, jtag, nand, reset glitch hack, rgh, Team Xecuter, tx, xbox 360 hacks
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txlogoTeam Xecuter is keeping the updates flowing like a river. It seems as if it's going back and forth between RGH and DVD drive related news. This time, it's about RGH and it has to do with their J-Runner application for Windows PCs.

 

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Posted Apr 23, 2012 at 12:25PM EST by Demonchild Listed in: PS Vita Tags: Exploit, half byte loader, hbl, ps vita hacks, psp hacks, super collapse 3, thecobra, vhbl, wololo
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vhbl-xmb-iconWith a bit of delay, Wololo finally releases VHBL for the exploit hiding away in Super Collapse 3. Hopefully you purchased and transferred your copy of the game over to your Vita.

 

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Posted Apr 12, 2012 at 2:45PM EST by Todd B Listed in: Xbox 360 Tags:
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FUSRO1Love the action of Skyrim but wish there were more ways for you to scream at the stuff you see on screen? Bethesda has you covered with its next patch.

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Posted Apr 12, 2012 at 8:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, mass effect 3, me3
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me3_resurgenceopWhat a surprise, this weekend's Mass Effect 3 event involves extra XP and equipment packs. Well, you may also get a guaranteed new character.

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Posted Apr 10, 2012 at 8:16PM EST by Demonchild Listed in: Xbox 360 Tags: BioWare, black hole, EA, glitch, mass effect 3, me3, resante, xbox 360 hacks
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mas3Mass Effect 3 undoubtedly has been in the center of criticism since its launch. From the game's ending to the various bugs encountered, Bioware is doing the best it can to keep us gamers happy. Unfortunately, they haven't patched the "Black Hole" glitch, which has prevented several gamers from playing the game. Not to worry though, the community is looking out for one another.

 

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Posted Apr 9, 2012 at 3:20PM EST by Todd B Listed in: PS3 Tags: BioWare, commander shepard, mass effect 3
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mef1If you’ve been waiting for Bioware to fix the face import bug in Mass Effect 3, today’s the day you start playing. Or tomorrow.

 

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Posted Apr 9, 2012 at 2:30PM EST by Demonchild Listed in: PSP Tags: cfw, Custom Firmware, lme, me, minimum edition, neur0n, psp
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pspsmallneur0n is keeping the scene alive with his series of custom firmware releases. He recently released two updates to the 6.60 flavor of his "Light" and "Regular" custom firmware for the original PSP lineup.

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Posted Apr 9, 2012 at 1:13PM EST by Demonchild Listed in: PSP, PS3 Tags: application, ifcaro, pkgview, playstation 3 hacks, ps3 app, ps3 hacks
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pkgview1.0ifcaro is here, pumping updates to his PKGView application for Windows. PKGView allows you to extract the contents of .pkg files of the PS3, PSP, Vita as well as those for the PSX. For those who are running homebrew on any of these devices, this tool may prove useful to you. Game patching, modding or whatever the case may be, PKGView can help you get the job done.

 

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Posted Apr 9, 2012 at 10:00AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, elder scrolls, obsidian, skyrim
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skyrimSkyrim won over our hearts last year and took our slings and arrows in the knee. But what does it really look like to be a warrior in Isengard?

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Posted Apr 6, 2012 at 1:15PM EST by QJ Staff Listed in: Nintendo DS, Wii, PSP Tags: nds homebrew, psp hacks, psp homebrew, wii homebrew
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livded125Welcome back to the QJ.net Download and Homebrew Round Up for April 6, 2012.  Today we've got some cool homebrew games as well as some tools that will maximie your PSP and give you more functionality.  So let's get right to it.

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Posted Apr 5, 2012 at 1:00AM EST by Harrison E Listed in: PS Vita Tags: firmware update, fw1.66, Sony, vita, vita update
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vita-freezeSick of the current firmware? Sure you are, get downloading now!

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Posted Mar 30, 2012 at 11:29AM EST by QJ Staff Listed in: Nintendo DS, PSP Tags: nds homebrew, ps3 homebrew, psp hacks, psp homebrew
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pbrewWelcome back to the QJ.net Homebrew and Download Round Up for March 30, 2012.  This week we've got some great emulators and apps for your PSP as well as some cool stuff for your Nintendo DS Systems.  So without further delay lets get right to it.

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Posted Mar 25, 2012 at 7:55PM EST by Mr Ham Listed in: PS3 Tags: Amazon, deals, gold box event, videogame offers
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amazonsmallSad that you wont be able to pick up Silent Hill on Tuesday? Not to worry, Amazon has a nice little surprise that may make you feel a little better.

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Posted Mar 24, 2012 at 9:05AM EST by Harrison E Listed in: Wii U Tags: darksiders, darksiders 2, vigil games, wii u titles
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darksiders-logoLooks like next-gen may already have a port. It is nice to see some big games rumored to be in the mix.

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Posted Mar 12, 2012 at 9:45AM EST by Harrison E Listed in: Xbox 360 Tags: Activision, blops, call of duty, call of duty black ops, call of duty black ops 2
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cod_zombies1My God in Activision.  Could this really be the Black Ops 2 Menu?

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Posted Mar 8, 2012 at 10:45AM EST by Harrison E Listed in: PS3 Tags: ea games, EA Sports, grand slam tennis, grand slam tennis 2, review, sports games
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grand-slam-tennis-2-logoIs EA swinging with a good back hand or just throwing their tennis racket down and walking away?

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Posted Mar 7, 2012 at 11:30AM EST by Harrison E Listed in: PoV Tags: consoles, kinect, motion controls, playstation 4, psn, Sony, Steam, steambox, valve, xbla, xbox 720
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steam-largeSo while GDC is going on and rumours are flying everywhere there's something we need to weigh up.

 

 

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Posted Feb 29, 2012 at 10:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: Batman, day 1, gotham by gaslight, THQ
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batman_gaslight610I would have so played this game, but none of us will ever get the chance since it never got picked up. Have a look.

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Posted Feb 17, 2012 at 4:22PM EST by Listed in: MMORPG Tags: ccp, Eve Online
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Well, easier for new players anyway.
EVE Online has been likened to playing a spreadsheet in space, and as someone who regularly logs in to adjust training queues and dart around low-sec, I’d have to agree. Almost every screenshot I have of the game shows my ship buried in menus and sub-menus, the real meat of the game. In fact, EVE Online isn’t so much a space simulator as it is an economy simulator—just about as boring as you’d imagine.
One of the main problems with EVE is that it’s incredibly difficult for new players. Thousands of people have created new pilots in the MMO, only to turn the game off and never return thanks to the enormously steep learning curve. In the past, CCP has attempted to make entry a bit easier with tutorials and re-designs, but nothing has really made the starting experience all that different.
CCP is on the move again, however, and its latest developer blog indicates the company is taking another run at the early player experience. Claiming they’re looking to make the first few days and weeks as fun as the more complicated stuff, EVE’s devs are focusing on simplified teaching mechanics and other methods to bring players into the game more rapidly.
We’ll have to see how that plays out. At the moment, the first hours of EVE are still very complicated and often frustrating, even for experienced gamers. Hopefully CCP can make it a bit more interesting and easy to grasp. The main issue, of course, is that EVE is a complex game, and players will at some point need to come to terms with that.
Are you an EVE player? How do you feel about the starting player experience?
[Massively]

mfeve1Well, easier for new players anyway.

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Posted Feb 3, 2012 at 8:08PM EST by QJ Staff Listed in: PS3 Tags: crashserious, factory service mode tool, hero city, ps3 homebrew, ps3 tools gui, red screen of death, rsod solutions, thatotherperson, wii homebrew
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rsod125This weeks round up brings us some really good tools for your PS3 that you will definitely want to check out.  And of course, it wouldn't be another download and homebrew round up without a cool homebrew game from ThatOtherPerson.  So let's see what is on the menu today.

 

 

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Posted Feb 3, 2012 at 11:45AM EST by Mr Ham Listed in: Xbox 360 Tags: metal gear solid, mgs hd, mgs issues
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mgs23smallThinking of picking it up? Already picked it up? Some things you probably didn't know...

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 28, 2012 at 9:45AM EST by Mr Ham Listed in: PC Gaming Tags: minecraft, mojang
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mmcraftsmallTHIS wouldn't have happened in a non-indie title.

 

 

 

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Posted Jan 27, 2012 at 3:45PM EST by QJ Staff Listed in: PSP, PS3, Wii Tags: bolt thrower, duck hunt psp, ps3 homebrew, psp homebrew, Snes9x, that other pong, the jarred mind, wii homebrew, xmb file manager
Ó

jarrsmallWelcome back to this weeks edition of the QJ.net download and homebrew round up.  We've got more cool homebrew games for the Wii, PSP and PS3. 

 

 

 

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Posted Jan 26, 2012 at 9:30AM EST by Harrison E Listed in: PS3 Tags: die gute fabrik, johann sebastian joust, jsj, playstation move, ps move, Sony, The Game Factory
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johannlogoAn interview with the 2012 IGF nominated creators of Johann Sebastian Joust, Die Gute Fabrik with one of the best games you will see all year for the PS Move.

 

 

 

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Posted Jan 23, 2012 at 7:30AM EST by Harrison E Listed in: Xbox 360 Tags: 360, 360 exclusive, core gamers, kinect, Phil Spencer
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360liveWhen it comes to exclusives on your console it's good to know what you value.

 

 

 

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Posted Jan 21, 2012 at 11:33AM EST by Harrison E Listed in: PS3 Tags: ea fifa street, FIFA, fifa street preview
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ea_sports_thumbThanks to the awesome guys at EA Sports Australia. Harrison E got a chance to check out the soon to be released FIFA Street and check out all the new features.

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Posted Jan 20, 2012 at 4:30PM EST by Listed in: PS3 Tags: Bethesda, patch 1.4, skyrim
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Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.
It seems like it’s been forever since the launch of Skyrim, but millions of gamers are still spending their free time slaying dragons and “accidentally” murdering their followers. And, as is customary with Bethesda games, Skyrim still has a fair few issues interfering with players’ ability to fully enjoy the game.
The company is more than aware of Skyrim’s issues and has been working non-stop to get them fixed –especially the ever-present PS3 bug that makes the game nearly unplayable for some users. I’ll skip the analysis and go straight to the patch notes. If you’re a Skyrim fan, you’ll want to read through these:
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armour and clothing not displaying properly when placed on mannequins in player’s house.(PS3)
Improved compiler optimisation settings (PC)
Long term play optimisations for memory and performance (PS3)
Memory optimisations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That’s quite a few fixes for one patch – Bethesda hopes to have 1.4 submitted for certification early next week.
[Edge]

mfsky141Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.

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Posted Jan 15, 2012 at 6:00AM EST by Harrison E Listed in: Xbox 360, PS Vita, PS3 Tags: Konami, Silent Hill, silent hill hd, silent hill: book of memories, silent hill:downpour, vita exclusive
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silent_hill_logoKonami have a lot on the menu this year.  But mainly it's foggy and tastes like ash.

 

 

 

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Posted Jan 14, 2012 at 5:45PM EST by Mr Ham Listed in: iPad, Xbox 360 Tags: arcade stick, Mad Catz, soulcalibur
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arcsmallNow everyone can be happy.

 

 

 

 

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Posted Jan 12, 2012 at 11:15AM EST by Harrison E Listed in: PC Gaming, PoV Tags: postal 2, postal 3, postal 3 review, review, Running with Scissors
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postal3_aThe Postal Dude is back, but how good is it being back?

 

 

 

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Posted Jan 5, 2012 at 8:20AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ESRB, jiggle physics., Namco Bandai, soul calibur 5, soul calibur v, video game ratings
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soulcalibur5Never have I seen such an official report about "Jiggling" since PlayBoy did that Volleyball article.

 

 

 

 

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Posted Jan 4, 2012 at 9:00AM EST by Harrison E Listed in: PS3 Tags: call of duty, call of duty 4: modern warfare, call of duty hacking, connection interrupted, modern warfare, modern warfare hacks, ps3 hack
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callofdutyconnectioninterruptedA recent hack has been known to cause a lot of problems for those playing the classic FPS.

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Posted Dec 24, 2011 at 8:00PM EST by Mr Ham Listed in: Xbox 360 Tags: call of duty, call of duty double xp, cod, cod xp
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codm2More Christmas gifts, this time for COD Elite members.

 

 

 

 

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Posted Dec 19, 2011 at 6:00AM EST by Harrison E Listed in: PC Gaming Tags: blackwell trilogy, dino d-day, eets, indie royale, the oil blue
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Indie Royale Xmas Bundle is here!
A week left till christmas, a week left till the bundle ends...coincidence?
Christmas is a time of giving and what better gift to give - other than charity - as Nazi-controlled dinosaurs. Yes, you heard right, the game Dino D-Day is apart of the latest Indie Royale Bundle, also with four other games, for the (currently low price of $4...now $4.02, now $4.05) yeah, that price won't last long.
The games in the new bundle are:
The entire Blackwell Trilogy remastered in HD. The private eye game puts you in the hardboiled streets of the 1930's as Rosa Blackwell tracks down a killer in this compelling and visually intriguing action-adventure game.
Eets, from the creators of Shank, this adorably crazy platform puzzler will have you jumping and awwing at the great fun that can be had with this little bit of white and fuzzy evil.
The Oil Blue is an oddly addictive and fun game about the oil trade. Now before you slam your door on the way out, the game is satirically placed during an oil crisis and you have to keep pilfering the land over and over again and managing oil prices. The game is really fun and strategically well developed with simple menu systems and
Finally and definitely not least is Dino D-Day. Nazi's, dinosaurs, FPS, what more could ask for. The game has redefined first person shooters and we will hopefully see a new trend of dinosaurs to take over the current plague (pardon the pun) of zombie mods, we're seeing.
So whilst the Humble Bundle may have burnt you out, make sure you pick up the Xmas bundle from our good friends at IndieRoyale.com. http://www.indieroyale.com/

indieroyaleA week left till Christmas, a week left till the bundle ends...coincidence?

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Posted Dec 16, 2011 at 9:30AM EST by QJ Staff Listed in: Nintendo 3DS Tags: free game boy advanced games, free gba downloads, mario kart: super circuit, mario vs donkey kong, metroid fusion
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nintendosmalaAssuming you have 3DS Ambassador status.

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Posted Dec 15, 2011 at 12:00PM EST by Harrison E Listed in: PS3, Xbox 360, PoV Tags: Digital Reality, psn, review, skydrift, xbla
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skydrift-review-combatHarrison E takes to the skies in the new aircraft racer Skydrift. But will it take flight or crash and burn?

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Posted Dec 6, 2011 at 8:30AM EST by Tim Curtin Listed in: PC Gaming, Xbox 360 Tags: kinect features, kinect games, new kinect uses, skyrim kinect, using kinect for skyrim
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skyrimthumb1Modder posts Youtube video of full Xbox Kinect integration in to Skyrim gameplay.

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted Dec 1, 2011 at 4:25PM EST by QJ Staff Listed in: Nintendo DS Tags: 3dsexplorer v0.89, ixtreme lt v2.0, my space invaders, nds homebrew, ps3 homebrew, psp homebrew, psp pluginmanager v4, wii homebrew, winskeet v111120, xbox 360 homebrew
Ó

dlimage1There's a lot of great homebrew available for whatever console you choose to do your gaming on.  Each and every week the QJ.net team will bring you a roundup of some of the most popular and useful homebrew downloads from our massive download vault.  

 

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Posted Nov 29, 2011 at 10:00AM EST by Tim Curtin Listed in: Xbox 360, PC Gaming, PS3 Tags: skyrim 1.2 patch, skyrim graphics fixes, skyrim issues, skyrim ps3 performance, xbox360 skyrim graphics
Ó

skyrim1.2The update for PS3 users should fix the lag associated with large save games; For 360 Skyrim owners the graphics glitches have been addressed.

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Posted Nov 25, 2011 at 6:07PM EST by Listed in: PC Gaming Tags: arkham city, directx 11, rocksteady
Ó

The developer wants players to know that issues with Batman will be resolved as quickly as possible.
Batman: Arkham City has had its fair share of issues since launch, but is practically unplayable on some computer systems thanks to a DX11 problem. The game apparently has some sort of issue operating in a DX11 environment, making the frame rate stutter so badly that there’s not much you can do besides stare at the computer in frustration.
For the time being, you can open the settings menu and drop your DirectX install down to 9, but that’s certainly not the ideal for gamers that have invested in their systems and are serious about the way games look and play.
Rocksteady is well aware of the issue, and is currently working on getting a patch ready for launch. There’s no word on exactly when players can expect to bash in criminal heads in full DirectX 11 glory, so for now everyone will just have to play the waiting game.
Have you been experiencing issues with your Arkham City install?
[Rock, Paper, Shotgun]

mfarkhambroke1The developer wants players to know that issues with the PC version of Batman will be resolved as quickly as possible.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
Ó

nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
Ó

vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
Ó

PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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