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Memory card Search Results

Your search for Memory card located the below Memory card Search Results. The Memory card Search Results are returned from stories QJ publishes stories covering Memory card news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 12, 2012 at 4:45PM EST by Mr Ham Listed in: Nintendo 3DS Tags: aqua blue, purple 3ds
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3dssmallmLaunches are memorable things, and the 3DS' iconic aqua blue will remain only as a memory.

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Posted Apr 29, 2012 at 8:36PM EST by Mr Ham Listed in: PC Gaming Tags: graphics card, gtx 690, gtx 980, master race, nVidia, pc gaming
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addictsmallDon't worry, PC gamers. You may be running a little low on big news lately, but Nvidia have a nice gift for the world; the new beast that the master race can hold proud.

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Posted Feb 20, 2012 at 9:45AM EST by Harrison E Listed in: PS Vita Tags: Amazon, buy.com, deals, memory cards, vita, vita deals
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psvitawifiClearly  you should drop everything you're doing right now to save a few dollars on a piece of plastic.

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Posted Feb 16, 2012 at 11:00AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ea games, Electronic Arts, klei entertainment, shank, shank 2
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shank2-2Harrison E just finished playing Shank 2 and he's ready for more gore...

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Posted Feb 12, 2012 at 4:55PM EST by Mr Ham Listed in: PS Vita Tags: vita special offers, vodafone ps vita offer, wipeout for £5
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vodafone1This is a deal any UK Vita owner can't miss out on.

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Posted Feb 9, 2012 at 3:00PM EST by Mr Ham Listed in: PS Vita Tags: abby reyes, vita preorder, vita unboxing
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vitamsmallNot for you personally (maybe), but in a video for everyone.

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Posted Jan 30, 2012 at 8:14PM EST by Harrison E Listed in: PC Gaming Tags: gamejam wollongong, ggj, ggj12, gjwoll, global game jam, ouroboros
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gamejamdaythree-16Or How I Spent my Weekend watching 20+ people make games in 48 hours.

 

 

 

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Posted Jan 30, 2012 at 12:27PM EST by Listed in: PS Vita Tags: Best Buy, little deviants, ps vita
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If you’re still undecided on the Vita, swing by your local Best Buy and try the device out yourself.
Demo units are among the most important sales mechanics in the world of games hardware. There’s no telling how many consoles and handhelds were sold as a direct result of a browsing customer laying hands on the technology; this is especially true of handheld units, which you really need to hold to understand.
According to Destructoid, a couple of Vita demo units have shown up in a Best Buy in Connecticut. The games were equipped with small memory cards and the Little Deviants launch title (no Uncharted?!). Unlike the usual demo setup, these devices aren’t nailed to a wall or promotional stand and instead roam the store in the hands of employees.
There’s no word on how quickly Best Buy will be rolling the devices out nationwide, but it’s a fair bet you’ll be seeing them in your local store soon enough. If you want to get your hands on a Vita, the best thing to do is call the store to see if the demos are out.
Do you think trying a Vita in person will change your buying plans?

mfvitadem1If you’re still undecided on the Vita, swing by your local Best Buy and try the device out yourself.

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Posted Jan 30, 2012 at 2:00AM EST by Harrison E Listed in: PS Vita Tags: at&t, cheryl t., region-free, Sony, vita, vita bundles
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vitalineupHot on the heels of rumours that Vita may not be region-free Sony shows us a brand new Vita bundle.

 

 

 

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Posted Jan 28, 2012 at 7:47AM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: Digital Rights Management, DRM, drm-free, rayman, rayman origins, Ubisoft
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Rayman Origins coming to PC DRM Free
Ubisoft have learnt from their past mistakes and making one of the best platformers and coolest games ever made DRM-free later this year.
Rayman Origins surprised everyone late last year with it's release seemingly from nowhere, it turned out to be one of the most colourful beautiful and friendly games I have ever seen, played or spent money on and if you have a PS3 or 360, I suggest you do the same.
Ubisoft announced that the Platformer will be out on March 30th on PC and in better news, all retail copies of the game will be shipped with no DRM. Digital versions will be saddled with whomever they are distributed through (i.e. Steam). So yes the very same Ubisoft who once said that "always on DRM"and regularly blames piracy for their lack of PC games, are sending a game out in the real world to deal with the pirates and hackers and evil people of the internets.
I think it's a bold move from Ubisoft to show they can make a game, have it be successful and (hopefully) port it successfully to the PC and still make a bundle off it. I think the game would really suit being on the PC, as more and more of my favourite platformers are turning up on there. Also with controller support from classic USB controllers and for those new-gen people who still want to use their 360, go right ahead.
The PC specs were also released and are as follows:
Here are the announced system specs:
Minimum configuration
OS:  Windows® XP SP3 / Windows Vista® SP2 / Windows® 7 SP1
Processor: Intel Pentium IV 3.00 Ghz or AMD Athlon64 3000+ @ 1.8 Ghz
Memory: 1 GB Windows XP / 1.5 GB Windows Vista – Windows 7
Graphics: 128 MB DirectX®9 / Radeon X600XT or GeForce 6800GT
DirectX®: DirectX 9.0c or higher
Sound: DirectX 9.0-compliant sound card
Recommended configuration
OS:  Windows® XP SP3 / Windows Vista® SP2 / Windows® 7 SP1
Processor: Intel Core2Duo E4400 @ 2.00 Ghz or AMD Athlon64X2 3800+ @ 2.00Ghz
Memory: 2 GB Windows XP / Vista / Windows 7
Graphics: 256 MB DirectX®9 / Radeon HD 2600XT or GeForce 8600GT
DirectX®: DirectX 9.0c or higher
Sound: DirectX 9.0-compliant sound card
Rayman Origins was release for the 360, PS3 and Wii last year in November. In addition to the PC, the game is also headed to the Playstation Vita and Nintendo 3DS on February 14 and March 20 respectively. It looks like Ubisoft have all the bases covered and I do hope it pays off for them. More Rayman Origins, less of the Rabbids, I say!
Via [GameRanx]

raymanUbisoft have learned from their past mistakes and are making one of the best platformers and coolest games ever made DRM-free later this year.

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Posted Jan 21, 2012 at 10:25AM EST by Mr Ham Listed in: PC Gaming Tags: alan wake, alan wake steam, remedy, Steam
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steammsmallAnd pretty soon too.

 

 

 

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Posted Jan 12, 2012 at 8:30AM EST by Harrison E Listed in: PS Vita Tags: ps vita prize pack, taco bell, vita and taco bell
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tacobelllogoSony has struck a deal with Taco Bell to sell more Vita's.

 

 

 

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Posted Dec 23, 2011 at 4:45PM EST by Listed in: PS Vita Tags: fifa soccer, hot shots golf, katamari, lumines, uncharted, virtua tennis
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Want to know what games are hitting shelves with the Vita when it drops here in the U.S.? Check out our list!
Today has been an interesting day for Vita news. First, we got an idea of how expensive the device’s memory cards were actually going to be (read: not very). Now, we have a confirmed and official list of every game that will be available at launch. And the list is pretty long, especially when compared to some other launches.
Some of the games are likely not going to be great, but the presence of Uncharted and Hot Shots Golf are enough to ensure Sony sells at least a few thousand devices. And hey, who doesn’t love Katamari?
Here’s your launch list:
SCEA Launch Day Titles
Escape Plan (PSN Only)
Hot Shots Golf: World Invitational
Hustle Kings (PSN Only)
Little Deviants
ModNation Racers: Road Trip
Super StarDust Delta (PSN only)
UNCHARTED: Golden Abyss
wipEout 2048
Third Party Publisher Launch Day Titles
Army Corps of Hell
Asphalt Injection
BEN10 GALACTIC RACING
Blazblue: Continuum Shift EXTEND
Dungeon Hunter Alliance
Dynasty Warriors Next
F1 2011
EA SPORTS FIFA Soccer
Lumines Electronic Symphony
Michael Jackson The Experience
Plants vs. Zombies (PSN Only)
Rayman Origins
Shinobido 2: Revenge of Zen
Tales of Space: Mutant Blobs (PSN Only)
Touch My Katamari
Ultimate Marvel vs Capcom 3
Virtua Tennis 4: World Tour Edition
That’s not too shabby for an a brand new system. There’s plenty to choose from in the launch day listings – which game are you going to  buy?
[Sony Blog]

mfvitalaunch1Want to know what games are hitting shelves with the Vita when it drops here in the U.S.? Check out our list!

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Posted Dec 23, 2011 at 1:24PM EST by Listed in: PS Vita Tags: ps vita pricing, vita memory cards
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The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.
We broke news a few weeks ago regarding PS Vita’s memory cards and their absurd prices, but the prices we had were based on rough yen conversions and by no means official. Today, Sony released the pricing information for the tiny plastic cards that store your game data and other media, and it turns out they’re not so bad. Remember, some games will require memory cards, so this purchase isn’t optional.
Here’s the pricing breakdown, courtesy of GameTrailers:
4 GB - $19.99
8 GB – $29.99
16 GB - $59.99
32 GB – $99.99
This price announcement brings the cards down to a more reasonable level, though they’re still not exactly cheap. The real question will be whether retailers can keep them on shelves – store in Japan have been sold out of cards since launch, despite having Vita stock left over.
Memory cards will be available starting February 15 – a week before the Vita hits stores. It’s probably a good idea to pick one up early if you’re planning to buy a Vita.
What do you think of the official prices?

mfvitamem1The official U.S. prices for Sony’s proprietary memory cards have been released, and they’re not as bad as expected.

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Posted Dec 21, 2011 at 2:05PM EST by Listed in: Wii Tags: Legend of Zelda, nintendo patch, skyward sword, wii channel, zelda bug
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Despite the Wii’s lack of a patching mechanism, Nintendo has come up with a way to solve the game-breaking bug that’s leaving some Zelda players stranded mid-story.
We talked a bit about the Skyward Sword bug last week. If this is the first you’ve heard of it, here’s what’s been going on: completing certain events in the game may cause it to accidentally lock off the rest of the story, forcing you to start the whole thing over. Last week it was revealed that Nintendo is accepting Wii consoles for repair in Japan, but it looks like the games developer has actually come up with a method for patching their title.
In Japan, Nintendo has just added a channel to the Wii home screen titled the Legend of Zelda: Skyward Sword Restoration Channel. The entire goal of this new channel is fixing the bug and making your save playable again, and reports indicate that it’s been working.
Unfortunately, for some users, the special restoration channel only repairs files on the main Wii memory. Players that saved their Skyward Sword data to an SD card will still have to send the card in for restoration, unless Nintendo finds some way to update the patch channel.
There’s still no word on how Nintendo is going to address this issue in the west, but if the restoration channel proves successful, it’s very likely it will be hitting a Wii near you very soon. Not too shabby for a company that up until now had no way to update or patch a game.
Let’s just hope they learn from this mistake and build the Wii U with these types of issues in mind.
[GameTrailers]

mfzelpat1Despite the Wii’s lack of a patching mechanism, Nintendo has come up with a way to solve the game-breaking bug that’s leaving some Zelda players stranded mid-story.

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Posted Dec 20, 2011 at 3:18PM EST by Listed in: PS Vita Tags: nintendo 3ds sales, ps vita problems, ps vita sales, psp sales
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Sony’s latest handheld has a fairly successful Japanese launch, outselling the original PSP but falling just short of the Nintendo 3DS.
According to Enterbrain, a Japanese retail tracking service, the PlayStation Vita is off to a roaring start in Japan. In just 48 hours, the device has moved 321,000 units. In comparison, the original PSP sold around 161,000 in its launch week, and the Nintendo 3DS moved about 371,000 in its first two days. So, things are looking pretty good from Sony’s point of view at the moment.
Most retailers are noting that they still have PSPs in stock – the device certainly isn’t sold out as of yet. One thing that has sold out, however, is the proprietary memory for the device. Stores are reporting severe shortages of the memory cards the Vita requires for playing some games, which could make jumping into all of the launch titles a bit difficult for gamers that can’t procure one.
The Vita launch has been mostly smooth, with a few issues reported (and a firmware patch on the way). Overall, the Japanese release seems to have been a success; the only thing left to do is wait until February 22nd to see how the launch goes in the west. Luckily, most of the Vita’s launch issues will likely be worked out by then.
In the meantime, analysts will be paying close attention to the Vita to determine whether it can keep its momentum beyond the initial launch window.
What do you think? Is the Vita going to keep selling well, or is this just the early-adopter pop?
[GameSpot]

mfvitasal1Sony’s latest handheld has a fairly successful Japanese launch, outselling the original PSP but falling just short of the Nintendo 3DS.

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Posted Dec 19, 2011 at 2:33PM EST by Listed in: PS Vita Tags: ps vita, Sony
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Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.
When you’re about to launch a brand new piece of hardware to a mostly unconvinced public, you have to control every detail of what that public sees before the device hits shelves. The basic idea is simple: ensure that everyone who touches your device has the best experience possible, and doesn’t have enough time to hit any of the snags or bugs you’re trying to get worked out. Sony was very careful about making the Vita available for reviews and previews, but now that the device has hit shelves, some of the things the company failed to announce are hitting the web.
For example, the Vita cannot charge via USB. Though the device includes a proprietary USB cable for transferring data to and from the PS3, if you want to charge the device you’ll have to connect it to a wall outlet. Obviously, this isn’t a huge problem, but it could put a damper on your experiences when it comes to inter-device connectivity.
News is also breaking across the web that many Japanese customers are experiencing problems with their Vita, with the most commonly reported problem being unresponsive touchscreens and full system crashes. Additionally, we’re seeing intermittent reports of the screen completely failing, but it’s tough to get a bead on how widespread the issue may be. You can see an example in the image attached to this post, but without numbers it’s hard to tell if this is a big deal or not. Some systems are bound to fail, regardless of the product quality.
New hardware is always tough to nail down, so it’s expected that Vita will have a few problems. We’ll keep you posted as more information rolls in – for the most part the system seems to be doing relatively well, though it hasn’t sold out in Japan quite yet. Memory cards, on the other hand, are selling like hotcakes.
[Destructoid]

mfvitaiss1Now that the Vita is actually out, some of Sony’s closely guarded secrets are becoming public knowledge.

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Posted Dec 10, 2011 at 1:00PM EST by Harrison E Listed in: PS3 Tags: ea games, Peter Moore, sega dreamcast
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dreamcast-large-controllerYears ago, would you believe...Sega made consoles?!

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Posted Dec 10, 2011 at 11:00AM EST by Listed in: PS Vita Tags: ps vita accounts, psn accounts, sony ps vita account
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Contrary to previous reporting, it looks like the PS Vita will support more than one PSN account. Sort of.
Earlier this week, we reported on the news that Sony would be limiting the Vita to one PSN account. The decision sparked a bit of anger in the gaming community, but it’s not much different from the PSP’s current setup and overall wasn’t that huge a deal. However, Sony has recently made a statement with the intent of clarifying some of the news that’s been flying around – namely, that Vita will in fact support more than one PSN account.
But before you get too excited, there is one catch: you’ll need a separate memory card for each PSN account you wish to use. According to Sony, your account bonds to your memory card – not to your device. If you have more than one memory card, you’ll be able to bond separate accounts to each card and swap back and forth without resetting your system. If you have only one memory card, you’ll need to perform a factory reset every time you want to change accounts.
It’s not the best use of multiple accounts, but it’s certainly better than what we thought we were dealing with. This way, if you have one PSN account for yourself and one for your children, you can save each account to separate memory cards and switch back and forth as you play.
Assuming you want to shell out for more than one of Sony’s ridiculous memory cards, that is.
What do you think of Vita’s PSN support?
[IGN]

mfpsvitashare1Contrary to previous reporting, it looks like the PS Vita will support more than one PSN account. Sort of.

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Posted Dec 4, 2011 at 6:58PM EST by Tim Curtin Listed in: PS Vita Tags: vita browser, vita browsing, vita firmware, vita homebrew oppurtunities, vita multitasking, vita release features
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vitabrowsericonAs we get closer to the PlayStation Vita release, we become more aware of what exactly the Vita WON'T do.

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Posted Dec 3, 2011 at 2:00PM EST by Listed in: iPhone Tags: battlefield 3, playstation vita memory, skyrim
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Find out what your fellow QJers are talking about this week, as drama blooms from all corners.
Indie developers take a shot at Nintendo and Sony, GameStop leaked potential Vita memory card prices and Iran has a serious problem with one of the biggest games of the year. These are among the hottest news posts here on QJ, sparking up intense arguments and polite discussion from readers.
If you’re just sitting down for your Saturday reading, we’ve compiled five of the biggest stories from the week right here so you can get up to speed post-haste. Also, as is now Saturday tradition, I’ll be awarding one lucky/unlucky QJ reader the prestigious “Comment of the Week” award.
Without further ado, here’s your:
Should Nintendo and Sony Stop Making Consoles?
Indie and mobile developer Andy Payne thinks that Nintendo and Sony are limiting themselves by making their own hardware and developing software with exclusivity. His recommendation is that they stop worrying about hardware and focus entirely on software, distributing to mobile markets. What do you think?
Iran Bans Battlefield 3
The Iranian government is not pleased with the way Iran was treated in Battlefield 3, to the point of banning the game from sale in their country. The game’s primary offender? A staged attack by U.S. forces against Iran’s capital city of Tehran. There are two sides to this argument – you could argue that Iran is overreacting to a video game, but you could also argue that they’re justified in objecting to the content. Where do you land on this one?
Where and When Should the Next Assassin’s Creed Go?
We know Ubisoft is planning another Assassin’s Creed game, and it looks like they’re turning to their players for advice on where to set it. A leaked survey to fans of the franchise lists several possible locations, including the Victorian British Empire, Medieval China, and even the American Revolution. You can see the full list on the post and add your favorite location in the comments.
PlayStation Vita Memory Cards are Pricey
This is by far the most-commented story of the week – GameStop, using rough Yen conversions, posted prices for the proprietary memory cards that will be available for Sony’s Vita handheld, and gamers are not pleased with the cost. The smallest card, at 4GB, runs $29.99 – a far cry from what similarly sized non-Sony memory cards cost nowadays. Of course, Yen conversion is tricky, so we’ll have to wait on an official Sony announcement before throwing too big a hissy fit.
What is Your Game of the Year?
In this post, QJ writer Tim Curtain poses the question on everyone’s mind: What exactly is the best game of the year. With huge titles like Skyrim, Portal 2 and Skyward Sword on the list, it’s going to be hard for anyone to truly nail down a winner. Dark Souls is making a strong appearance in the comments section, as is Portal 2 – what game would you call the best if you had the chance?
Those are your five most talked about QJ posts for the week. And now it’s time for that very special Saturday ritual – the awarding of Comment of the Week. This week’s award goes to triac for his comment on Skyrim Patch Breaks More than it Fixes:
The CG machine is broken again!
DRAGON BRAIN!
If you don’t understand the comment, click this link and enjoy the next three minutes of your life.
Mash-Up, out!

mfmashup31Find out what your fellow QJers are talking about this week, as drama blooms from all corners.

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Posted Nov 29, 2011 at 9:00PM EST by Tim Curtin Listed in: PS Vita Tags: ps vita release, sony portable, vita vs psp
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vitaboxbetterSony's mission for their new portable gaming system will be to cater specifically to “core” gamers.

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Posted Nov 28, 2011 at 1:25PM EST by Listed in: PS Vita Tags: disgaea 3, dream club zero, GameStop, playstation vita memory card, ps vita memory card, uncharted
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If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.
PlayStation Vita is being hailed as the future of handheld gaming, but for all of its technological innovations it still requires one thing many gamers consider almost archaic at this point: external memory cards. The device has a decent amount of internal memory, but if you’re planning to download games directly to the unit, you’ll need the help of an extra card – especially if you are the type of person that buys tons of DLC.
Thanks to GameStop, we now have a general idea of how much you can expect your PS Vita memory card to run. Roughly speaking, the smallest card (4GB) will cost you $30, with the largest (32GB) landing at $120. The low-end card isn’t too terribly priced, but you have to wonder how quickly hardcore gamers will fill up a 4GB card with downloaded titles and DLC content.
Here are a couple of lame things about the memory cards: they’re proprietary, meaning you can’t just buy a cheaper card somewhere and plug it into your unit. Also, it’s been confirmed that some PS Vita games will save exclusively to memory cards, meaning you’ll have to buy one at some point regardless of your download habits. Games like Uncharted, Dream Club Zero and Disgaea 3 will all require memory cards. And while they’re not priced so high that they seem ridiculous, comparing the $30 cost of a 4GB Vita card to any other memory card quickly shows the price difference. For example, a quick Google search yields plenty of 16-20GB cards in the $20-30 range.
What do you think about Vita’s memory card requirements, and the subsequent price points?
[GamePro]

mfvitacard1If you’re planning to buy a Vita, don’t forget to figure the cost of a memory card into your expenses.

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Posted Nov 28, 2011 at 12:00PM EST by Harrison E Listed in: Tags: ps vita memory cards, ps vita release, sony ps vita
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psvita-thumbPricing guides also popping up for consoles and memory cards in Australia, US and Japan.

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Posted Oct 25, 2011 at 11:47PM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, elder scrolls, elder scrolls v: skyrim, skyrim, system requirements
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skyrim_ceSkyrim for your PC will need some pretty heavy duty stuff to render those skeletons and dragons.

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Posted Oct 4, 2011 at 4:28AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, emulator, ideas, Nintendo
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ds-black-thumbHomebrew developer Actarus has released the final build of iDeaS version 1.0.4.0, an excellent Nintendo DS emulator for PC.

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Posted Oct 3, 2011 at 12:21AM EST by Harrison E Listed in: PSP, PS3 Tags: Hideo Kojima, Konami, metal gear solid, metal gear solid hd collection, MGS
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kojimaprodlogoKonami details some Big Boss stuff for their upcoming special edition release of Metal Gear HD.

 

 

 

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Posted Sep 21, 2011 at 12:36AM EST by Ryan F. Listed in: PC Gaming Tags: battlefield 3, DICE, Electronic Arts
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battlefield-3-thumbCan your own rig handle DICE's highly anticipated military shooter sequel?

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Posted Sep 20, 2011 at 11:12AM EST by Mabie A. Listed in: PS Vita, PoV Tags: opinion, Sony
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It's still not confirmed yet, but it should be a spot of bright sunshine for awaiting PlayStation Vita fans all over.
As rumors would have it, Sony is actually going to send out their downloadable titles for a cheaper price than those being sold at retail. That's certainly good news, particularly because the handheld won't be including a memory card when it ships out to retail.
Much complaining has been made once this bit of news was  confirmed by Sony, and really, it does beg clarification as to why Sony would require it to be a separate purchase, considering that it's an integral part of the system.
vita-thumb

It's still not confirmed yet, but it should be a spot of bright sunshine for awaiting PlayStation Vita fans all over.

 

 

 

 

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Posted Sep 20, 2011 at 8:00AM EST by Ryan F. Listed in: PSP Tags: emulator, JPCSP, jpcsp team, psp homebrew
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jpcsp_thumb

The JPCSP team has published a new build of their ever-improving Java-based PlayStation Portable emulator for PC.

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Posted Sep 20, 2011 at 1:53AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
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daedalusx64_thumb1

Revision 729 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

 

 

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Posted Sep 19, 2011 at 7:08AM EST by Mabie A. Listed in: PS Vita Tags: Sony
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vita-thumb

We've seen it coming, but nonetheless, it still doesn't make it any less astounding when the news is made official. 

 

 

We've seen it coming, but nonetheless, it still doesn't make it any less astounding when the news is made official. We knew the PlayStation Vita won't be coming with a memory card, and we're already expecting that it will be costing some arm and leg from us.

 

So, what's the official verdict? The PlayStation Vita memory cards definitely are not coming for cheap. Based on the press release that Sony Japan sent out for the PS Vita's Japanese launch, there will be four different sizes for the cards when they come out:
4GB - JPY 2,200 (US$ 29)
8GB - JPY 3,200 (US$ 42)
16GB - JPY, 5,500 (US$ 72)
32GB - JPY 9,500 (US$ 124)
Now, these cards are all under the Sony brand, of course, but you do have the option to use instead third-party cards. They should be much cheaper than the Sony ones, so at least you have that alternative. The only setback is that these third-party manufactured cards might not work as efficiently as a Sony card would. Yeah, they've tied us down to them efficiently that way.
They've got a lot more accessories to bleed your wallet out dry with, so in case you want to check those out as well, just follow the source link below for the full press release.
In the meantime, Yoshinori Ono is advising Western fans to keep their behinds glued to their seats, and just keep their cool waiting for the Vita to arrive in the region.
Via [SCEI Japan

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Posted Sep 18, 2011 at 11:23PM EST by Mabie A. Listed in: PS Vita Tags: Sony
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psvita_thumb2

Sony may be yet to set an official release date for the PlayStation Vita to the North, but if there's one thing they'd be willing to tell you, it's that it should be worth the wait when does it land in the region.

 

 

Sony Worldwide Studios president, Shuhei Yoshida, advised folks via Twitter not to import the handheld from Japan. Not that there should be anything wrong with it, but the Japanese model does have some button differences as that with the Western ones. Having a different button layout from the one you're used to will surely affect how you enjoy using the handheld to its fullest.
Said Yoshida in his tweet: "There are people who are interested in importing the Japanese version of PS Vita from Japan, but I personally do not recommend that."
He furthered, "Sorry to make you wait a bit longer. We will update the launch dates outside Japan soon." While he wasn't more forthcoming as to when Vita could come out to the West, he did explain his recommendation against importation.
"Sorry I'm not explaining well," he said, "but from my experience owning both US and Japan game consoles of everything, there tend to be minor nuances. Like inconsistency between the use of X and O buttons between system software and games. It's a legacy, but in Japan circle means 'yes', cross means 'no'."
That should explain why the buttons have a different meaning for their region. It's a nifty trivia as well, don't you think? That should keep all those complaints at bay, now that we understand better about the cultural implications of how the Japanese work out their hardware.
At the TGS 2011, Sony yielded more PS Vita details, such as on its multitasking capabilities, Flash, web browsing and memory cards. Just last week, too, they showed off the Vita's PS3 Remote Play function.
Via [DualShockers]

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Posted Sep 17, 2011 at 7:52AM EST by Ryan F. Listed in: PoV Tags: shuhei yoshida, Sony, vita
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vita-thumb

No need to worry about importing games or contents from other countries when this baby arrives.

 

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Posted Sep 16, 2011 at 10:31AM EST by Ryan F. Listed in: PS Vita Tags: flash, Sony, vita, web browser
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psvita_thumb2SCE development head Yoshio Matsumoto has revealed fresh new details about its next gen portable - multitasking, Flash and web browsing and memory cards.

 

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Posted Sep 15, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Sep 14, 2011 at 10:44PM EST by Ryan F. Listed in: PS Vita Tags: memory card, news, Sony, vita
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vita-thumb

Pricing and card sizes revealed.

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Posted Sep 14, 2011 at 7:59PM EST by Karl B. Listed in: PSP, PS Vita, PoV Tags: Sony, UMD
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umd-thumbSony's still thinking about a solution, but whatever it turns out to be we better be prepared to pay for it.

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Posted Sep 13, 2011 at 9:23AM EST by Ryan F. Listed in: Nintendo DS Tags: Actarus, ds homebrew, ideas, Nintendo
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ds-black-thumbDS homebrew coder Actarus has released a new build of iDeaS, a nifty Nintendo DS emulator for PC.

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Posted Sep 6, 2011 at 7:20PM EST by Harrison E Listed in: PS3, Xbox 360, PC Gaming Tags: id Software, rage, system requirements
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rageCan you run it?

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Posted Aug 31, 2011 at 4:21AM EST by Ryan F. Listed in: Nintendo DS Tags: ds homebrew, ds2x86, emulator, pate
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ds-black-thumbHere's the latest version of Pate's DS2x86, a DOS emulator for the Nintendo DS that is specifically built for SuperCard DSTwo flash cart users.

 

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Posted Aug 25, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: neur0n, psp cfw, psp custom firmware, psp hacks, psp homebrew
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brewbluAnother set of update from homebrew coder neur0n, this time, publishing new versions of his LCFW and CFW 6.39 ME.

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Posted Aug 19, 2011 at 3:34AM EST by Ryan F. Listed in: Wii Tags: dolphin dev team, dolphin emulator, wii homebrew
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dolphin_logoHere's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.

 

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Posted Aug 17, 2011 at 8:19PM EST by Karl B. Listed in: PS Vita Tags: news, Sony
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ps-vita-thumb-blueWe won't know how successful it is until it finally hits the market, but thanks to a new spec sheet from Sony we do know what it packs inside its dual analog-equipped frame.

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Posted Aug 14, 2011 at 10:16PM EST by Mabie A. Listed in: Nintendo DS Tags: homebrew, patrick aalto
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ds-black-thumb

Homebrew developer Patrick Aalto continues on with his work on the x86 PC emulator for the Nintendo DS.

 

 

 

For this release, the developer sends out the corresponding notes:
This version HAS the Following Improvements:
Implemented new INI file and TPMYScale TPMXScale items.
Fixed key repeat handling with extended keycodes (Frontier)
Improved graphics mode change detection again (Albion)

 

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Posted Aug 13, 2011 at 4:49AM EST by Ryan F. Listed in: Wii Tags: dolphin dev team, dolphin emulator
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dolphin_logoThe Dolphin Dev Team has published a new build of their Nintendo Wii and Gamecube emulator for PC, bumping it up to revision 7695.

 

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Posted Aug 11, 2011 at 3:48AM EST by Ryan F. Listed in: Wii Tags: dolphin emulator, dolphin team, wii homebrew
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dolphin_logoThe Dolphin Dev Team has published a new build of their Nintendo Wii and Gamecube emulator for PC, bumping it up to revision 7695.

 

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Posted Aug 11, 2011 at 1:14AM EST by Mabie A. Listed in: PSP Tags: final fantasy type-0, Square Enix
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ff-type-0-thumbIt is officially here!

 

 

 

 

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Posted Aug 6, 2011 at 3:40AM EST by Ryan F. Listed in: Wii Tags: dolphin emulator, dolphin team, wii homebrew
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dolphin_logoHere's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC.

 

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Posted Aug 5, 2011 at 7:41AM EST by Ryan F. Listed in: PSP Tags: frostegater, psp homebrew, tn hen, total noob
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pspblue_thumbHomebrew developer Frostegater has released a new version of his permanent patching solution for Total_Noob's 6.20 TN-E, bumping it up to version 3.

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