Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Memories off next Search Results

Your search for Memories off next located the below Memories off next Search Results. The Memories off next Search Results are returned from stories QJ publishes stories covering Memories off next news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 27, 2012 at 12:30PM EST by Mr Ham Listed in: Wii U Tags: rayman legends, Ubisoft, wii u leak
Ó

rmansmallIf you remember the old days of Rayman, then you'll be happy to see that this leaked trailer involves some old school platforming. And Assassin's Creed.

EMAIL STORY!   |   COMMENTS [2] READ FULL STORY!
Posted Apr 24, 2012 at 2:32PM EST by Todd B Listed in: PoV Tags: halo, mario golf, soul calibur, sound off, splinter cell, uncharted
Ó

MAR641The time your friend one-shotted you in Soul Calibur. The time your girlfriend stomped you at Halo. What’s your best multiplayer moment?

 

EMAIL STORY!   |   COMMENTS [4] READ FULL STORY!
Posted Dec 22, 2011 at 11:45AM EST by Harrison E Listed in: PoV Tags: Activision, battlefield, call of duty, doom, Duke Nukem, goldeneye reloaded, modern warfare, mw2, mw3, ungame
Ó

mw2_resurgenceHarrison E takes a  brief look into what the First Person Shooter genre has done and what it might do next?

EMAIL STORY!   |   COMMENTS [9] READ FULL STORY!
Posted Dec 10, 2011 at 4:45PM EST by Harrison E Listed in: PS3 Tags: back to karkand dlc, battlefield 3, bf3, bf3 review, ps3 exclusive dlc, psn
Ó

bf3logo

Harrison E goes back to Karkand but should you?

 

 

 

EMAIL STORY!   |   COMMENTS [5] READ FULL STORY!
Posted Dec 9, 2011 at 12:45PM EST by Harrison E Listed in: iPhone Tags: bits and pieces, convict interactive, developers, garbage monster, igda sydney, questy, spaceracer, speed assassins, toska, triangle man, zombie team defense
Ó

igda_art-sig-logoHarrison E went to his first IGDA event in Sydney on Monday night, Bits and Pieces, and met some of the most interesting and coolest future developers you may have never heard of.

 

 

 

 

 

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
Ó

The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Sep 14, 2011 at 8:33AM EST by Mabie A. Listed in: Xbox 360, PC Gaming, PS3 Tags: max payne 3, Rockstar Games
Ó

UK fans itching to see what Rockstar is set to bring them wtih the new Max Payne 3 title should be glued to their computer screens today at 5PM.
How come? That's because that's the time that they will be releasing the first ever video for the latest installment in the Max Payne series.
So far, what we do know of the game - and based on its official synopsis - is thus: "Still haunted by the memories of his traumatic past, Max begins a new life working private security protecting a wealthy industrialist and his family in Sao Paulo, Brazil. When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long."
Max Payne 3 isn't expected to be out till March of 2012, but before that, at least there's the brand new trailer to look forward to, and at a shorter time at that.
Via [Now Gamer]
mp3-sc-thumb

Why should UK fans itching to see what Rockstar is set to bring them wtih the new Max Payne 3 title be glued to their computer screens today at 5PM?

 

 

 

EMAIL STORY!   |   COMMENTS [1] READ FULL STORY!
Posted Aug 30, 2011 at 5:04PM EST by Harrison E Listed in: PSP, PS Vita, PS3 Tags: indie games, leo cubbin, little big planet, motion controls, parappa the rapper, phil gaskell, rebel play, Sony
Ó

rebelcauseSony Alumni and Co-Founders of Rebel Play sit down with QJ.net to discuss their company and the bright future of gaming.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Aug 13, 2011 at 2:30AM EST by Ryan F. Listed in: PS3 Tags: child of eden, Q Entertainment, Sony, Ubisoft
Ó

childofeden-short

Now supports PlayStation Move and full stereoscopic 3D.

 

EMAIL STORY!   |   COMMENTS [3] READ FULL STORY!
Posted Jun 9, 2011 at 9:42AM EST by Karl B. Listed in: Xbox 360, PS Vita, PS3 Tags: e3 2011, Konami, silent hill 2, silent hill 3, silent hill hd collection, silent hill: book of memories, silent hill: downpour, vatra games
Ó

konami-logoThings aren't really so silent in Silent Hill.

EMAIL STORY!   |   COMMENTS [6] READ FULL STORY!
Posted May 3, 2011 at 9:22PM EST by QJ Staff Listed in: Tags: apple, ios
Ó

ipad There's a new commercial out that tries to convince you to buy an iPad 2. Expect to see it every 15 minutes during primetime TV.

EMAIL STORY!   |   COMMENTS [0] READ FULL STORY!
Posted Feb 24, 2011 at 7:52AM EST by Karl B. Listed in: PSP, Wii, PS3, Xbox 360, PC Gaming Tags: Game Music, Konami, Silent Hill
Ó

silent-hill-sounds-box-thumbSilent Hill series publisher Konami has capitalized on the popularty of the series' music by way of individual game soundtracks CDs and collections. The company is currently releasing a series of CD box sets that feature collections of the tracks used in their games. So far, these have included sets from such game franchises as Gradius and Castlevania. In a few weeks, a Silent Hill box set will be joining them.

EMAIL STORY!   |   COMMENTS [7] READ FULL STORY!


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Ben 10 Stunt Ride

Mario Ride 4

Rympa Tower Defense

Coaster Cars 4 Speed

Gunrox Gang Wars

Ionic TD

Newest Downloads

05/29/2012 - 06/04/2012

06/02/2012
06/02/2012
06/02/2012
06/01/2012
06/01/2012
06/01/2012
06/01/2012
05/31/2012
05/30/2012
05/29/2012
05/27/2012
05/27/2012
05/25/2012
05/24/2012
05/24/2012


HOT GAMING NEWS TOPICS


POPULAR GAMING NEWS SEARCHES

psp custom firm | pandora gui | nba 2k11 download ip | harlequin promo | patapon pc | marvel capcom 2 | megaman bad guys | cerita ngentot tante | i pod | how to hack | cxmb plugin | snes9x tyl | wii linux | human heads wants | bioshock infinit | naruto download | megadrive | ctoorent | combat | elf to dol converter | milo | usba hoc | 3ds cart | birth by sleep psp go | free psp game | megadrive emulator | rose online | socom fireteam brovo 3 | ipad ios 5 beta | luminous arc 2 | chaetup | ngentot anak smp | ps3 saveunlocker | bongwin18 | megadri psp emulator | god of war psp | wife | max portable 3 psp | mp3pp | mario underwear | may lee | tna impact 2011 | bsg mmorpg | psplayer media | ghostbusters | disgaea 2 | contract | ps3 cod waw map packs | sd gecko | mega | street fighter x tekken | e store | dieperta de cemetari | psp 3001 hack | cps2psp for psp | np decrypt | tn noob | psp auto installer | plant vs zombies psp | ps3 jailbreak patch | pokemon dsi bundle | gta grand theft auto | modding tools for | how to patch psp | wrestle | burne out for ps3 | us playstation store update | mega psp | music | wii brew install | call of duty psp | pce for psp v | fish fillets | mario the new worlds | aload v2 alpha3 | little big planit patch | stunt park | me5 | lavanya | psp memory boost | vsh psp | wad mananger | mega mins | joystic drivers | hackers | pronto code | psp gba emulater | dragon ball raging blast 3 | psp phat | matador x333 | rss news reader psp | sema | mean taylor swift | mba 2k11 | re5 | free webcam chat | ps3 driver for vista | ps3 fw download | we 9 | gta strunt project | solitario carta blanca | wii hugo gx 2010 | ipad will not charge | psp slim mame | alone the dark | just cause 2 dlc ps3 | heavy duty | tonesynthds | maria | superdavey26 | mega man legends | letterbomb | gta iv sur psp | xnx 18 | dirst signed ofw psp hombrew | wii disc dumper | guitar hero world to | duke nukem 3 | pokeinfo | mario ctf themes | dwonloads | pspon | pandora maker kernel 3 | html max | mame32 for ps3 | mame psp fat | dvd on the wii | jpeg viewer for psp | cxbx games nba | 20110103 | psp will not turn on | mobail games for umf caina | mega man homebrew | psp hide files | socom ftb3 patch | psp trouble shooting | pokemon apps | japan foto bugil | psp photoshop | mariokart | firmware r4 gold | may the mind of chri | download ps3 software | psp games new | av801151932 | mega mam | opensplit | yellow snow | maverick | upas | pes 2012 game on psp | ps3 controller problems | playstation store us | video conveerter | xpert2 | nfs hotpursuit patc | match 3 madnes | protec | fullscreen tv | homebrew chanel | porcfw | screencapture | ds games run slow | trigun theme psp | max | mariosmasbrother | homefront cheats | mega guide | signed psp emulators | cxbx games download | ncaa football instru | ps2 games | csf | case | frontier psp |