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Math Search Results

Your search for Math located the below Math Search Results. The Math Search Results are returned from stories QJ publishes stories covering Math news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 28, 2012 at 3:11PM EST by Todd B Listed in: PS3 Tags: Activision, battlefield 3, battlefield premium, EA
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bf3dlc1Even more information surfaces on EA’s latest plan to empty your wallet. And, honestly, it’s not so bad.

 

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Posted May 27, 2012 at 7:45PM EST by Mr Ham Listed in: PC Gaming, Xbox 360 Tags: bungie, gameplay footage, halo 4, videogame leaks
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halo4gameplaysmallNothing is more cool in the videogame world than rap music and fake leaks. Apart from rap music and real leaks, of coure. And that's what I might be showing you.

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Posted May 18, 2012 at 5:20PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: beta, far cry 3, uisoft
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farcry3Indulge in some online videogamaing that might be good with Ubisofts forthcoming free roaming explodathon.

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Posted May 15, 2012 at 3:15PM EST by Mr Ham Listed in: iPhone Tags: candles, plants vs. zombies, sunflower, videogame merchandise, zombies
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plvzombiesmallEnjoying your Master Chief goods? Well enough of the big names, how about a little something for the smaller games. A bit more practical too.

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Posted Apr 28, 2012 at 11:30AM EST by Mr Ham Listed in: PC Gaming Tags: China, chinese videogame console, ct510, videogame laws
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ct510smallSure Nexon wants to take over the videogame world, but there's no touching China and it's crazy laws. Now they're being a little leniant on said laws to give way for their own, brand new videogame console, the CT510.

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Posted Apr 20, 2012 at 2:16PM EST by Todd B Listed in: MMORPG Tags: EverQuest, f2p, SOE
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eq1EverQuest’s F2P experiment is going incredibly well. In other news, people still play EverQuest.

 

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Posted Apr 10, 2012 at 1:40PM EST by Todd B Listed in: PS3 Tags: Kaz Hirai, Sony
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sony11Sony readies investors for bad news. You know, like losing double what you planned on losing.

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Posted Apr 9, 2012 at 1:13PM EST by Demonchild Listed in: PSP, PS3 Tags: application, ifcaro, pkgview, playstation 3 hacks, ps3 app, ps3 hacks
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pkgview1.0ifcaro is here, pumping updates to his PKGView application for Windows. PKGView allows you to extract the contents of .pkg files of the PS3, PSP, Vita as well as those for the PSX. For those who are running homebrew on any of these devices, this tool may prove useful to you. Game patching, modding or whatever the case may be, PKGView can help you get the job done.

 

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Posted Apr 5, 2012 at 10:30AM EST by Harrison E Listed in: PC Gaming Tags: 0x10c, minecraft, mojang, notch, scrolls
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notchySo he hit it out of the park with Minecraft and Scrolls is on it's way, but what is 0x10c?

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Posted Apr 2, 2012 at 8:40PM EST by Harrison E Listed in: PS Vita Tags: Disney, Kingdom Hearts, kingdom hearts 2 hd, PS2, Square Enix, vita remake
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kingdom-hearts-jump-festa-13Do we need another HD remake? Well, let's do the math. Disney + Square Enix + PS Vita + Kingdom Hearts = Perfection.

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Posted Mar 26, 2012 at 7:10PM EST by Harrison E Listed in: iPhone Tags: arcade, cracked, Namco, Pac-Man, Pacman, retro
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pacmanEver played a game of Pac-Man and wondered how to win?  An epic arcade secret or is it a case of something greater?

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Posted Mar 18, 2012 at 3:30PM EST by Mr Ham Listed in: PS3, PC Gaming, Xbox 360 Tags: BioWare, lawsuit, mass effect 3 ending
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masssmallmThese guys really seem to care about Mass Effect 3.

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Posted Mar 11, 2012 at 7:52PM EST by Mr Ham Listed in: PC Gaming Tags: double fine, kickstarter campaign, tim schafer, videogame donations
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salessmallTim Schafer must be darn proud of himself.

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Posted Feb 24, 2012 at 3:45PM EST by Mr Ham Listed in: Xbox 360 Tags: mass effect 3 space, videogame fail
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masssmallmNot quite 'space', but an entertaining fail nonetheless.

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Posted Feb 23, 2012 at 11:00AM EST by Brett Huffman Listed in: PoV Tags: call of duty, gaming habits, Gears of War
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southparkwowloserA large percentage of gamers mostly only play what they know, but a lot of gamers enjoy new experiences that push the boundaries of technology and imagination. Which side do you fall on?

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Posted Feb 21, 2012 at 10:00AM EST by Mr Ham Listed in: PS Vita Tags: ps vita price drop, ps vita sales, vita bundle
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VITAPRICEsmallI love the smell of good deals in the mornin'.

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Posted Feb 17, 2012 at 3:14PM EST by Listed in: PS Vita Tags: dragon hunter, iTunes, ps vita, psn, Ubisoft
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The publisher once again proves that it’s run by thieves and sneaks with a new Vita-specific price hike.
Have you played Dragon Hunter: Alliance? You know, the game you can pick up for $12.99 on PSN, or for $0.99 on the iTunes Store? It’s a pretty cool little game, priced exactly right for what you get. Unless, of course, you’re getting it on the PS Vita.
That’s because Ubisoft, publisher of the game and money-grubber galore, has pushed the price for the Vita version up to $39.99. And it’s not like the Vita version is a different experience designed specifically for the Vita—it’s a simple port with a few additional features.
I’d do the math on exactly what percentage that mark-up would be, but I’m not good with numbers. So, I’ll just assume it’s a markup of shitload percent, which I’m sure is fairly close to the actual amount. Ubisoft isn’t really known for caring about its customers, but a price gouge of this magnitude is almost unprecedented.
So, yeah, if you want to play Dragon Hunter: Alliance, just pick it up on your iPhone, iPad or PS3. Or, if you’re into throwing your money away, on the Vita.
[Destructoid]

mfdrag1The publisher once again proves that it’s run by thieves and sneaks with a new Vita-specific price hike.

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Posted Feb 17, 2012 at 8:41AM EST by Brett Huffman Listed in: Xbox 360 Tags: Epic Games, forces of nature dlc, gears of war 3
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gears_of_war_3_box_artworkThe fourth and final bit of DLC for Gears 3 season pass holders has been announced and it's called "Forces of Nature." Rod Fergusson says it may not be the last of all time, but will it meet expectations or is it more of the same?

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Posted Feb 12, 2012 at 5:30PM EST by Mr Ham Listed in: PC Gaming Tags: simulated reality, tim sweeney, unreal games
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unreal4Or 20,000 to simulate reality.

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Posted Feb 10, 2012 at 4:30PM EST by Mr Ham Listed in: PC Gaming Tags: Gabe Newell, steam hack, steam security
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steam_logoNice one, Steam!

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Posted Feb 9, 2012 at 10:00AM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: Activision, battleship, double helix
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battleship1It's a video game of a movie of a board game. My brain just exploded.

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Posted Feb 4, 2012 at 5:50PM EST by Mr Ham Listed in: Xbox 360 Tags: mr banhammer, stephen toulouse, stepto
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xboxsmallMr Banhammer, aka StepTo, is off for greener pastures.

 

 

 

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Posted Jan 26, 2012 at 3:00AM EST by Harrison E Listed in: PS3 Tags: alaoui, firmware 4.00, homebrew, kakaroto, Mathieulh, ps3
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ps3_homebrew_manager2Renowned jailbreaker and Homebrewer Youness Alaoui (KaKaRoTo) is working hard on making a new homebrew update for you.

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Posted Jan 24, 2012 at 8:13AM EST by Brett Huffman Listed in: Xbox 360 Tags: Microsoft Points, xbox live, zune
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xbox-live-logoThe convoluted exchange system may be gone by the end of the year.

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Posted Jan 23, 2012 at 1:30PM EST by Listed in: PS Vita Tags: at&t, ps vita, Sony, vita data plan
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The upper-level package sees a slight increase in both price and data provisions.
The PS Vita is closer to a western launch than it’s ever been, and as the release grows closer, details continue to emerge. A couple of weeks ago, AT&T offered up information on its available data plans for the 3G version of the device, which looked something like this: $15 per month for 250MB, or $25 per month for 2GB. As of today, those numbers seem to be slightly off.
Sony’s official PS Vita website modifies the announced rates, with the low-end plan sticking at $15/250MB, but the high-end plan changing to $30/3GB. If you’re bad at math (like me), the bigger plan is now $5 more expensive and provides an extra gigabyte of data usage per month. It’s worth noting that Vita’s 3G service will be provided exclusively by AT&T – if you want to take advantage of the 3G’s connectivity options, you’ll have to sign onto one of the aforementioned data plans.
PS Vita hits shelves in the States and Europe on February 22nd.
Are you planning on picking up a 3G Vita? What do you think of the data pricing?
[GameSpot]

mfvita3g1The upper-level package sees a slight increase in both price and data provisions. 

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Posted Jan 22, 2012 at 8:55AM EST by Harrison E Listed in: MMORPG Tags: Massachusetts Institute of Technology, MIT, mit mmo, mmorpg
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mitsealNow Grinding 101...

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Posted Jan 2, 2012 at 10:25AM EST by Mr Ham Listed in: iPhone, iPad Tags: 60 beat gamepad, aftermath, bugdom 2, icontroller, ios accessories
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icontsmallHave you heard.

 

 

 

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Posted Dec 22, 2011 at 7:27PM EST by QJ Staff Listed in: PSP Tags: khan adademy, mario kart psp, pokemini emulator, ps3 homebrew, psp homebrew, showtime media player, webmedia plugin
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tdl1Its that time again.  QJ.net is back with this weeks download round up.  See what's new this week from the QJ.net Download Section.

 

 

 

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Posted Dec 9, 2011 at 9:00AM EST by Tim Curtin Listed in: PS Vita Tags: mlb 12 playstation move, mlb 12: the show, mlb for ps3, mlb for vita, Sony
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mlb12theshowvitaboxAs we announced earlier in the week, Sony has been working hard on MLB 12: The Show.

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Posted Dec 3, 2011 at 6:00PM EST by Harrison E Listed in: PC Gaming Tags: half life 3, half life 3 shirt, hl3, hl3 shirt, monday night combat, valve
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steam-largeValve are almost as bad as the Kardashians at being teases.

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Posted Nov 24, 2011 at 8:35PM EST by QJ Staff Listed in: PS3 Tags: pkgview, ps vita homebrew, ps3 homebrew, psp 3d plugin, psp firmware extractor, psp homebrew
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vita Welcome back to the QJ Download Roundup for the week ending November 25, 2011.  This week we are showcasing three cool downloads to enhance your gaming experience.  

 

 

 

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Posted Nov 19, 2011 at 1:45PM EST by Harrison E Listed in: PC Gaming Tags: arma, Bohemia Interactive, hacks, marek spanel, piracy, servers, take on, take on helicopters
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pirateflagAnd in 1 in 1000 are ninjas...just saying

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Posted Nov 16, 2011 at 1:00AM EST by Harrison E Listed in: PS3 Tags: cfw, decrypt, fw, fw3.73, hacked, lv0, Mathieulh, ps3 firmware, ps3 hack, ps3 hacking, ps3 unlocking, psdecrypt
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pscrypter2It's not the latest firmware hack but it's a start...

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Posted Oct 28, 2011 at 3:16PM EST by Listed in: PS3 Tags: alan pritchard, sega america, sonic generations
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Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?
Sonic Generations is a hotly anticipated title for old and new gamers alike, promising a return to the franchise’s classic roots of high-speed carnage and lightning-fast level navigation. The series, which celebrates its 20TH anniversary this year, has experienced a number of changes, tweaks and innovations over the years, some less successful than others.
Sega is now claiming that this Sonic game is the most anticipated in the history of the franchise, which they’re measuring by skyrocketing pre-order sales.
Here’s the statement from Alan Pritchard, one of the higher-ups at Sega:
"Sonic Generations is the ultimate title to cap off Sonic's 20th anniversary and we have put our full support behind it with a number of truly amazing initiatives. This year is a milestone for Sonic and we want to make sure this is the best title that Sonic fans, old and new, have been waiting for."
Sega didn’t release any official sales numbers, but thanks to a bit of math and information available at VG Chartz, I count roughly 100,000 pre-orders. That puts the game well below other titles, but is still an impressive haul for an often-troubled franchise. Sonic launches on November 1st, so there won’t be many new pre-orders rolling in.
The real question here is whether it’s actually a surprise that this is the most pre-ordered Sonic game in history. The last true Sonic title, Sonic the Hedgehog, was released for the original Xbox and PlayStation 2 in 2006. Subsequent titles have been spin-offs, Wii exclusives and direct downloads – Generations marks the first new cross-platform, on-disc title in years.
The world of pre-orders has changed dramatically since 2006; it stands to reason that any game released now would have more pre-orders than a previous iteration in the same series.
What do you folks think?
Via Gamasutra

mfsonicpreorder1Sega issues a public statement boasting that their new Sonic title has received more pre-orders than any other Sonic game, but is it really a surprise?

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Posted Oct 7, 2011 at 9:24AM EST by Mabie A. Listed in: Xbox 360, PoV Tags: Gears of War, halo, Microsoft
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Microsoft's really got it going good for them, especially with two superstars exclusively residing on their Xbox 360 console. Both the Halo and Gears of War franchises have consistently sold exceptionally well, each further upping the ante with each new release. But really, which one can be considered Microsoft's "crown jewel".
According to Saber Interactive CEO, Mathew Karch, he's going to have to pick Halo over Marcus and the rest of the Gears of War gang.
"We realize how important [Halo Anniversary] is and we've gone all in on it," said Karch of their inclusion in the Halo Anniversary project. "It's Microsoft's crown jewel - that's my opinion. People can say Gears, but as big as Gears is it isn't Halo. I don't think they have a Gearsfest every year. I don't know, maybe they do, they had a Halofest and Anniversary was a key component of it and it showed really well."
Well, we wouldn't really want to base the "crown jewel" position based on festivities, but he's got a point. In terms of for how long each series have been raking in the moolah for Microsoft, then it's going to have to be Halo again, having started since 2001, while Gears was born only in 2006.
Personally, though, aside from that, I would also have to agree that Halo is Microsoft's crown jewel if only because it landed the Xbox title across millions of households more immediately and consistently than Gears. Every release is a calculated one, and, okay, seniority does take play in this too. Truth is, the development of Gears is also just as heavily influenced by Halo. So if only for that, I'd vote Halo too for Microsoft's "crown jewel".
But that's just my own opinion. Am sure you might have a different one from mine, so feel free to let us know your vote in the comments section below.
Via [CVG]
mfhalo1

But really, which one can be considered Microsoft's "crown jewel".

 

 

 

 

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Posted Sep 30, 2011 at 1:26AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: 2K Games, Activision, Electronic Arts, Microsoft, release date, Sega, Sony, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the first week of October rolls in.

 

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Posted Sep 29, 2011 at 4:00PM EST by Harrison E Listed in: PC Gaming Tags: burnout, burnout 3: takedown, burnout crash, ea games, music in games, PS2, psn, xbla
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The Burnout series is synonymous with fun for me. Being a PS2 owner from way back when I was a cursey teen instead of a cursey adult (or someone in their early 20's) as I am now, it's like a Pokémon evolution except not cool and really just learning about controlling my emotions and maturity and all that lame stuff. Included in that evolution was getting a PS3, and eventually being excited about the release of Burnout Paradise. I actually owned a PSP at one point and playing Burnout Dominator was bliss for me. Long bus rides filled with angsty or beat-punching music as I swerved corners and took badasses down whilst everyone just kinda looked at the weird fat kid and wondered where his guardian was.
Burnout Paradise was a personal low in the series. Despite, friends having the initially pre-release, I convinced myself that a free-roaming city was actually "really cool" and that it totally wouldn't be "lame" and you'd have a lot more freedom. I was wrong. Really wrong. I don't know about you but being in a free-roaming cityscape and having no sense of direction, as well as a poorly intuitative, linear map design really doesn't bode well with someone thinking in free-roaming mode. So burned by that Burnout experience, the announcement of another Burnout game spurred the pessimist in me and I was excited once again, but when I saw the first video's for it, I wasn't too pleased. I was less than pleased and the optimist inside me died...just a little...not too much, I hope.
I did go into Burnout Crash with less than a positive aspiration for what the game actually might be. I know people don't like people who waffle on, so let's just say Burnout Crash is good and there is a demo you can play, it's free, it'll give you a good indication of what it's like except for some modes but let's also say that Burnout Crash is initially underwhelming.
The 2D opening is cutesy to say the least but so mediocre it doesn't really register on my mental spectrum as being a video game. It reminds me of the animated sequence in Catch Me If You Can and I'm half expecting the little ute (or pick up truck for our US readers) to hit a tiny Leonardo DiCaprio and send him flying against a 2D wall...but yes, it's underwhelming and my memories of Burnout begin to fade, like the opening screen does. I left the opening on too long to start writing the opening paragraph, the visuals humming away in the background with my PS3 and then a song begins.
This is where my opinions change by a simple video and musical manipulation. The song by The Primitives, aptly titled - at least for this game - Crash and I'm brought back to a simpler time in my childhood called the 90's, when this song was not written. It's an 80's New Wave pop song and whilst I became a fan of New Wave some time in my late teens, the song still resonates and I'm back to apart of what makes the Burnout series amazing, the mind numbing, heart racing music. When I say mind numbing, I don't necessarily mean it in a bad way, it's just beautiful background fodder. Much like the Clair De Lune in Burnout Paradise or Shotgun by The Outline in Burnout Revenge, it brings you into a different element when it comes to the game.
One of my fondest memories of Burnout Paradise is watching the sun slowly set just as Clair De Lune began and I started a Takedown Race and watched the shadows stretch and pull the landscape of the city as I raced from night into day and won with 12 Takedowns when I only needed 5. I get weird when it comes to games and music. Most pieces just wash over me and I just shrug my shoulders, but when there's a piece that's memorable, it really sticks. Whether it's the beautifully whimsical music from Legend of Zelda, a series I've barely played or the block rocking minimal piano and beats of Minecraft - it all sticks in my mind like Tetris tessalated musical blocks.
PICTURE OF MARIO MUSICAL BLOCK
Of course, the Burnout series is just more than music and so I actually start playing Burnout Crash and stop listening to the Primitives for the 12th time....and I press start and the song actually starts to play in full, kicking off with a lovely little animated explosion of the pick-up. The menu kicks in after a failur to login to the PSN/Autolog network and a voice gives me a warm douchey welcome, sadly often associated with Burnout games. No one I really know is a frat kind of person and I feel EA keeps those voice over guys for that reason, I kinda liked it when it was the chick running Crash FM, but meh, that was then, this is now.
So far, the visual design is nothing like the little opening animated feature, with a nice little neon sign design floating as the menu and I kick off the game itself (after adjusting the sound settings, music up, voice over off). So after I'm told I'll be on the wildest ride of my life I choose the first mission and go on a bit of a rampage and you know what, it's fun. It's consistently fun, it's a whole lot of fun. Seeing those little cars coming, which is indicated in-game by a yellow arrow, and noticing all the little details on the houses and cars and just everything, I want to look at it closer but also destroy it at the same time. It's like being Clockwork God with a magnifying glass, but alas, my creations are not my own, only the destruction. But alas, before all the destruction there's a tutorial and it's a bit annoying.
Last time I was in a gaming DMV I decided not to play the game, that game was Driver, I was 8, things were different. Here it's  nice little tutorial that tells you about all the great things including the "Crazy Special Feature", which didn't exactly hype me up despite the vocal inflection and after playing Bastion last week I feel all voice overs need better voice actors or better writers, seriously. There could have been a lot more to do with the wacky voice-over, there are a few amusing lines here and there such as the description of the area being remembered as "all field" and the voice over actor pausing and being like "oh...it still is", I laughed at that, but the humour was far and few between and like Dreamworks movies, relied too much on pop culture than raw wit.
Old system of "More stars to unlock more cars" gives you a good old sense and even with the top-down look, Burnout Crash becomes a lot less like the Burnout series minute by minute. What I feel is Criterion should have just called it Crash. I understand that they may have possibly been sued by Universal for use of the fluffy Bandicoot character, but using the brand recognition of Burnout really doesn't work here.  It's a real identity crisis where it's clear they want to re-establish their brand for whatever reason. I remember Burnout selling like hotcakes, with every iteration since the 3rd one, and personal favourite, Takedown. The actual game itself does get a big hand from musical and sound cues, but a better focus on gameplay and making the game a lot more interesting, in regards to the voice work and writing, would have been better. For example, whilst the game out and out visually wants to have a rough design, it wants new players to the franchise to remember "to use that Crashbreaker" in an overly excited tone as if the big flashing x button on screen and the fact that other than kinda moving/sliding around the map, there isn't much else to do in-game, other than be amused and giggle when a bank truck comes along and the bombastic voice of Shirley Bassey claims "HEY, BIG SPENDER"...I giggled...like a girl.
Despite my girl giggling, there will be a lot of references young player - new players - won't get and will be baffled why they're in the game at all. Hearing Spandau Ballet's Gold when I blew up a golden truck was amusing for me but may only reach 5% of the people who play the game, seriously after reading the above paragraph, who knew 1. Who Spandau Ballet was/is? and 2. Who Shirley Bassey was? The identity crisis Criterion creates is more of a cultural problem than a gaming problem. Licensing those tracks would have cost them/EA millions, literally, and if it was worth it, I feel like we're on the inside of an in-joke, but everyone keeps beating the outside of it and it just keeps making a hollow thud.
I do want to give a handshake this week to two people, the guys who chose the music and the visual designers. As much as I've bitched about the visuals in the game, I do have to say the mix of eclectic styles of Neon-signed - almost Las Vegas in tone - and the cute top down car creations, it all works. It melds into this odd piece of automotive Americana, filled with the right colours here and there to look it mildly entertaining as well as watchable. When almost every week there's a lot of grey and brown being sloshed around, it's good to see emerald, aqua and  crimson red to be thrown into the mix. Sure, the game does have a fairly consistent use of black on the menus, but it adds to the steel and burning rubber style Burnout is known  for, and that's where it really takes a different side to the Burnout series.
However, it being a top-down game, it does have it's visual misdemeanours, such as the
The game's reward system is quite classic too. The star system is something I've always favoured in the series, with the whizzing or rushing of the flaming stars to come crashing into my self-gratification coz I pressed da buttons and dey do da ting dat it was programmed to do. The actual gameplay itself is quite simple, you're in a runaway car and you're going to crash. It's a lot more interesting to imagine you're a man who recently just went through the worst day in the world and intend to have the most creative day in the world, which includes ending with a multiple car pile-up, however, he keeps having a Groundhog Day-Quantum Leap scenario where he wakes up in a new car and new body everyday and ends it all the same...or I might be insane.
A few minor gripes about the game itself as there were a few framerate issues, even playing on the first level, but nothing to noticable as the game went on. The gameplay element of The Good Cops was a bit weird and has never really come up in previous parts of the Burnout canon...I guess, there really isn't a canon to a series about cars that gone and done smashed demselves up. However, the game does require a bit of strategy and it would have been interesting, if a bit farfetched, if you could place the cops at an entering intersection of yout choice.
See putting in extra obstacles such as The Ambulance, sometimes makes me feel as though they're dragging out the level, but then again hearing the words "Paging Dr. Beat" followed by the song by Miami Sound Machine, just makes me want to throw on some more 80's tracks and start dancing...nobody wants that. But it is a nice touch, if a bit cheap, I say cheap but honestly it resonates with my pop culture brain like a meth addict and I can't wait for that siren blaring bohemoth to come screaming through the streets again.
Having elements such as Tornados and Magnets are incredibly fun and don't outstay their welcome, the actual gameplay does begin to get stale in the other modes, but it's really just a personal preference and I think you should try out the other modes such as Rush Hour and Pile Up, I highly recommend them but they're not particularly my thing.
Rush Hour is a personal pain as I hate almost all timed missions in games and it just frustrates me. It almost seems like it'd be a lot interesting if it was an extra option that you could turn on or off, even have it as a version of the game like a Quick Match section of the game. Meanwhile, Pile Up is just cause as much destruction as possible, it's fun if a bit boring after a while, all the same gameplay elements are there. A co-op implementation would have been freaking amazing with you having to smash into a friend's car on the same interesection and see who could do the most amount of damage on a stretch of road, like a drag-race + Burnout...just an idea, Criterion.
Other than the music, which turns a bit generic but fun after Crash plays, the sound design is phenomanal with firey auto crashes sifting through my ears and the sound of poker machine winnings as points rack higher and higher like the possible animated body count, if the game was any ballsier...coz that's totally a word. The random sound effects add to the crazy style  The money has always been an interesting thing to me, not just money in general, God knows how the economy works, but the actual pricing of each car and the potential for costs and multipliers is just something I've wanted to calculate, make a big chart of, actually do math...yep, definitely insane.
In the corner I'm informed I'm a Wannabe, which gives me the assumption that the writers or designers of the game, and a lot of game worlds for that matter, really have this disdain towards players from the get go, but then again I'm a bit of a wuss who can't take any form of criticism whatsoeverpleaseloveme. But the actual gameplay elements are never really against the player, there is a balanced sense of both challenges and even with a plot-less game, there is a drive - whoa, pardon the pun there, been left over for weeks - to actually see the next intersection, the next car and the insanity that will ensue.  For example, really how determined are these drivers, logic is best not put in the way of the Burnout series...especially when car magnets are concerned.

Burnout Crash is not a bad game, it's just not a Burnout game. It does take the basic game mechanics of Crash, my honest to God, favourite part of the series, something I always look forward to and just made it a Downloadable Title. I'm looking forward to the good old days of burning through a city doing challenges and having some real fun, but for now, I guess this will tire me over. It's not expensive, it's a lot of fun, it's great to listen to and look at, it's like the

 

 

 

perfect girlfriend...there's your selling caption for Burnout Crash - Burnout Crash: The Perfect Girlfriend.

burnoutcrashposter

   So Burnout Crash is out, but is it really a Burnout game?

 

 

 

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Posted Sep 14, 2011 at 2:32AM EST by Mabie A. Listed in: PS Vita Tags: Namco Bandai, Sony, tales, tgs 2011
Ó

tales-of-graces-f-thumb

Buzz has been pretty wild that there will be a new Tales game coming out -- but what and for which platform?

 

 

 

 

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Posted Sep 2, 2011 at 5:41AM EST by Ryan F. Listed in: Xbox 360, Wii Tags: newo shooter, owen, wii homebrew
Ó

wii-home-thumbHomebrew coder Owen has updated his excellent wiibrewed "3d futuristic spaceship shooting game on rails", Newo Shooter, bumping it up to version 2.0.

 

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Posted Aug 10, 2011 at 5:15PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
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nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 9, 2011 at 6:25AM EST by Ryan F. Listed in: Wii Tags: lifemiiwii, wii homebrew, wilco2009
Ó

wiibrew

From homebrew coder Wilco2009 comes the initial release of LifemiiWii, a 3D adaptation of the Conway Game of life for the Nintendo Wii.

 

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Posted Aug 5, 2011 at 5:32AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

Revision 723 of DaedalusX64, the ever-popular Nintendo 64 emulator for the PlayStation Portable is now out folks.

 

 

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Posted Aug 5, 2011 at 2:26AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PC Gaming Tags: halfbrick studios, kinect, majesco, release date
Ó

on-shelves-thumb

Check out the list of new games that will soon invade your local game shops as well as your favorite digital marketplace as we gear up for the second week of August 2011.

 

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Posted Jul 5, 2011 at 4:47AM EST by Mabie A. Listed in: PoV Tags: opinion
Ó

gears-of-war-3betaOf course, video games are educational; they just haven't maximized its potential as an educational tool yet.

 

 

 

 

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Posted May 24, 2011 at 8:37AM EST by Mabie A. Listed in: PS3 Tags: Sony, target
Ó

The PlayStation 3 got hacked. For cheap, that is. On Target. The retailer has slashed off major bucks from the console's price tag, and by major, we mean up to US$ 100 bucks off.
Do take note, though, that the US$ 100 off is just the least of what you can get. In order to avail of this, you must purchase a Blu-ray movie, upon which you will be given the gift card of US$ 100. This gift card must be specifically used for a PS3 only, though.
On top of that, if you do buy your PS3 with that gift card, you will be getting another US$ 60 gift card, which you can then add up to your purchase of the PS3. Making math easy for you, that means you can get a whopping US$ 160 off the normal retail price of a 160GB PS3, currently at US$ 299.
That means, you can get your PS3 for a massively cheap US$ 140! Deals like this definitely don't come by often, so you'd be missing out on a lot of if you don't grab this quick. Target's running it for this week only, so what are you waiting for? Get your PS3 now! PSN service not guaranteed included.
Via [Examiner]
ps3-thumb

The PlayStation 3 got hacked -- for cheap, that is.

 

 

 

 

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Posted May 8, 2011 at 12:50AM EST by Mabie A. Listed in: PS3, Xbox 360, PC Gaming Tags: duke nukem forever, Gearbox Software
Ó

dnf-thumbDuke Nukem Forever continues to be plagued with delays, but now Gearbox is reassuring that there will be none of that anymore.

 

 

 

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Posted May 6, 2011 at 12:00PM EST by QJ Staff Listed in: Tags: apple, ios, software
Ó

ipad Gone are the days of the conventional alarm clocks by one's bedside. In fact, it is hard to find someone who does not favor their mobile phone to double up as an alarm device over the traditional alarm clocks. Today iPhoneUserGuide.com brings you some of the best apps so that you can take a good look at these options before you decide which one is best suited for you.

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Posted Apr 25, 2011 at 10:32PM EST by Ryan F. Listed in: PSP, PS3 Tags: Custom Firmware, Mathieulh, PlayStation Network, ps3 hack, Sony
Ó

ps-logo-black-thumb

According to PSX-Scene moderator chesh420, Sony was forced to shut down the PlayStation Network due to a "rebug" custom firmware which allowed users to use fake credit card accounts and download PSN contents for free.

 

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Posted Apr 12, 2011 at 10:41PM EST by Ryan F. Listed in: PC Gaming Tags: BioWare, dragon age 2, patch
Ó

da2-thumb

Bioware has released a new automatic patch for the PC and Mac version of Dragon Age 2.

 

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Posted Apr 12, 2011 at 10:11AM EST by Karl B. Listed in: Nintendo 3DS Tags: 3D, dead or alive: dimensions, tecmo koei
Ó

doa: dimensionsAfter missing its March 24 release in Japan, Tecmo Koei's Dead or Alive: Dimensions is finally getting ready to jump into the fray

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