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Your search for Marketplace located the below Marketplace Search Results. The Marketplace Search Results are returned from stories QJ publishes stories covering Marketplace news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted May 5, 2012 at 6:30PM EST by Mr Ham Listed in: Xbox 360 Tags: matt stone, South Park, the stick of truth, trey parker, xbox live
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SOUTHPARKsticksmallNot over the moon about Family Guy's foray into the world of RPG's? Then hopefully you're a South Park guy, as that little thing is also still on its way.

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Posted Apr 11, 2012 at 2:38PM EST by Todd B Listed in: PS3 Tags: better business bureau, BioWare, marjorie stephens, mass effect 3
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bbb1Do you hear that? It’s the rallying cry of a million angry nerds as the BBB affirms their Mass Effect 3 complaints.

 

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Posted Apr 2, 2012 at 7:00AM EST by Harrison E Listed in: Xbox 360 Tags: gold account, Microsoft, psn, xbla, xbox live
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xboxlive-marketplaceThink PSN is cheap? Looks like Xbox Live might be going down the same route.

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Posted Mar 26, 2012 at 2:22PM EST by Todd B Listed in: PC Gaming Tags: depth, FPS, indie
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depth1Move over, generic first-person-shooters: there’s a new game in town. One that lets you play as a shark. No, seriously.

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Posted Mar 23, 2012 at 4:12PM EST by Todd B Listed in: iPhone Tags: angry birds space, Microsoft, Nokia, rovio, windows phones
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absp1Rovio is sending mixed messages regarding whether its latest game will hit WP7 devices. So what exactly is the plan for Angry Birds Space?

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Posted Mar 6, 2012 at 8:47AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: ac3, assassins creed, Ubisoft
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assassins_creed3_cover_artKilling with friends is fun. Is this a mistake or juicy tidbit?

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Posted Mar 5, 2012 at 3:31PM EST by Listed in: iPhone Tags: apple, Disney, ios, itunes store, wheres my water
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Apple celebrates 25 billion apps downloaded through its iTunes Store.
Today is a very special day for Apple, and for Apple lovers across the globe. The company has just reported that as of today, over 25 billion apps have been downloaded through the app marketplace built into the iTunes Store.
So what was the lucky 25 billionth app? Why, a game, of course! The free version of Where’s My Water, a puzzle title developed by Disney, took the honors. The downloader? An anonymous user in China. Apple should at least send the dude an iTunes gift card.
Since the creation of the iTunes Store, Apple has paid over $4 billion to iOS developers. Not too shabby.
Have you contributed to Apple’s ridiculous app sales? I certainly have.
Oh, and you can check out Where’s My Water right here: Where’s My Water?
[Gamasutra]

mfwhere1Apple celebrates 25 billion apps downloaded through its iTunes Store.

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Posted Mar 2, 2012 at 12:18PM EST by Listed in: PoV Tags: 3ds innovations, nintendo innovations, wii u innovation
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Why the innovative games company is headed for failure.
Nintendo is, by most accounts, one of the most innovative forces in the world of gaming. The company lays claim to breakthroughs like force-feedback technology, motion control, z-targeting and a whole host of other now-standard gaming mechanics. Unfortunately, Nintendo’s days of leading the pack are quickly coming to a close.
Nintendo has always performed well in the games marketplace because of its exclusive titles and accessible technologies. However, games aren’t really the future of the games industry. In 2012 and beyond, it’s not games that sell devices, but their multimedia capabilities. One of the fastest-growing groups of console owners is made up of people who primarily use their devices to watch Netflix, listen to music or rent movies.
Nintendo has failed to keep pace with its competitors in the realm of multimedia. And it has also failed to keep pace when it comes to online gaming (friend codes, seriously?). If the Wii U can’t make some major improvements to the way Nintendo delivers multimedia content and online gameplay, it’s simply not going to be the console of choice.
Consumers always flock to the device that provides them the most value. A large number of PS3 sales can be chalked up to Blu-Ray support, just as a large number of Wii sales can be chalked up to the initial hype concerning motion control. In the next console generation, the device with the most utility wins.
If Nintendo fails to recognize this trend, it’s going to find itself toppled from the throne faster than it can say “3DS Lite.”

mfninp1Why the innovative games company is headed for failure.

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Posted Feb 28, 2012 at 8:54PM EST by Mr Ham Listed in: PS3, Xbox 360 Tags: mortal kombat komplete edition, mortal kombat trailer
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mkksmallReady for some bone-ripping action?

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Posted Feb 23, 2012 at 6:15PM EST by Listed in: iPhone Tags: android, android marketplace, sonic 4 episode i, sonic 4 episode ii, tegra
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The world’s favorite blue blur returns to Android.
Hey Android users! Have you conquered the many challenges offered by Sonic 4, Episode I? Need another speed fix before you start charging down your neighborhood streets looking for golden rings? Sega has you covered.
The company has just confirmed that Sonic 4 Episode II is nearly ready for its Android debut. The game should show up in the Android Marketplace sometime this spring, though the exact date is still floating in the ether.
However, if you just have to get a taste of the game right now, you can watch this trailer:
Oh, I’m not an Android user but this sounds important: Sonic 4 Episode II will be coming to both dual-core and quad-core Tegra-based systems. Sega didn’t provide any information on whether this exclusivity will remain, or if the game will eventually bounce to all Android devices.
Make of that what you will. Ready for another go-round with the blue blaze?
[Droid Gamers]

mfdrson41The world’s favorite blue blur returns to Android.

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Posted Feb 22, 2012 at 12:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: BioWare, from ashes dlc, mass effect 3
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mass-effect-3Last night someone revealed that Mass Effect 3's "From Ashes" DLC briefly popped up on Xbox Live. Today, BioWare went ahead and confirmed that it will be available at launch. I'm starting to think they're doing this shit on purpose.

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Posted Feb 21, 2012 at 6:00PM EST by Mr Ham Listed in: Xbox 360 Tags: esrb changes, indie game rating system
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xboxtvsmallAll you indie devs, listen up. More money for your games, less on getting them rated.

 

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Posted Feb 17, 2012 at 7:50PM EST by Mr Ham Listed in: iPad Tags: baldurs gate ipad, gemrb android, infinity engine
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baldursAh, you old school gamers and programmers never cease to please.

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Posted Feb 16, 2012 at 2:12PM EST by Listed in: PS Vita Tags: nintendo 3ds, ps vita, psp, Sony, virtual boy
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The company is on the defensive after one developer threw the handheld under the bus.
Sony is reeling after one game creator suggested that third party developers have canceled their Vita projects and moved to the 3DS due to the handheld’s poor performance in Japan. A report in a Japanese newspaper carried the anonymous quote, which stated, “Major Japanese companies are cancelling all projects intended for Vita and are changing development to 3DS.” Sony wants you to know that this simply isn’t the case.
Scott Rohde, the senior vice president of Worldwide Studios said that while he didn’t see the specific quote, it’s not unusual to find “exaggerated” claims like that regarding untested products. He also noted that he knew of many third party devs working “feverishly” on Vita titles, and that it would be impossible for any one person to definitively say what every Vita studio may or may not be doing.
Edge magazine points out that calling the claims an “exaggeration” indicates that a few studios have indeed jumped ship, just not to the numbers the anonymous source stated. Whatever’s going on over in Japan, you can bet it will echo through the western marketplace.
Vita is just a few short days away from release and if the western launch isn’t strong, the device could be relegated to Virtual Boy territory. Right now, the Vita is being outsold by the 3DS and even the original PSP in Japan – not a good indicator of success. Sony isn’t known for being upfront with its customers, so the truth of the matter is probably somewhere between the two quotes.
We’ll just have to wait and see what happens. What do you think the fate of the Vita will be?
[Edge]

mfvitasr1The company is on the defensive after one developer threw the handheld under the bus.

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Posted Jan 31, 2012 at 4:50PM EST by Listed in: PS3 Tags: NASDAQ, THQ
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If THQ can’t turn its stock around, it may find itself bounced from the stock exchange.
THQ is in some serious trouble. The company is hemorrhaging employees and concerns over its financial viability have ballooned from whispered rumors to fully reported shouts. By all accounts, THQ needs to make some big changes if it’s going to continue to make games in the future.
Today’s news brings no hope to shareholders or employees. NASDAQ has given the company until July 23 to find a way to bump its shares up to more than one dollar each. If the company fails to raise its stock price, it will be de-listed from the NASDAQ marketplace. The current price for one share of THQ stock is a mere 70 cents. De-listing isn’t necessarily the end of the road for THQ, but would have an enormous negative impact on the company’s bottom line.
The threat of de-listing could start a downward spiral for THQ stocks, as investors move to salvage what they can before the stocks end up on the OTCBB. Then again, it could be just the shot in the arm THQ’s board of directors needs to make some major changes near the top of the chain – at this point, that’s the only way to renew investor confidence. We’ll just have to see what the company has up its sleeve.
Would you be bummed to see THQ shutting its doors?
[Edge]

mfnasdq1If THQ can’t turn its stock around, it may find itself bounced from the stock exchange.

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Posted Jan 31, 2012 at 1:18PM EST by Listed in: PoV Tags: game publishers, sound off, used games, xbox 720
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Does the publisher have a right to used game profits?
We talked last week about the Xbox 720/Loop and the possibility that it may not play used games. The posting, in which I made an argument for Microsoft’s decision, blew up into quite the comment war. Which got me thinking – how exactly do we feel about the used marketplace? Publishers are still making the argument that they deserve a piece of this multi-million dollar market, but are used games any different from used cars or furniture?
Online passes and rumored used-blocking are mechanisms designed to slice revenue away from the used game retailers and put it in the pockets of the publisher. As the industry moves forward, it’s inevitable that we’ll see more ideas of this nature come to the surface. However, the real question that lies beneath this issue is whether publishers have any right to the money earned from used sales.
When you sell a car, for example, you don’t have to write a check to Dodge or Ford for the privilege. Nor does a furniture store get a cut when you dump your old couch on Craigslist. So why should games be any different?
That’s the subject of this week’s Sound Off: Should game publishers profit from the sale of used games?
Sound off!

mfusedsound1Does the publisher have a right to used game profits?

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Posted Jan 31, 2012 at 9:00AM EST by Brett Huffman Listed in: Xbox 360 Tags: EA, Starbreeze Studios, syndicate
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syndicate2012Right now!

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Posted Jan 28, 2012 at 7:42AM EST by Harrison E Listed in: Xbox 360 Tags: Activision, call of duty elite, cod elite, xbox live
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Call of Duty locking DLC to ELite accounts
More Elite features include flipping the bird to consumers and making tonnes off money by being crazy
So Modern Warfare 3 made over a billion dollars last year and whilst Activision is tight lipped on how much has been made from their Elite service so far. The first two maps for MW3 have been released and the next few already teased but many CoD players have discovered a recent change in the DLC policy. This would have people shelling out more money for their maps but other profiles on the system will be unable to get their content without a second or separate Elite membership.
On the Call of Duty forums, there were 8 pages worth on a single thread of upset players who had their friends and family accounts discontinued or altered with no new maps because they didn't have a secondary account. What's even worse is that the new policy doesn't really work with the terms of services you encounter when you first download the content, which rather plainly states on the loading screen that: "You can use this item on the first Xbox 360 console you downloaded it to. Access to this item will also be granted to all users on this first console."
What would usually happen is that DLC on the 360 would be user agnostic and while your purchase (or any redownloads of purchased items) would be tied to your account, any XBLA games or in-game DLC would be on your HD and playable by any account on the 360, which you own. Microsoft's own digital ownership scheme, mimics real life ownership, so as long as someone has access to the content, you can let someone borrow it from you and play it on their own account.
However, with the CoD Elite service, you cannot do so and require your own user account to access the maps and DLC. For example, a single copy of the game could set you back several $50 a year per account to play on.
Whilst Activision is yet to make a comment on it, I'm sure the more "financially savvy" (See: Greedy) companies will probably adopt this system to make sure each user or member of a console will fork out a piece of dough to make sure they make up for the "lost millions" from pirates.
Not sure how many Call of Duty fans there are on this site, but I'm sure that more often than not there are criticism's spread far and wide about their handling of their Elite service as well as their user base. I do like Call of Duty in theory and in some aspects.
I think if the Black Ops zombie game was just a downloadable title I would buy that and every bit of DLC in existance, but alas we are burdened by terrible storylines, unrelatable characters and some insane visuals. They're not terrible games but their effect on the industry (see: BF3, Medal of Honor, etc.) can bar none see them as a culprit.
Via [N4G]

call-of-duty-eliteMore Elite features include flipping the bird to consumers and making tons of money by being crazy.

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Posted Jan 28, 2012 at 7:42AM EST by Harrison E Listed in: iPhone Tags: android market, appstore, Steam, steam for android, steam for iphone, valve
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Steam releasing official iPhone and Android apps
Whilst it is in beta right now, Valve hope to roll it out properly before the end of 2012
I finally got my first smartphone this year and whilst I thought I was incredibly behind in my reaches for the most technically advanced thing since swearing robot's, it appears that big comapanies are only catching up to the big, bad mobile phone platform.
Steam released the app in it's current beta format yesterday and is only accessible to those who signed up for the beta on Steam can participate in the App which is for Android and iOS devices.
The app itself is not dissimilar to apps on both marketplaces which pertain to keeping up to date with your friends, browsing your community groups, profiles, check screenshots, user-generated content, sales and everything else Steam related. This is just an official app and it's free so it's good to see Steam not trying to compete with the other apps just for the dollar, dollar bill, y'all.
Gabe Newell spoke abou the service saying that it came "from many requests" from their user base. "Mobile is changing the way people interact, play games and consumer media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone."
Anyone can currently download the app, put in their details and can browse till their hearts content. Hopefully it will all be optimised. I currently am not apart of the beta but will give my two cents when I can get a taste test of the cool little app.

steamdroidWhile it is in beta right now, Valve hope to roll it out properly before the end of 2012

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Posted Jan 25, 2012 at 3:30PM EST by Listed in: PS3 Tags: saints row the third, THQ
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THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.
THQ, the company behind Saints Row: The Third, had a tough 2011. The company was in such dire straits that rumors floated around about it canceling its entire 2014 lineup, rumors the company vehemently denied. This morning we received word that THQ was shifting its strategies yet again, this time focusing more on its core franchises over third party licensing.
It’s hard to get a bead on exactly what’s happening with THQ. Rumors and sales indicate the company is in serious trouble despite the success of Saints Row, but the company refuses to admit that they have any sort of problem. Only one person seems to be willing to comment on the state of the company – an alleged former employee with an obvious bone to pick.
In a letter written to THQ’s Board of Directors, CEO Brian Farrell as well as the general public and a collection of gaming news sites, this “Formerly Mismanaged” employee rattles off a laundry lists of complaints about the company.
The letter essentially claims that THQ’s problems stem from mismanagement and a Board of Directors that has no clue how to strategically run a gaming company. It gives examples like acquiring game studios with no plan on how to utilize their talents (then later shutting them down), investing money into shrinking niche markets, the company’s refusal to dump a CEO that has tanked its stock price and high-paid executives making enormous mistakes that call their competency into question. The disastrous uDraw tablet also makes an appearance.
These allegations of management incompetency surface just a few days before THQ announces its current financial standing on February 2, and things certainly don’t look good. One analyst has gone on the record by stating that THQ, without some sort of financial windfall, with run out of cash near the middle of this year.
You can read the letter in its (extremely long) entirety below:
[JoyStiq]
"To:
THQ Board of Directors
Lawrence Burstein
James Whims, Gigex, Inc.
Henry DeNero, Arcturus Capital
Brian Dougherty, AirSet, Inc.
Jeffrey Griffiths , Lumber Liquidators
From:
Current and Ex-Employees, Shareholders, and The Public
Dear THQ Board,
I am an ex-employee at THQ. I saw the tweet-started headlines over the past week from an "industry expert." This expert is one who I and my friends and co-workers in the industry have never heard of after a long time in the field. I had been reading the various following articles and accounts and it generated sympathy for friends both recently laid off and currently still there. I thought it would be a good idea to send a note with their input. This note has honest facts and thoughts about THQ and the current problems there. Most of these facts are public knowledge and they have been confirmed by public records or can be confirmed by current and former THQ staff there both before and after my and their time.
I have long felt the need to explain to outsiders how this beaten-down company has wound up in this position. It is to the point where having it on your resume is not a point in your favor. And that shouldn't be the case. I'm/We're sending this note anonymously because some of us are still awaiting final checks and others know how little corporations like employees who air their dirty laundry. We feel the need to say something to combat the partial misinformation being written.
THQ had been known through the years for having a formula. They find a hot license, make a cheap game, barely advertise it, and make money. This formula worked during the Playstation and Xbox and Gameboy days and made the company a lot of cash. Unfortunately, THQ's old guard executives seem to be stuck trying to manage the company the same way they did back then and haven't realized the industry has changed.
The beginning of the end came years ago as Brian Farrell lead an executive team to acquire a large number of studios. A large amount of cash was used in the acquisition or setup of game developers with different degrees of talent. The problem was they were bought without strategic reasoning or specific plan on to use them. So after awhile another large amount of money was spent as those studios failed and were sold off and shut down. The executive team at the time were an entirely different group of people with one key exception in the CEO. The CEO/the then executive team wasted the cash that the company had built up with these massive investments and selloffs.
The studio purchase errors were not helped by the mistakes in the licensing deals that were signed by the same CEO. Millions and millions of dollars were wasted on acquiring licenses at the same time the kids, family, casual business was declining at a rapid rate. Instead of slowing those acquisitions he overpaid for more of them until again cash was wasted in paying for brands that didn't sell well anymore.
The mistakes in decisions and cash losses triggered wave after wave of layoffs. In the most recent wave, about 40 people lost their jobs this past December through no fault of their own. The reason why is the chronic and constant mismanagement of their company. The fact is that the CEO and executive committee were so focused on trying to hit an unrealistic financial goal that they bet everything on an extremely risky proposition in the uDraw tablet. When they lost, they further displayed their lack of management skills by not having a contingency plan. Three weeks after the game launched, an entire business unit was wiped out when it didn't meet its goal due to relying on that one product to hit an unrealistic target.
After the layoffs many ex-employees walked around shell-shocked and trying to figure out who was responsible. They came to the understanding that most of us do after leaving the company. The issue with THQ has never been one of lack of staff creativity, intellect or business intelligence. It all rests of the failure of its management team and you the Board of Directors.
This Board has allowed the Brian Farrell, the CEO, the ongoing ability to take a cash-rich profitable company and drive it from a $30 share price down to around $.70 without acting despite numerous mistakes that even for those lacking business training, could see were errors. Even without glaring mistakes how can the same CEO stay in charge after a 99% share price loss? Aside from the board, who is responsible for the current situation and who is accountable for the current and future job losses at the company? When you ask the recently departed who are a good source of information, you get the same answers. This uDraw failure is the largest and most recent one in a string of them that were hushed over and hidden. The answer aside from the Board is the current executive team that allowed this uDraw implosion to happen.
Brian Farrell, CEO with a 2011 salary of $1,289,558, for a lack of business intelligence or fiscal accountability. A vocal inside group pointed out the mistake of trying to launch a year-old product that received almost no software support in the last 12 months. Instead of listening and having a back-up plan, he went ahead and invested a ridiculous amount of money in the manufacturing and advertising of the product and failed miserably. It is passed time for him to go. We are wondering what is taking so long for you to act. We have been wondering this same question for a long time.
Martin Good, EVP and head of Kids, Family, Casual with a 2011 salary of $1,198,023, for bringing no strategic thought or business sense to the role. He was brought out from Australia sales to replace an outgoing head of the business unit and rapidly displayed a complete lack of leadership skills, vision, and any sort of analytical sense. Looking at his compensation package, he is an excellent negotiator as his salary is higher than anyone's except for the CEO. On the plus side he lost his job with the rest of those laid off. On the minus side, he will be floating down on a golden parachute while the rest of the former employees scramble to look for jobs in this challenging environment. Most of those jobs will be at studios in other parts of the country, so they will be forced to relocate their families in the middle of their childrens school years. It is incredible that he made this level of income while doing such a poor job, but it serves as a reflection of the lack of Brian Farrell's ability to staff well and manage.
Paul Pucino, CFO with a 2011 salary of $674,855, for not planning for this possibility and having a safety net or a plan to cover THQ just in case of failure. We have a line of credit that we likely used to buy the plastic that is not selling to customers. It is like taking a cash advance to buy THQ stock and just as worthless of an investment. Paul is known as an absentee executive who is missing when business situations gets complicated. While he was in the loop at the point of the risk, with the following failure he has been clearly unavailable. It is another example of Brian Farrell's inability to staff.
Ian Curran, EVP and head of global publishing with a 2011 salary of $1,037,047, for not flagging an unrealistic sales goal to the CEO or the Board when a big part of the corporation felt the numbers were unrealistic. He blindly held up an unachievable target and didn't act when multiple people told him he was aiming to high and out of step with the marketplace. If a sales executive's job is to anticipate the market, he has done a poor job of it. Another example of Brian Farrell not being able to find the right people for the right job.
Ed Kauffman, EVP of Legal and Business Affairs who clearly was signing bad deals on licensed products, not factoring in the changes in the business and being more critical with financial terms with partners. uDraw by itself cannot possibly explain the companies poor financial health. It is a combination of that product and a string of bad licensed deals that the company took on against better judgement. While Brain Farrell would logically be the final decisionmaker for deals, Kauffman is either unpersuasive in his arguments to not do them or supported them. Either situation equates to another example of poor staffing choices by the CEO.
uDraw was failure and the only people to blame are the people listed above. THQ and its current financial situation is also their responsibility. And they were paid around $4.5 million dollars for their poor decisions. If there is any doubt we would recommend talking to current and former staff to get the straight story. Don't read this note as bitterness on their part, but more as long overdue truth.
So, Board, it is time. Passed time for you to act and passed time for you to do something about the mismanagement that has gone on for too many years. We've watched the stock from the outside and read the comments and the reason why the company is valued so low despite its sales is because of this underqualified management team.
Board it is time for you to act before your names are added to the list above of things that must change.
Sincerely,
The Formerly Mismanaged"

mfthqle1THQ hasn’t been doing great over the last few months, and this nasty letter from a former employee doesn’t make things look any better.

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Posted Jan 23, 2012 at 9:12AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Capcom, re6, resident evil 6
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resident_evil_6_logoPlay in groups of six or eight. That's a lot.

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Posted Jan 18, 2012 at 4:21PM EST by Listed in: Xbox 360 Tags: doom, id Software, xbla, ZeniMax
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Back in October of 2010, Doom was removed from the Xbox Live Arcade lineup due to expiring rights. When Zenimax expired Id Software, it sort of threw all of the latter company’s franchises into the air. Of course, Zenimax did note that the games would return soon – which apparently means “In about a year.”
If you’ve been patiently waiting for Doom to show up on XBLA again, today is your day. You can download it right this very minute, for the low, low price of $5. It’s sort of amazing when you think of it – with all this innovation and all these million-dollar games, we’re still spending money on the game that basically invented the FPS genre.
If you’d like to download the game, here’s a link: Doom
Besides, Reddit is down. How else are you going to spend your day?
[Joystiq]

mfdoom1Doom’s extended hiatus from the digital delivery platform ends today.

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Posted Jan 17, 2012 at 9:40AM EST by Brett Huffman Listed in: Xbox 360 Tags: kingdoms of amalur: reckoning, mass effect 3, the darkness ii
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the_darkness_ii_coverGet 'em while they're hot!

 

 

 

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Posted Jan 4, 2012 at 9:15AM EST by Brett Huffman Listed in: Xbox 360 Tags: battlefield: bad company 2, dead space 2, dragon age, mass effect 2
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xbox-live-logoThe deals this week on Xbox Live feature a lot of great Games on Demand and add-ons.

 

 

 

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Posted Jan 3, 2012 at 2:49PM EST by Listed in: MMORPG Tags: old republic, Star Wars, swtor, World of Warcraft
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Bioware’s Star Wars MMO is certainly doing well, and is making a case for co-existence.
A third-party research firm has looked into Star Wars: The Old Republic and is prepared to call the game a success, noting that up to 350,000 players were online simultaneously during the game’s first couple of weeks of launch. The firm believes these numbers to be indicative of one important factor: several multi-million user MMORPGs can peacefully coexist in the MMO marketplace.
The analyst speaking for the firm noted that there is likely some subscriber shift from other games, such as Blizzard’s World of Warcraft, but the majority of players are simply playing both games. This is a bit of a change from the usual thought process in the industry, where people often believe that one game or another will “kill” its competitor.
The picture painted by the user numbers simply says that people like Old Republic, and they also like the other MMOs they’re playing. Who knew? In the meantime, SWTOR has more than hit its subscription target and should be a strong presence in the MMO sphere for years to come.
Do you have multiple MMO subscriptions?
[Video Gamer]

mftorcon1Bioware’s Star Wars MMO is certainly doing well, and is making a case for co-existence.

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Posted Jan 3, 2012 at 9:30AM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: Capcom, Namco, street fighter x tekken
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street-fighter-x-tekken-01The inclusion of M. Bison and Ling Xiaoyu brings the stable of fighters in Street Fighter X Tekken to 30.

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Posted Jan 2, 2012 at 11:00AM EST by Harrison E Listed in: iPhone Tags: david kaplan, minecraft, minecraft androd, minecraft ios, minecraft on xbox, minecraft pocket edition
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minecraftpocketMinecraft is coming to the 360 soon but Mojang is thinking their mobile ports may have a future but will wait and see.

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Posted Dec 29, 2011 at 4:45PM EST by Listed in: PS Vita Tags: hot shots golf, online pass, twisted metal, vita hot shots golf
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The barrage of online passes continues, this time landing in one of Vita’s top-selling launch titles.
Japanese players that picked up a copy of Hot Shots Golf: World Invitational with their shiny new PlayStation Vita have discovered an interesting requirement for the game: namely, the necessity for an online pass in order to access the game’s online multiplayer. While one of these passes is included with all new versions of the game, players that picked the title up used will have to invest in a separate code to get online.
Hot Shots is just the most recent in a series of games tied down by online passes, limiting the used marketplace and ideally putting more money into the pockets of developers. However, some gamers don’t believe the online pass system is fair – and neither do some game designers. Twisted Metal creator David Jaffe went on the record as opposing the online pass system for the upcoming TM game, noting that used sales often inspire new interest in the brand.
That being said, if you want to jump into Hot Shots Golf’s online mode and you don’t have an online pass, you can pick one up for 900 yen (around $11). This marks the first portable game I can think of with an online pass requirement – what do you think of the online pass system?
[Destructoid]

mfvita1The barrage of online passes continues, this time landing in one of Vita’s top-selling launch titles.

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Posted Dec 28, 2011 at 12:30PM EST by Brett Huffman Listed in: Xbox 360 Tags: ea deals, electronic arts sales, xbox live
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xbox-live-logoThe deals on Xbox Live this week run the gamut from zombies to board games to dance games.

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Posted Dec 13, 2011 at 12:17PM EST by Listed in: Xbox 360 Tags: back to karkand, battlefield 2, battlefield 3, dlc maps
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The first round of Battlefield 3 DLC is now available on all platforms. Take that, PS3 owners.
PlayStation 3 owners have been enjoying Battlefield 3’s Back to Karkand expansion for the last week or so, but we Xbox 360 and PC players are getting our first taste of the new maps today. As of my writing this post, Back to Karkand is now available for purchase through the Xbox marketplace and Origin – it’s also free for anyone that owns a Limited Edition copy of the game.
Back to Karkand includes four maps from Battlefield 2, each one painstakingly rebuilt in the new Frostbite 2 engine. Destruction runs rampant and there are even a few new vehicles to check out. DICE has also added a new feature called “Assignments,” a series of challenges you can complete to unlock brand new weapons. This is by far the most interesting addition, though the maps are nice.
As for whether a bunch of old maps and a few new weapons are worth your valuable dollars, that’s up to you. I somehow ended up with a Limited Edition despite not pre-ordering, so I’ll be enjoying a bit of Back to Karkand later this evening.
Pick up Back to Karkand here for Xbox and Here for PC, for either 1200 MS Points or $14.99 (steep!).
Have you checked the expansion out yet? What do you think?
[Battlefield Blog]

mfback2k1The first round of Battlefield 3 DLC is now available on all platforms. Take that, PS3 owners.

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 8, 2011 at 5:15PM EST by QJ Staff Listed in: iPhone Tags: Chrono Trigger, chrono trigger iphone, chrono trigger released
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chrono2Square Enix sure does know how to please their fans.  Own an iPhone? Like Chrono Trigger? If the answer to those is yes and yes, then you’re in luck.

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Posted Dec 2, 2011 at 12:53PM EST by Listed in: iPhone Tags: android market, esrb ratings, google games, itunes store
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Two of the biggest names in mobile gaming have no interest in seeing a ratings system levied against them.
ESRB ratings are both good and bad for the games industry. On the one hand, they keep mature content away from young kids, but on the other, they hinder developmental freedom by forcing developers to target certain age brackets with their titles. If you ask people for opinions on what the ESRB does, you’ll probably find one opinion for each person you talk to. But, regardless of our personal opinions, the ESRB has a major influence over the world of game making.
Looking to expand its role into the rapidly growing mobile market, the ESRB, working with the CTIA, recently developed a rating system for mobile games, similar to what is already in place for other games. Microsoft, Sprint, Verizon and a few other big names are behind the new ratings system, but Google and Apple have officially declined to participate. This means the iTunes Store and Android Market will remain ESRB-free, for now.
It makes perfect sense from the outside – the big names that are onboard aren’t app companies, they’re mostly cellular providers. Google and Apple are really the only two companies that stand to lose anything with a new ratings system, with the possible exception of Microsoft. Of course, Microsoft is already participating with the ESRB on non-mobile games, so their hands are probably tied. Still, you have to wonder if this decision will have any major impact on either mobile marketplace.
What do you think of Apple and Google’s decision to keep the ESRB out of their games? Would you do the same if you were in charge?
[Destructoid]

mfesrb1Two of the biggest names in mobile gaming have no interest in seeing a ratings system levied against them.

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Posted Nov 22, 2011 at 6:55PM EST by Listed in: iPad Tags: android market, Chrono Trigger, Square Enix
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RPG fans rejoice, for one of the greatest of all time is coming directly to your smartphone.
Chrono Trigger is one of those games that has a near-perfect legacy. Simply mention the title to any gamer that lived through the Super Nintendo phase of the industry and you’ll see wistful look come over them, as they think fondly on their hours spent traveling through time and battling ridiculous foes.
If you haven’t revisited Chrono Trigger in a while, you’ll have the opportunity very soon. And you won’t even have to haggle with the guy at your local resale shop – the game is being released to both iOS and Android through the upcoming Square Enix marketplace.
Naturally, the game is being updated to accommodate the touch-screen controls of modern phones, and we’ll just have to wait and see how effectively the game can be adapted. Other Square Enix ports, such as Final Fantasy Tactics and Final Fantasy I-III, have been sort of acceptable but sort of not, with the controls mostly doing what you need but still feeling a touch sloppy.
There’s no release date for Chrono Trigger as of yet, all we know is that the game is targeted for release sometime in the next couple of months. The iPhone version is expected in December, with Android version to follow.
Are you ready to hang out with Crono again?
[Edge]

mfchrono11RPG fans rejoice, for one of the greatest of all time is coming directly to your smartphone.

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Posted Nov 14, 2011 at 9:30AM EST by Harrison E Listed in: Xbox 360 Tags: call of duty, Microsoft, xbla, xbox live
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xboxlive-marketplaceYou know they say someone makes up a statistic every thirteen seconds?

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Posted Nov 11, 2011 at 5:00PM EST by Tim Curtin Listed in: iPhone, iPad Tags: android gaming, asteroids android, asteroids ios, atari android, atari ios, ios gaming
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atariAsteroids: Gunner for iOs and the Atari Greatest Hits for Android have been added to the mobile gaming offerings from Atari.

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Posted Nov 9, 2011 at 5:10PM EST by Listed in: MMORPG Tags: Blizzard, World of Warcraft
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The juggernaut of MMORPGs drops quite a few players, but still has more than enough to keep chugging along.
When the developers of World of Warcraft laid out their hopes for the game, they originally aimed at landing 200,000 players. With that many players, they reasoned, they could break even and keep supporting the game. As we all know, World of Warcraft landed far more than 200,000 players and quickly became the most popular MMORPG ever created, boasting up to 12 million users at the height of its popularity.
Things seem to be on the downtrend for WoW as of late, with Blizzard announcing that 800,000 players have left in the months between July and September of this year. That brings the total for the last 12 months up to around two million, which is about 16% of the WoW user base. It’s by no means a small number, but Blizz is still riding high with ten million subscribers.
Naturally, the company is focused on creating great content and keeping the players it has, in addition to bringing new people in through special promotions and reduced prices. I myself am thinking about getting back into WoW – my sister recently started playing and it would be fun to spend a couple of hours a week questing with her.
But that’s the main problem WoW faces. People, for the most part, play what their friends play. When my friends left WoW, so did I. Blizzard does an excellent job of development, but as the market changes people will inevitably be drawn to new titles. WoW is going to be around for a long time, but this could be the beginning of the end for the “one MMO to rule them all” marketplace we’ve been living in for the last six years.
Are you still a WoW player? What features would bring you back?
Via IGN

mfwowsub1The juggernaut of MMORPGs drops quite a few players, but still has more than enough to keep chugging along.

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Posted Oct 31, 2011 at 1:44PM EST by Listed in: iPhone Tags: android market, cyber knights, star traders, templar assault
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The developers of the massively popular Star Traders and Cyber Knights have created an all-new game for the Android Market, titled Templar Assault.
The Android Marketplace doesn’t seem to get much love from the gaming press, which is a shame considering the high number of great titles available for gamers that have opted to ignore  iOS devices. Two of the most successful games for Android game in the form of Star Traders and Cyber Knights, both developed by a two-man team of brothers. As of today, you can add a third title to their resume: Templar Assault.
If you’re a fan of strategy games, Templar Assault is likely right up your alley. The game is a squad-based, turn-based strategy RPG that works similar in description to Advance Wars – i.e. players move units across the map and use them to attack other units. The game is packed with upgrades and unlockables, as an RPG should be, and promises at least a few hours of game time.
You can pick up Templar Assault on the Android Market right now, completely free of charge. As has become the custom, the Trese Brothers have made the game free to download, at least at first. They usually upgrade to a paid version once they’re finished with development.
So if you’ve got some time to kill but no money to spend, Templar Assault could be the perfect solution for a boring Monday afternoon.
What other awesome Android games haven’t received their due respect?
Via Droid Gamers

mftemplar1The developers of the massively popular Star Traders and Cyber Knights have created an all-new game for the Android Market, titled Templar Assault.

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Posted Oct 25, 2011 at 8:00PM EST by Tim Curtin Listed in: PS3, Xbox 360, PC Gaming Tags: dungeon defenders, steam games, tower defense, trendy entertainment
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dungeondefendersNewly released Tower Defense RPG surprises with Steam sales on first weekend. Dungeon defenders is also available on the PSN, Xbox Live Arcade, Android and iOs.

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Posted Oct 20, 2011 at 1:28PM EST by Listed in: iPhone Tags: angry birds, China, rovio
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The developer of the runaway mobile gaming hit has chosen Shanghai as the location for its first international expansion, and the decision was no accident.
If you follow the statistics in the iTunes store or the general mobile games marketplace, it’s pretty obvious that one game is still dominating the rest – Angry Birds. The simple, quick and fun gameplay (so familiar to those of us that played games before we owned phones) caught on something fierce, and has turned Rovio into one of the most powerful forces in mobile gaming.
Now Rovio is looking to expand its opportunities in one of the most rapidly growing sectors in the world – China. The Angry Birds game is already a success in China, with 40 million downloads and counting, but Rovio hopes to capitalize on other opportunities offered by the nation.
Peter Vesterbacka, Chief Marketing Officer for Rovio, had this to say on the potential of the Chinese market:
"Rovio chose Shanghai as the first location for an international office because of its uniqueposition as one of the most creative and technologically advanced cities in the world, and also because Rovio wants to show its appreciation to Chinese fans by serving them even better locally.”
One market Rovio is especially hoping to penetrate is that of the “feature” phone, which is industry speak for any phone that doesn’t run off an advanced OS like Android or Apple’s iOS. According to China Daily, which broke the story, there are over a billion mobile phone users in China and almost all of those users still possess a basic feature phone.
This is a largely untapped market, and jumping in early will give Rovio the ability to line itself up as one of China’s premiere game developers. They’re already talking about acquiring smaller studios, so perhaps we’re witnessing the birth of a titan.
Are you a fan of Angry Birds? I’ve known the joy of smashing a few buildings since obtaining my iPad.
Via ChinaDaily

mfangry1The developer of the runaway mobile gaming hit has chosen Shanghai as the location for its first international expansion, and the decision was no accident.

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Posted Oct 8, 2011 at 2:44PM EST by Listed in: PC Gaming Tags: EA, green man games, origin, Steam
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EA’s combative stance against digital distribution networks other than Origin claims its second victim, with Green Man Games removing all EA titles from their service.
You may remember a news item from a few months ago indicating that Steam had pulled all of EA’s games due to contract disagreements regarding downloadable content. Also cited was EA’s apparent desire to make enemies out of every other game developer and aggressively push their barely-functioning Origin system down the throats of gamers.
While Origin has admittedly improved, many EA games are still missing from the Steam marketplace and it doesn’t look like the publisher is planning changing its ways any time soon.  EA’s strange posturing over its titles has now resulted in the loss of another digital distributor - as of today, Green Man Games has officially removed all EA titles from its roster for what appear to be similar reasons.
Here’s a quote from GMG’s community manager:
"Bad news folks, we very unfortunately have to pull down EA products from sale in all regions except for the UK. We're currently in talks with EA to see if this can be changed, however I can't give any kind of guarantees aside from saying as soon as I know something I will let you know too."
EA games are still available through Green Man Games if you live in the UK, but everyone else is out of luck. Call it one more step in EA’s plan to push all of its gamers to Origin, which I imagine ups their profit margins considerably. I’m not much of a PC gamer and the games I do run through Steam are mostly Valve titles, but it certainly seems like a strange decision to cut off a huge part of the market in the hopes they’ll migrate to an unproven service.
Is EA making the right call by forcing gamers to use Origin for new titles, or is leaving other distributors out of the loop a mistake?
Via Edge

mfea1EA’s combative stance against digital distribution networks other than Origin claims its second victim, with Green Man Games removing all EA titles from their service.'

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Posted Oct 7, 2011 at 7:56AM EST by Mabie A. Listed in: Xbox 360 Tags: forza 4, Microsoft, Turn 10
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As you know, Forza Motorsport 4 will be coming in at two discs for the Xbox 360. The first one is for the game, while the second one is actually for all the extra cars that you can use in the game.
Now, it's understandable that you would be concerned just how much disc space you'll need on your hardware for these two discs. Now that the embargo has lifted, we now have the information to that very question.
According to urn 10, the first disc's optional install will set you back 7.6GB worth of space. As for the second disc, otherwise known as the "install disc", you'll need an additional 2.8GB. This one will contain four car packs, which can then be installed individually through a prompt with your game progress.
A word of caution for those playing on multiple consoles: be sure to install the second disc on all consoles you're using, otherwise you will lose the cars in the garage.
By the way, the demo for Forza 4 is out now on the XBL Marketplace, so do check it out. Just a couple of weeks back, Turn 10 and Microsoft also announced the Season Pass initiative for Forza 4.
Via [Examiner]
forza-4-box-thumb

Now that the embargo has lifted, we now have the information on just how much disc space you'll need for both Forza Motorsport 4 discs.

 

 

 

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Posted Oct 7, 2011 at 1:38AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: Activision, Capcom, Electronic Arts, Microsoft, release date, Sega, Sony, Ubisoft, warner bros
Ó

on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the second week of October rolls in.

 

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Posted Oct 5, 2011 at 7:38AM EST by Ryan F. Listed in: Xbox 360 Tags: deals, Microsoft, xbox 360 titles, xbox live
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xbox360logo

Check out the new contents that will be heading in the Xbox Live Marketplace in the next two weeks.

 

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Posted Oct 4, 2011 at 6:32PM EST by Karl B. Listed in: Xbox 360, PS3 Tags: black box, Electronic Arts, need for speed: the run
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nfs-therun-thumbGamers will be able to test out Black Box's Need For Speed: The Run in a couple of weeks.

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Posted Oct 3, 2011 at 7:24AM EST by Mabie A. Listed in: Xbox 360 Tags:
Ó

With its release just around the corner, Microsoft has now launched the demo of Forza Motorsport 4 on the Xbox Live Marketplace.
The demo will give you a peek at the Quick Race Option, as well as the handsome cars such as the 1970 Mercury Cougar Eliminator, Kia cee'd, 2011 Subaru WRX STI, and the 2011 Ferrari 599 GTO.
These cars you can bring cruising along the Bernese Alps, which will be open for purposes of demo.
Anyway, do note that the demo is only exclusively available to Gold subscribers, so Silver subscribers, unfortunately, will just have to wait until the official release of the game.
It shouldn't be for too long anyway since Turn 10 will be coming out with Forza 4 as soon as next week.
Via [VG247]
forza-4-box-thumb

With its release just around the corner, Microsoft has now launched the demo of Forza Motorsport 4 on the Xbox Live Marketplace.

 

 

 

 

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Posted Sep 30, 2011 at 7:13PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: chell, dlc, glados, peer review, portal 2
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portal2A little bit of a Peer Review is coming your way.

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Posted Sep 30, 2011 at 1:26AM EST by Ryan F. Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming, Nintendo 3DS Tags: 2K Games, Activision, Electronic Arts, Microsoft, release date, Sega, Sony, Ubisoft
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on-shelves-thumb

Check out the list of new games that will soon be dropping in your local game shops as well as your favorite digital marketplace as the first week of October rolls in.

 

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Posted Sep 29, 2011 at 10:37AM EST by Ryan F. Listed in: PoV Tags: Avatar, James Cameron
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avatar-thumbAvatar creator James Cameron have said that his multi-million dollar epic franchise is perfectly suited for the MMORPG market, would you agree?

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Posted Sep 26, 2011 at 6:27AM EST by Mabie A. Listed in: PS3, Xbox 360 Tags: Crysis, EA
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Fans who can't get enough of Crysis can now have the chance to get the original title from the PSN and XBL.
EA confirmed today that the original title will definitely be available for download on the PS3 and Xbox 360's online service come next week, specifically on October 4th.
To enjoy this game to the fullest, you'll need to first shell out UK£15.99 (about US$ 25) on PSN, and 1600MS Points on XBLA.
Meanwhile, just last week,Crysis 2 was also confirmed for XBLA's Games on Demand. Looks like EA's definitely bent on milking the Crysis cow for all its worth. There should be nothing wrong with that, especially because it's still very much in demand anyway.
Via [MCV UK]
crysis-thumb

UK fans who can't get enough of Crysis can now have the chance to get the original title from the PSN and XBL. 

 

 

 

 

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