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Posted May 27, 2012 at 2:00AM EST by Mr Ham Listed in: PS3, Xbox 360, PC Gaming Tags: brian cargile, pokemon gas mask, videogame gas masks, zelda gas mask
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gasmasksmallFree awesome videogame stuff? Far from it, but it's still pretty damn awesome to look at.

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Posted May 10, 2012 at 1:00PM EST by Todd B Listed in: PS3 Tags: Arkane Studios, Bethesda, dishonored, ZeniMax
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discov1Bethesda reveals the box design for Dishonored, and provides us with a release date. Ready to stab some stuff?

 

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Posted Mar 26, 2012 at 9:00AM EST by Harrison E Listed in: PS3 Tags: Konami, Silent Hill, silent hill hd, silent hill hd collection, silent hill hd comparison
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silenthill8-screenNoticed anything different with Silent Hill HD? Silent Hill's art director is just unhappy as you are.

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Posted Mar 21, 2012 at 2:15PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: 2K Games, bioshock: infinite, Irrational Games
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bioshock-infinite-logoThey can't see you, your brown skin shinin' in the sun...

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Posted Feb 9, 2012 at 8:15PM EST by Listed in: PC Gaming, Xbox 360 Tags: Bethesda, skyrim, skyrim patch 1.4
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skymikesmallThe latest patch from Bethesda brings Skyrim one step closer to the finished game it should have been at release.

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Posted Feb 3, 2012 at 12:10PM EST by Mr Ham Listed in: PC Gaming Tags: Half Life 2, half life 3, Steam, valve
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protestsmallIn a creative protest, a Steam group has a nice idea that may push Half-Life 3 forwards...

 

 

 

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Posted Jan 27, 2012 at 4:21PM EST by Listed in: PS3 Tags: dlc, Namco Bandai, soul calibur v
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Bikinis are coming to Soul Calibur. At least Namco is being honest.
Enjoying Soul Calibur V? Of course not – it doesn’t hit shelves until January 31. But just because the game hasn’t been released yet doesn’t mean there can’t be DLC, right? Right. Namco Bandai has announced the first round of Soul Calibur V DLC, set to land at the same time as the game’s European release on February 3.
So what’s in this first batch of DLC, you ask? According to Namco Bandai, the DLC contains “exotic costumes.” Loosely translated, this means face paint, wigs and yes, bikinis. While it seems a little ridiculous to introduce bikinis into a fighting game, this is, after all, Soul Calibur. It’s good to see Namco embracing its target demographic.
This pack is the first of three set for February release, with the second landing February 14 and the third landing February 28. The next two updates contain accessories like clothing, masks and “breast plates,” and all three updates are packed with some classic Soul Calibur music. Each DLC pack is priced at 160 MS Points/ €1.99.
What do you think of day one DLC? It doesn’t seem so terrible when it’s purely aesthetic items.
Also, are you planning on buying any bikinis?
[IGN]

mfsoulv1Bikinis are coming to Soul Calibur. At least Namco is being honest.

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Posted Jan 20, 2012 at 4:30PM EST by Listed in: PS3 Tags: Bethesda, patch 1.4, skyrim
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Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.
It seems like it’s been forever since the launch of Skyrim, but millions of gamers are still spending their free time slaying dragons and “accidentally” murdering their followers. And, as is customary with Bethesda games, Skyrim still has a fair few issues interfering with players’ ability to fully enjoy the game.
The company is more than aware of Skyrim’s issues and has been working non-stop to get them fixed –especially the ever-present PS3 bug that makes the game nearly unplayable for some users. I’ll skip the analysis and go straight to the patch notes. If you’re a Skyrim fan, you’ll want to read through these:
NEW FEATURES
Skyrim launcher support for Steam Workshop (PC)
BUG FIXES
General optimizations for memory and performance
Fixed occasional issue with armour and clothing not displaying properly when placed on mannequins in player’s house.(PS3)
Improved compiler optimisation settings (PC)
Long term play optimisations for memory and performance (PS3)
Memory optimisations related to scripting
Fixed crashes related to pathing and AI
Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
Fixed issue where transforming back to human from werewolf would occasionally not fail
Bows and daggers will display properly when placed on weapon racks
QUEST FIXES
The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
“The White Phial” will now start properly if player already has a briar heart in their inventory
Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
Fixed rare issue where “Dampened Spirits” would not start properly
Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
Fixed numerous issues with “Blood on the Ice” not triggering properly
In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.
That’s quite a few fixes for one patch – Bethesda hopes to have 1.4 submitted for certification early next week.
[Edge]

mfsky141Bethesda releases full patch notes for their latest Skyrim update, now in the certification testing.

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Posted Jan 13, 2012 at 12:15PM EST by Brett Huffman Listed in: Xbox 360, PS3 Tags: ninja gaiden 3, Team Ninja, Tecmo
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ninjagaiden3logo4Cut yourself off a slice.

 

 

 

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Posted Jan 6, 2012 at 9:15AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: amy on psn, amy on xbox, vectorcell, Xbox Live Arcade
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amy-logoIt was initially a PSN exclusive, but now the survival horror game with a dash of Ico is coming to the Xbox Live Arcade.

 

 

 

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Posted Jan 4, 2012 at 8:05AM EST by Harrison E Listed in: PC Gaming Tags: DRM, ip spoofing, Pirates, video game piracy
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pirateflagLawyer says that most torrenters wouldn't know how to IP spoof or have the desire or technical know how to do so.

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Posted Dec 29, 2011 at 1:15PM EST by Brett Huffman Listed in: PS3, PoV Tags: brutal legend, most overlooked video games, singularity, vanquish
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radar1We all have games we love that flew under the radar. Everyone else either hates them or just never noticed them. Let's take a look at a few of them.

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Posted Dec 26, 2011 at 1:05PM EST by Brett Huffman Listed in: PS3 Tags: Atlus, king of fighters xiii, SNK
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king of fighters 13The guy with the red-schnozzed mask will be available in January.

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Posted Dec 22, 2011 at 3:46PM EST by Listed in: MMORPG Tags: old republic queues, Star Wars, swtor, swtor servers
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Want to dodge super-long queue times for Bioware’s massively popular MMO? Watch out for these crowded servers.
It’s not uncommon for a new MMO to suffer from long queue times and crushing server loads, and a game with the sheer hype force of Star Wars: The Old Republic is likely going to be subject to more than average stress. Thanks to the incredible influx of new players since the game’s launch on December 20, Bioware has had to open up new servers and is slowly increasing population caps on some of the ones they already had in place.
They’ve also released a list of servers that are currently packed to capacity. They’re not blocking character creation because they want people to have the opportunity to play with friends, but they’re strongly advising against joining the following servers:
• The Harbinger -- US West Coast - PvE
• The Swiftsure -- US West Coast - PvP
• The Fatman -- US East Coast - PvP
• Bloodworthy -- EU English - PvP
• Frostclaw -- EU English - PvE
• Legions of Lettow -- EU English - PvP
• The Red Eclipse -- EU English - PvE
• Tomb of Freedom Nadd -- EU English - PvP
• Darth Revan's Mask -- EU German - PvP
• Darth Traya -- EU German - PvP
• Jar'Kai Sword -- EU German - PvP
• Hrakert Rift -- EU French - PvP
You’re still free to join one, of course – you’d just better be prepared for a ridiculous queue time. Things will naturally slow down once the holiday break ends and everyone’s hit a more regular play schedule, but for now, it may be best to stick with a less-crowded server unless you have a specific reason to join a crowded one.
What is your opinion of the way Bioware has been handling the SWTOR launch?
[IGN]

mftorser1Want to dodge super-long queue times for Bioware’s massively popular MMO? Watch out for these crowded servers.

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Posted Dec 22, 2011 at 2:41PM EST by Listed in: Wii Tags: Legend of Zelda, majoras mask, ocarina of time, phantom hourglass, skyward sword, spirit tracks, zelda timeline
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Nintendo may finally be stepping in on one of the most hotly contested issues in the history of gaming.
The Legend of Zelda series began 25 years ago. Since then, we’ve seen a dozen innovative and engaging titles on systems from the Game Boy to the Wii. However, one thing that’s always remained elusive is the way in which these games fit together. Fan-made timelines exist all over the web, but Nintendo’s only response so far has been to refute those theories and argue that there wasn’t an “official” timeline at all.
Of course, things can always change. Hot on the heels of Shigeru Miyamoto mentioning some sort of “master document” at Nintendo HQ, the official Zelda timeline may in fact be a reality. Hyrule Historia, a celebratory book created in honor of the series’ 25th anniversary and officially designed/written by Nintendo, apparently contains the closest thing to an official timeline any of us has ever seen.
Naturally, there are no actual scans of the pages revealing the timeline, only reports from fans that have already obtained the book. According to them, Zelda splits into three timelines instead of the traditionally accepted two. Here’s a breakdown:
First Branch
Skyward Sword
The Minish Cap
Four Swords
Ocarina of Time
Second Branch (When Link becomes a child again)
Majora’s Mask
Twilight Princess
Four Swords Adventure
Wind Waker (new Link)
Phantom Hourglass
Spirit Tracks
Third Branch (assumes Link was defeated in Ocarina of Time?!)
A Link to the Past
Oracle of Ages/Seasons
Link’s Awakening
The Legend of Zelda
The Adventure of Link
Personally, I’ve always subscribed to the “Legends” theory – each Zelda game is a legend and is meant to be taken completely on its own. But, that’s just me. We’ll keep you posted as details emerge - it’s entirely possible this is the long-awaited Zelda timeline.
What do you think about the three-timeline theory? Too weird? Too complex?
[Destructoid]

mfzeldatim1Nintendo may finally be stepping in on one of the most hotly contested issues in the history of gaming.

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Posted Dec 11, 2011 at 11:00AM EST by QJ Staff Listed in: Xbox 360 Tags: hitman absolution, hitman absolution trailer, spike vga
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hitmansmallThe Spike VGA’s seem to be the go to place for hyped up games.  Check out a nice trailer for the next in the Hitman series.

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Posted Dec 8, 2011 at 3:00PM EST by Brett Huffman Listed in: Wii U Tags: ninja gaiden 3, Team Ninja
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ninjagaiden3logo4Ninja Gaiden 3 will be released in March 2012 and some multiplayer images have been released for us to drool over.

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Posted Dec 8, 2011 at 8:45AM EST by QJ Staff Listed in: Nintendo DS Tags: Eiji Aonuma, legenda of zelda
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zelda1The man behind the curtain says…big changes for Zelda.  Eiji Aonuma, the man in charge of Zelda (including working on Ocarina Of Time) has said in a Game Informer interview that he thinks it’s time for him to use his powers over the series, and invoke some changes.

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Posted Dec 5, 2011 at 7:50PM EST by Brett Huffman Listed in: PS3, PC Gaming Tags: dc online, dc universe online, lightning strikes
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lightning-strikesDC Universe Online saw a huge influx of players when it was announced that the game would be free to play last month.

 

 

 

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Posted Dec 5, 2011 at 5:25PM EST by Listed in: PS3 Tags: back to karkand, battlefield 3, DICE
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Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.
We knew that a Battlefield 3 patch was on the way, and we knew that it resolved a few glaring issues (like the tactical light – get it!? Glaring?!), but the full extent of the patch wasn’t really clear until the full patch notes went public. After a quick glance through, it’s obvious DICE is serious about keeping their game as balanced and fun as possible.
The bulk of the 2GB patch is content for the upcoming Back to Karkand DLC pack, but the rest is all adjustments to existing game mechanics. Among the fixes? A big nerf to mortars, a buff to jet cannons, spawn point adjustment and a ton of tiny tweaks to weapons. Here’s the full list of changes, courtesy of Battlelog:
Bugfixes
• Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
• Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it until next round loaded
• Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
• Fixed stat references on several dogtags
• Fixed for surveillance ribbon not counting TUGS
• Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Fixed a problem where placing C4 with the russians soldier was playing US faction VO
• Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
• Fixed a problem when attempting to fire lock on weapons without a target
• Tweaked the chat, it should now be a bit easier to read
• Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
• Fixed the G17 Supressed Laser not working properly
• Added alternate HUD colors to help colorblinds
• Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
• Increased the Spawn protection radius on TDM
• Fixed a problem with smoke on land vehicles, Missiles should now miss more often
• Fixed a problem where users could end up with IRNV scope in any vehicle
• Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
• Fixed several crashes and increased general stability
• Fixed a problem where the user was unable to revive two players that have the bodies one over the other
• Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
• Fixed a problem with the Kill camera acting up when suiciding from parachute
• Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
• Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
• Fixed a problem where you could get green flashes on screen
• You can now reassign cycle weapons
• Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
• Fixed a problem where the parachute would stay stuck in air if the owner was killed
Balance Tweaks
• Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
• Tweaked Tactical Light so it is not as blinding over longer ranges.
• Tweaked the IRNV scope so it is limited to usage only at close range.
• Reduced heat masking effectiveness of Spec Ops Camo.
• Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
• Increased the number of additional 40mm grenades from Frag spec.
• Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
• Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
• Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
• Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
• Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
• Reduced the effectiveness of Stealth on Air Vehicles.
• Reduced the effectiveness of Beam Scanning for Jets.
• Reduced the damage done to Armored Vehicles and Infantry from AA guns.
• Increased the damage RPGs and Tank shells do to AA vehicles.
• Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
• Increased the effective accuracy of long bursts for LMGs when using a bipod.
• Slightly increased the range of the 44magnum bullets.
• Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
• Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
• Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
• Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
• Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
• Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
• Decreased the power of Miniguns against Jets and Helicopters.
• Increased the power of Stingers against Jets.
• Flares reload times for Jets and Helicopter Gunners have been increased.
• Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
• Added Single Shot to the AN94 as an available fire mode.
• Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
• Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
• Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
• Tweaked the Gas station Capture area on Conquest on Caspian Border
• Tweaked the max vehicle height on Noshahar Canals
So there’s that. See anything you like?
[PC Gamer]

mfbf3patch1Tomorrow’s 2GB Battlefield patch brings bug fixes, balance changes, and a few other goodies.

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Posted Nov 17, 2011 at 10:30AM EST by Harrison E Listed in: PoV Tags: payday the heist, payday the heist ps3, payday the heist psn, payday the heist review, payday the heist steam
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PayDay The Heist
I've talked before about bias and I feel like I have to clarify that despite my interview last week, I feel like a good game developer should listen to fans who speak clearly and with clarity. I hope they read the review in hope that their next game, hopefully another PayDay, will be better and that Overkill will be pleased with this honest review.
The game of PayDay The Heist, is not a simple game, 'tis a complex head blend of working together and patience. Seeing a fallen team mate will make your heart pound more, especially when playing with friends, but the second you see that cash, it may be too late for your friend and even later for those around you. Okay, PayDay is a simple game of four guys who steal money and that is all I can say about the plot. To be honest, there is no plot, but who cares, let's steal some money.
The game's mix of Left 4 Dead's comradery and Kane and Lynch's love of heists, brings Overkill Software's PayDay The Heist to a place I'd hoped a co-op game would come to eventually - a game of fun and eventually, betrayal. The game is set between a series of distinct, but fairly similar, scenarios in which you have to run and gun as you make your way to a fairly large sum of money.
This sum is arbirtrary int the world of the game, but does provide a good upgrade system as you earn "reputation", to go along with it, you better enjoy the game or at least the premise. Whilst there was some speculation from the game's "every game is different" I'm somewhat happy to report that this is more or less true. It's true in that no game I've played, even on the same level, has had the same scenario, except for a few instances of SWAT teams invading at particular times and the amount of time it may take you to drill through a gate or burn through to a vault.
The less, is the amount of fun you will get from the game, you will have levels you won't like, players you won't like and scenarios which will be frustrating. The game does not have a sophisticated AI Director, a lá L4D, but it does have a good sense of direction when it comes to helping you play through a scenario. There is often an even amount of ammo on the ground or good place to take cover, but more or less if your buddies aren't around the director will screw you over and you may have to let go a hostage just so you can play, some time later.
There are a few arbitrary or minor issues, mainly graphical and audio ones, first and foremost the fact that when I look outside on some of the maps, the SWAT and police members will become glitchy ghosts that are just waiting to enter the nether worlds of the heist, a bit ironic considering what me and my heist-mates are about to do. There are a lot of glitches that could be easily fixed, such as Team AI, such as in Heat Street or Panic Room.
They will sometimes go through the props in the level and it really throws you out of the experience, as does the fact that the buzz saws on the Panic Room level doesn't really cut and the drill in the other levels don't drill. It'd be a simple animation, unlike the running. I wasn't sure if it was my internet cocking up or the game just had a weird animation. Turned out to be the later. It's a bit weird, especially when characters are crouching.
I do have to say the game is quite gory, especially when you shoot up close or get a good headshot (which is rewarded, in-game) Other than that, the game looks pretty good, Overkill, not stunning, but enough to make you enjoy it more than Kane and Lynch 2 but less than Portal 2. The game looks good on the modded Diesel engine, let's just leave it at that.
How it sounds is amazing. I do have one gripe that the fact the Heisters don't have more than a few catchphrases, even when you're telling the hostages to "get down" "get down" "get down", you think they were about to start a DJ set, not a heist. It's a small problem but it's always something that's really gotten me down, especially after other games such as Uncharted, The Simpsons Game and SWAT 4, have all had good simple voice acting gigs and rarely have a repeated line, hell, hire me for $10 an hour and I'll record whatever the heck you want. That being said, some of their dialogue is amusing, not on the level of the castmates of L4D or their sequel, but still a wry smile forms between getting shot at and restarting saws/drills.
Sound effects, which is quite different from the voices, are absolutely fantastic. In my interview last week with Simon Viklund he stated his favourite sound effect was the shotgun and I could not agree more. Having it unlocked as you go into the game is a sight for sore eyes as the world seems to go a lot better (depending on your level and experience, of course)  but having that fire into a bulldozer is more than satisfying as you continue through your heist. The music is always rarring for me to get into the game. The perfect music starts off the game, it reminds me of the opening of The Dark Knight and as it flashes up the face masks of our heistmates, you are ready, you just are.
Wolf's frightening bloodied mask, Dallas' patriotic smile, Hoxton's red eyebrows and Chains cross eyes are fairly distinct as well and all provide a great opening to the game, but the menus and a few visual cues leave a lot to be desired. A lot could have made the game look really flashy and interesting but a simple pallette of black, yellow and grey makes it look as if the game is ready to be taped up behind Police Lines
Finally, the gameplay. The game is broken up into six different levels. First World Bank, a traditional bank heist, Heat Street, a plan gone wrong, chase'em down, Panic Room, a break in, break it out mission, Green Bridge, shooting in the rain...I'm just shooting in the rain, Diamond Heist, a sneak in smash and grab and finaally, Slaughterhouse...is exactly what it sounds like.
To focus on the more difficult and interesting levels, Green Bridge is the most exciting, being in the rain, breaking over prison convoys, donned in yellow raincoats and escorting a chinese prisoner. Things just escalate, even when you start on a half-exploded bridge. The level is fun and exciting and atmospheric at it's core. The most fun is probably Panic Room, simply due to how cool you can act before the heist starts and
Diamond Heist is quite difficult and starts off sneaking, but if someone's being an asshat, this plan can and will go awry in a matter of minutes. This one is best to be kept in the shadows. Sure, cops will be alerted eventually, but planning and timing your moves to silently take out the security guards is a wonderful sense of fun and comradery I wouldn't change for the world.
Slaughterhouse is just chaos. Starts off with a "The Usual Suspects" scenario as a bunch of trucks pull up outside a warehouse and you have to take them out and kill a lot of people while you take some money out of Secure Van.  Gold everywhere and bulldozers stormed during the last few minutes after the Gold came out and it was insane.
The Single Player mode is fairly useless as are the AI from time to time and when you can turn the AI on for not having enough players in the online mode, what difference would it make? Why wouldn't you play online? This game could've done better with co-op and a better matchmaking system as well. The difficult system alone is quite confusing, not that they're confusing in general, but it's enough to question a thing or two.
For example, the last two modes (Slaughter and Diamond)  are available on the hardest setting, and I do have to question why. The levels themselves are as complex as Panic Room and require less in-game set pieces.  It boggles the mind on why they're specifically hard, possibly a question I should put to Simon, next time I talk to him.
PayDay The Heist is a great game, it has great play but could have been better. There is so much here that could have been even a great storyline, but Overkill has made a decision to make it for hard and fast gamers. Varying difficulty levels, great upgrade system and some fairly intriguing level design, makes this a must-have PSN title.
Harrison HAS  E. is in jail from pulling an EB Games heist. He's serving hard time for Grand Theft GTA.

paydayheist2PayDay The Heist has made it's way to Europe on Steam and PSN and Harrison E. has decided to steal some words and give the heist-sim a whirl.

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Posted Nov 12, 2011 at 5:35PM EST by Listed in: PC Gaming Tags: saints row, steam pre-orders, team fortress
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Valve continues their recent trend of adding ridiculous costumes and hats to Team Fortress 2 with a Saints Row: The Third costume for your Heavy.
There was a time when characters in Team Fortress 2 looked like characters from Team Fortress 2. Nowadays, most TF2 matches play out like a gathering of the “Club for Silly Hats,” which, honestly, makes the game even more fun. Hate on the hats all you want, the same basic gameplay still fuels an engaging and often hilarious experience.
Valve isn’t showing any sign of slowing TF2 accessory development, and has announced this special costume for your Heavy if you pre-order Saints Row on Steam.
If you’ve ever wanted to charge around Dustbowl with a Luchador mask and diamond boxing gloves, this is certainly the pre-order bonus for you. It’s cute to see developers promoting each other’s games – if only more companies could get in on this sort of thing, the whole industry might be a little more fun. After all, who wouldn’t want a Master Chief costume for their Commander Shepard, or a Mario hat for their Drake?
Right?
Via Joystiq

mfheavy1Valve continues their recent trend of adding ridiculous costumes and hats to Team Fortress 2 with a Saints Row: The Third costume for your Heavy.

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
Ó

payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Nov 7, 2011 at 2:10AM EST by Tim Curtin Listed in: PS3 Tags: call of duty modern warfare 3, call of duty stolen, cod: mw3, modern warfare 3
Ó

codmw2ps3Heist of the century? Maybe not. But hey, 6000 lucky people could have Call of Duty Modern Warfare 3 a little early.

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Posted Nov 5, 2011 at 8:05AM EST by Harrison E Listed in: Nintendo 3DS Tags: Eiji Aonuma, Legend of Zelda, loz
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nintendo3dsNintendo Game Designer, Eiji Aonuma, let's slip details on the new Zelda 3DS title.

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Posted Oct 17, 2011 at 5:23PM EST by Listed in: Nintendo DS Tags: last specter, Level-5, london life, professor layton
Ó

A new Professor Layton game hits shelves today, but did you know that The Last Specter contains a completely separate RPG?
The Professor Layton series stands out as one of the best sets of puzzle games in recent memory. While it can occasionally frustrating or confusing, for the most part the Layton franchise delivers on its promise to give gamers a bunch of interesting puzzles to solve while loosely tying those puzzles into some sort of narrative. It isn’t perfect, but it works on a fundamental level.
Professor Layton and the Last Specter, the latest in the Layton franchise, hits shelves today. Nintendo DS owners can pick the game up for the regular DS game price of $29.99, but may not know that they’re actually getting two games for the price. The first game is a traditional Layton adventure, solving puzzles and figuring out a mystery. The second though, is much more interesting.
The second game, titled “Professor Layton’s London Life,” allows you to customize your character, explore the city of London, take on assignments and look for clues as you work to determine the origins of a mysterious fairy. This mini-RPG isn’t related to the main story of Last Specter, but apparently offers over 100 hours of gameplay – that’s like Skyrim territory right there. The game is accessible at any time and boasts a top-down view of London that you can explore to your heart’s content. Unless, of course, you actually live in the U.K. – London Life is not included in the U.K. version of the game.
Of course, the question remains whether it will be 100 interesting hours of RPG, or 100 hours of scratching your head as you try to solve a few hundred unrelated puzzles. Either way, this extra feature certainly expands on the Layton legacy and gives fans a little more content to enjoy while they wait for the next title in the series, The Mask of Miracle, to hit the 3DS sometime in the next few months.
How do you feel about having more freedom to explore the world of Professor Layton?
Via GamePro

mfspecter1A new Professor Layton game hits shelves today, but did you know that The Last Specter contains a completely separate RPG?

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Posted Oct 9, 2011 at 9:18AM EST by Karl B. Listed in: PS3, Xbox 360 Tags: dead or alive 5, Team Ninja, tecmo koei
Ó

doa5-teaser-thumbPower Blows and new Danger Zones add more to the game's "fighting entertainment" ethos.

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Posted Sep 28, 2011 at 10:14PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bagThis week's European PlayStation Store update is now live folks.

 

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Posted Sep 20, 2011 at 6:42PM EST by Harrison E Listed in: Xbox 360, PC Gaming, PS3 Tags: anthony burch, borderlands 2, dnf, duke nukem forever, gearbox
Ó

gearbox_logoGearbox wants you to tell them why Duke sucked and what Borderlands 2 should have in their special editions.

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Posted Sep 19, 2011 at 4:03AM EST by Mabie A. Listed in: MMORPG Tags: CCP Games, world of darkness
Ó

In case you haven't heard, a new vampire game is about to come out, and from what those who've seen it so far are saying, it's looking to be the best vampire MMO yet.
A tall order and a bold statement, indeed, considering that the game is still in its early stages of production. Fortunately for those who were at the Grand Masquerade in New Orleans this weekend past, however, they were able to see for themselves exactly just what kind of progress is already made.
Massively was one such lucky party, and from them, we find out that, "The entire game will take place at night and on one server." As with any vampire stories, you bet you this isn't fit for the faint-hearted (come on, you had to have a strong stomach too to make it through Twilight). They further revealed, "Nudity, gore, and insanity effects are all par for the course."
In the story, you'll be starting out as a human, but will eventually be confronted with the decision of whether to turn into a kindred (vampire) or not. It looks like the game is still a world away from the finishing line as the most they can give us is that it's coming out "2012 at the earliest," this according to publisher CCP.
No rush, though. We're sniffing this one out, and so far, it does smell good, all in all. Too early to tell, yes we know, but we're keeping our fingers crossed.
Via [Massively]

world-of-darkness-logoIn case you haven't heard, a new vampire game is about to come out, and from what those who've seen it so far are saying, it's looking to be the best vampire MMO yet. 

 

 

 

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Posted Sep 14, 2011 at 6:31PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: dead or alive 5, ninja gaiden 3, Team Ninja, tecmo koei
Ó

Ninja GaidenIf fighting and killing's your thing, Tecmo Koei has you covered.

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Posted Sep 9, 2011 at 5:23AM EST by Ryan F. Listed in: Nintendo DS, Wii Tags: benito356, benjamin, ds homebrew, tinke, uname, wii homebrew
Ó

wii-home-thumb

Two brand new homebrewed apps for your Wii and DS.

 

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Posted Aug 31, 2011 at 5:38AM EST by Ryan F. Listed in: Nintendo 3DS Tags: rhythm thief & the emperorâs treasure, Sega
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rhythm-thief-thumbSega has announced a mysterious musical adventure game for the Nintendo 3DS titled Rhythm Thief & the Emperor’s Treasure.

 

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Posted Aug 30, 2011 at 3:17AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

The DaedalusX64 team has published the latest build of their Nintendo 64 emulator project for the PlayStation Portable.

 

 

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Posted Aug 29, 2011 at 7:08AM EST by Mabie A. Listed in: PS3 Tags: Naughty Dog, uncharted 3
Ó

uncharted3-thumbThe guys from Skewed and Reviewed were lucky enough to get on camera a few minutes of cool Uncharted 3 action from the PAX Prime 2011 event.

 

 

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Posted Aug 22, 2011 at 6:48PM EST by Karl B. Listed in: Xbox 360, PS3, PC Gaming, Wii U Tags: batman: arkham city, Rocksteady Studios
Ó

arkham-city-robin-logo-thumbHis name may be in the title, but Batman's not the only character gamers will get to play as in Batman: Arkham City.

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Posted Aug 10, 2011 at 9:36PM EST by Ryan F. Listed in: PSP, PS3 Tags: Europe, PlayStation Network, PlayStation Store, Sony
Ó

psstore_bag

In case you haven't checked yet, here is the latest contents that is now available in the EUropean PlayStation Store.

 

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Posted Aug 7, 2011 at 1:57PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: mortal kombat, netherrealm studios, warner bros.
Ó

mk-thumbJust like the past three downloadable characters released for Mortal Kombat, the fourth character add-on will come with two new retro-themed costumes for one of the game's iconic characters.

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Posted Aug 2, 2011 at 2:31AM EST by Ryan F. Listed in: PSP Tags: DaedalusX64, daedalusx64 team, emulator, psp homebrew
Ó

daedalusx64_thumb1

The DaedalusX64 team has recently updated their ever-improving Nintendo 64 emulator project for the PlayStation Portable, bumping it up to revision 722.

 

 

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Posted Jul 14, 2011 at 2:30PM EST by Carl B Listed in: Wii U Tags: Eiji Aonuma, Nintendo, Zelda
Ó

ZeldaLogo.gifA brand new Legend of Zelda game at Wii U launch is possible, says Nintendo's Eiji Aonuma.

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Posted Jul 12, 2011 at 2:30PM EST by Carl B Listed in: Wii Tags: Eiji Aonuma, Shigeru Miyamoto, Zelda
Ó

ShigeruMiyamoto1-420x0Eiji Aonuma, producer of the Zelda series since Ocarina of Time, commented on Shigeru Miyamoto's tendency to start games from scratch even if they were well into development.

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Posted Jul 6, 2011 at 2:00PM EST by Carl B Listed in: Xbox 360 Tags: arkham city, Batman, rocksteady
Ó

batman-arkham-city1Batman: Arkham City developer Rocksteady recently discussed their design for Robin in the upcoming game.

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Posted Jul 5, 2011 at 5:30PM EST by Carl B Listed in: PS3 Tags: atlier, Japan, Nintendo, Sony
Ó

atelierThe top 50 software sales for Japan have been revealed.

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Posted Jul 5, 2011 at 4:00PM EST by Carl B Listed in: Wii Tags: skyward sword, Zelda
Ó

ZeldaLogo.gifYoshiaki Koizumi explains where the idea for The Legend of Zelda: Majora's Mask came from.

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Posted Jun 25, 2011 at 10:02PM EST by Mabie A. Listed in: Xbox 360, PS3 Tags: lulzsec
Ó

LulzSec has had their fun in the sun. The hacktivist group will disband come midnight, June 26th. Explaining the reason why, they sent out this official statement:
"Again, behind the mask, behind the insanity and mayhem, we truly believe in the AntiSec movement. We believe in it so strongly that we brought it back, much to the dismay of those looking for more anarchic lulz. We hope, wish, even beg, that the movement manifests itself into a revolution that can continue on without us. The support we've gathered for it in such a short space of time is truly overwhelming, and not to mention humbling. Please don't stop. Together, united, we can stomp down our common oppressors and imbue ourselves with the power and freedom we deserve.
So with those last thoughts, it's time to say bon voyage. Our planned 50 day cruise has expired, and we must now sail into the distance, leaving behind - we hope - inspiration, fear, denial, happiness, approval, disapproval, mockery, embarassment, thoughtfulness, jealousy, hate, even love. If anything, we hope we had a microscopic impact on someone, somewhere. Anywhere.
Thank you for sailing with us. The breeze is fresh and the sun is setting, so now we head for the horizon.
Let it flow...
Lulz Security - our crew of six wishes you a happy 2011, and a shout-out to all of our battlefleet members and supporters across the globe."
Apart from that touching farewell, though, LulzSec set out for one last hurrah, releasing a torrent containing some 50,000 passwords from gaming forums. Beta passwords for 550,000 Battlefield Heroes as well as internal data for AT&T and much more can also be found there. Now there's no way they're just going to sail away silently into the sunset.
Via [Technology Mob]
lulzsec-thumb

LulzSec has had their fun in the sun, but they're not about to go down without a last hurrah.

 

 

 

 

 

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Posted Jun 25, 2011 at 6:19AM EST by Ryan F. Listed in: PSP Tags: abcang, customhome, psp homebrew
Ó

brewred

Homebrew coder ABCanG is back to release a new version of CustomHome, an open source handy plugin that allows PSP users to have more options when pressing the "Home" button when playing a game.

 

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Posted Jun 21, 2011 at 7:51AM EST by Karl B. Listed in: Xbox 360, PC Gaming, PS3 Tags: batman: arkham city, Rocksteady Studios, warner bros.
Ó

arkham-city-robin-logo-thumbThe Tim Drake-era Robin will indeed be a Best Buy exclusive.

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Posted Jun 18, 2011 at 3:00PM EST by Carl B Listed in: Nintendo 3DS Tags: Eiji Aonuma, ocarina of time, Zelda
Ó

zelda_ocarina_of_time_3d_boxart-300x266Zelda producer Eiji Aonuma recently sat down with Kotaku to discuss original design plans in The Legend of Zelda: Ocarina of Time for N64, in preparation for its 3DS remake.

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Posted Jun 17, 2011 at 6:29PM EST by Karl B. Listed in: PS3, MMORPG Tags: dc universe online, Sony Online Entertainment
Ó

dcuo-ras-thumbThere's a hard mode for one of the missions, too.

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Posted Jun 11, 2011 at 6:57AM EST by Mabie A. Listed in: PS3, Wii, PSP, Xbox 360, PC Gaming, PoV Tags: Codemasters, Nintendo, opinion, Sony, Square Enix
Ó

guy-fawkes-mask-thumbIt's alarming how hackers are getting bolder by the day.

 

 

 

 

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