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Mario story Search Results

Your search for Mario story located the below Mario story Search Results. The Mario story Search Results are returned from stories QJ publishes stories covering Mario story news, Playstation news, Xbox news, PC news, Wii News, Nintendo DS News, Gaming News, Reviews, Downloads, Custom Apps, Homebrew and much more.


Posted Apr 30, 2012 at 5:30PM EST by Brett Huffman Listed in: PoV Tags: Sonic the Hedgehog, super mario bros, video game nostalgia
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super_mario_bros1We all like to look back fondly upon the game we played growing up. Hanging out with the kids in the neighborhood, playing Super Mario Bros or Sonic the Hedgehog to see who could get the furthest, etc. And we often like to say those were better days for video games. But is this reality or pure nostalgia?

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Posted Apr 5, 2012 at 3:00PM EST by Brett Huffman Listed in: PS3, Xbox 360 Tags: double dragon: neon, majesco, wayforward technologies
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doubledragonIf you played the side-scrolling beat 'em up on the NES back in the '80s, you'll be pleased to hear that it's coming back. And it'll have a soundtrack by DeBarge. But not really.

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Posted Mar 21, 2012 at 12:00PM EST by Harrison E Listed in: PS3 Tags: Interview, Other Ocean Interactive, sara guiness, South Park, south park games, xbla
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tenormangingerHarrison E talks to Sara Guinness, Senior Producer on the upcoming South Park game, Tenorman's Revenge.

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Posted Mar 14, 2012 at 6:40PM EST by Harrison E Listed in: Wii Tags: brandon cobb, interviews, nightmare busters, retro, SNES
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nbbrandon_cobbHarrison E talks to the creator of the first SNES game in over a decade.

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Posted Feb 29, 2012 at 12:00PM EST by Harrison E Listed in: PS Vita, PS3 Tags: drinkbox studios, interviews, mba, minis, mutant blobs attack, Sony
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mutantbloglogoThe creators of Mutant Blobs Attack recently talked to Harrison E about their recent foray into developing for the Vita.

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Posted Feb 23, 2012 at 11:40AM EST by Harrison E Listed in: PC Gaming Tags: Bethesda, Blizzard, bonecraft, bonetown, d-dub entertainment, d-dub interview, sexuality in games, Starcraft, valve, warhammer 40k, World of Warcraft
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bonecraft6Harrison E talks to one of the creators of the popular Bone series and talks about their latest title BoneCraft, sexuality in video games and what's on the horizons for D-Dub Studios.

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Posted Feb 22, 2012 at 5:51PM EST by Listed in: Wii Tags: fatal frame, Fire Emblem, mario tennis, nintendo direct, the last story, xenoblade chronicle
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Deal with it, Brazil.
If you tuned in for Nintendo’s Nintendo Direct broadcast this morning, you were treated to yet another incredibly boring video with a few spread out game trailers. However, if you managed to stick through the thing until close to the end, you’re also aware of what we’re about to reveal here on the site: Mistwalker’s insanely popular RPG, The Last Story, is headed to North America.
The game, which was published by Nintendo in Europe and Japan, will be distributed by XSEED Games. There’s no official release date as of yet; all we know is that you can expect to see the game sometime in 2012. This is the second good bit of news for Nintendo fans, following the Xenoblade Chronicles release date announcement earlier today.
If you didn’t watch the Nintendo Direct broadcast, you can watch it below for information on Kid Icarus, Fire Emblem, Fatal Frame and – gasp! – Mario Tennis:
Are you amped to see more RPGs coming to the Wii in 2012? Also, how awkward is Reggie Fils-Aime?
[Game Informer]

mflasts1Deal with it, Brazil.

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Posted Feb 15, 2012 at 3:29PM EST by Listed in: PS3 Tags: brian taylor, crank, ghost rider, skrillex, Sony Pictures, twisted metal
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Spoiler alert: it’s going to be shitty.
Hey, remember that Twisted Metal movie that no one wanted, ever? Well, it’s finally coming out! Sony Pictures just tapped Brian Taylor, the mastermind behind film classics such as Crank and Ghost Rider: Spirit of Vengeance, to direct a film based on the Twisted Metal franchise. It’s a good choice from a studio perspective – there’s no one better at making smash and crash movies with little to no substance.
According to the announcement, the film will center on combatants who use customized vehicles in fights to the death. So the original subject matter appears to have remained intact. Sweet Tooth and Doll Face will appear in the film, and that’s about all the details we have. Based on what we know about the genre, we can assume there will be one hot chick, one tough chick (played by Michelle Rodriguez, who dies), and a winning hero.
Honestly, how much do we need to know about a Twisted Metal movie? It’s going to be violent, poorly acted, and probably set to Skrillex music. And I’m sort of okay with that. It’s not like the games are some sort of bastion of innovative storytelling.
Do you think a Twisted Metal movie has any chance of being good? Or is it destined to join Super Mario Bros. and Doom in the Video Game Movie Hall of Shame?
[Gamespot]

mftwis1Spoiler alert: it’s going to be shitty.

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Posted Jan 20, 2012 at 2:39PM EST by Listed in: PS3 Tags: harry reid, lamar smith, pipa, sopa
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The Stop Online Piracy Act is off the table, but the Senate’s version may still have a chance.
Hell hath no fury like an Internet scorned – or at least that’s the lesson Congress learned on January 18th. Fueled by the blackouts of dozens of popular sites, the SOPA protests resulted in millions of phone calls and emails aimed at Congressional Representatives, which in turn led to SOPA and PIPA being postponed for further review.
Today, Senator Harry Reid announced that PIPA, essentially the Senate’s version of the Internet blacklist bill, would be pushed back until further notice. Additionally, Representative Lamar Smith, the primary author of SOPA, has issued a statement indicating that SOPA needs revisiting, but for the time being is off the table.
The threat is far from over – as long as members of Congress are willing to take pressure from entertainment industry lobbyists and sign bills they apparently don’t understand, the current freedom of the web will be at risk. In the meantime, it appears that the Internet has at least won the first round. We’ll just have to wait and see how the story develops in the future.
Did you do anything in protest to SOPA or PIPA?
[Destructoid]

mflamsm2The Stop Online Piracy Act is off the table, but the Senate’s version may still have a chance.

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Posted Jan 17, 2012 at 1:34PM EST by Listed in: Wii Tags: mario, mega man, ninja gaiden, wind waker
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We want to know which games you still hear in your head.
When it comes to game design, the importance of music absolutely cannot be overlooked. Music brings us into the environment, manipulates our moods and sticks with us long after the game has been turned off. Great games with bad music aren’t great games at all, and an amazing score may be the most memorable thing about an otherwise shoddy title.
When you think back on your long history of gaming, surely there are a few songs that stand out. Upon first glance, I can remember most of the music in Ninja Gaiden II, Mega Man II, various Mario titles and pretty much every Zelda game ever made. And if you asked me to pick one game that I thought had the best soundtrack ever, my answer would be The Legend of Zelda: The Wind Waker.
Every piece of music in Wind Waker, from the epic overworld theme to the slightly altered Ocarina of Time themes present on each of the game’s tiny islands, is an absolute joy. I find myself humming tunes from that game at random, simply because they had such an impact on me.
So what’s your favorite game soundtrack? Something retro? Something new? Sound off!

mfwaker1We want to know which games you still hear in your head.

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Posted Jan 4, 2012 at 2:25PM EST by Harrison E Listed in: Wii, PS3, Xbox 360 Tags: ea games, Konami, mbg, Microsoft, nathan fouts, Nintendo, pipa, Sega, Sony, sopa, Ubisoft
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microsoft-logoEven when you say you drop the support make sure you know who your anchors are still tied to.

 

 

 

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Posted Dec 29, 2011 at 11:00AM EST by Harrison E Listed in: Xbox 360, PC Gaming, PoV Tags: bethesda software, breath of death, dark souls, Final Fantasy, From Software, jrpg, new vegas, rpg, wrpg, zeboyd games
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darksouls

Harrison E takes a slightly analytical look into the realm of JRPG's and RPG's in general after a trek into Demon's Souls. 

 

 

 

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Posted Dec 28, 2011 at 10:50AM EST by Brett Huffman Listed in: Xbox 360, PC Gaming, PS3 Tags: EverQuest, Starcraft, super mario bros., video game addiction
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videogameaddictionWe all know the good effects of engaging in our favorite hobby, in this case gaming, but what about the bad?

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Posted Dec 22, 2011 at 4:57PM EST by Listed in: PS3 Tags: final fantasy xiii, golden abyss, mario kart 7, monster hunter, super mario 3d land, uncharted
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Square Enix’s follow up to the maligned Final Fantasy XIII is off to a strong start in Japan. Duh.
If there’s one thing Japan loves, it’s Final Fantasy. So it’s not entirely surprising that Final Fantasy XIII-2, which launched earlier this week for Japanese gamers, has already rocketed to the top of the sales charts. The game moved 500,000 copies in its first week of release, toppling Monster Hunter 3G from the top of the charts and renewing confidence in the Final Fantasy brand.
Of course, Japanese sales trends aren’t always indicative of western performance (as I said, Monster Hunter was #1 until this happened), but it’s definitely good news for Square Enix that their hardcore fan base wasn’t so upset with FFXIII that they abandoned the brand entirely. The actual sales figure, around 525,000, accounts only for PS3 versions of the game.
Some Vita titles also managed to make the list, a good sign for the fledgling handheld. Here’s the top 20, for those of you that like tracking Japanese game sales:
01. [PS3] Final Fantasy XIII-2 (Square Enix, 12/15): 525,271
02. [3DS] Monster Hunter 3G (Capcom, 12/10): 208,427 (730,386)
03. [3DS] Mario Kart 7 (Nintendo, 12/01): 182,418 (789,871)
04. [3DS] Inazuma Eleven Go (Level-5, 12/15): 135,259
05. [3DS] Super Mario 3D Land (Nintendo, 11/03): 112,533 (837,143)
06. [WII] Kirby Wii (Nintendo, 10/27): 71,028 (398,516)
07. [PSV] Hot Shots Golf 6 (Sony, 12/17): 61,412
08. [PSV] Uncharted Golden Abyss (Sony, 12/17): 48,224
09. [WII] Just Dance Wii (Nintendo, 10/13): 44,021 (323,293)
10. [WII] Poke Park 2 (Pokemon, 11/12): 43,829 (164,018)
11. [WII] Wii Party (Pokemon, 07/08/10): 42,632 (2,129,236)
12. [NDS] Magician's Quest: The Merchant's Store of Sorcery (Konami, 12/10): 35,068 (81,110)
13. [WII] Mario & Sonic at London Olympics (Pokemon, 11/12): 34,351 (64,573)
14. [PS3] Shin Kamaitachi no Yoru (Chunsoft, 12/17): 33,686
15. [PS3] BlazBlue Continuum Shift Extend (Arc System Works, 12/17): 32,992
16. [WII] Wii Sports Resort (Nintendo, 11/11/10): 30,804 (734,046)
17. [WII] Taiko Drum Master Wii Ultimate Version (Namco Bandai, 11/23): 30,046 (100,284)
18. [PSV] Dynasty Warriors Next (Tecmo Koei, 12/17): 29,181
19. [PSV] Lord of Apocalypse (Square Enix, 12/17): 28,742
20. [NDS] One Piece Gigant Battle! 2 (Namco Bandai, 11/17): 28,406 (207,458)
Nintendo is clearly the king of the party in Japan, despite the temporary dominance of one game or another. In the meantime, we’ll just have to wait and see how FFXIII-2 is received here in the west. The previous game was the best selling in the history of the franchise, but also landed to lukewarm reviews.
How do you think FFXIII-2 will do when it’s released in the west? Also, don’t you just hate typing “FFXIII-2?”
[Destructoid]

mfffxiii21Square Enix’s follow up to the maligned Final Fantasy XIII is off to a strong start in Japan. Duh.

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Posted Dec 14, 2011 at 2:48PM EST by Listed in: Nintendo 3DS Tags: Fire Emblem, mario kart, metroid fusion, nf-zero, super mario advance, the legend of zelda
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Remember when Nintendo promised you some free games? Well, they’re officially on the way.
If you’re unfamiliar with the Nintendo 3DS Ambassador program, here’s some backstory: First, the Nintendo DS was released to the general public for the astounding price of eight million U.S. gold bars. After a couple of months of terrible sales, Nintendo opted to drop the price to a much more agreeable $169.99. And, to help soothe the minds of those that purchase the handheld at the original price point, the company promised to give every early-adopter ten free Game Boy Advance games.
The release of those games was delayed a couple of times while Nintendo got everything figured out, but they’ve officially announced a real-life release date as well as a list of the games to be released. Look for your Ambassador titles on December 16 – if you live in Japan or Europe. There has been no confirmation from Nintendo’s North American branch quite yet, but it’s safe to assume the games will launch on the same day unless we’re told otherwise.
Here are the ten games you can pick up on Friday:
• F-Zero
• Super Mario Advance 3
• The Legend of Zelda: The Minish Cap
• Fire Emblem Seima no Kouseki
• Kirby & the Amazing Mirror
• Mario Kart Advance
• Mario vs. Donkey Kong
• Metroid Fusion
• Wario Land Advance
• Made in Wario
Pretty good titles, if you ask me. They could have given us ten terrible games, but instead seem to have dropped a “greatest hits” GBA list. Nice work, Nintendo.
Are you in the Ambassador program? Was it worth the extra cash?
[Destructoid]

mfambass1Remember when Nintendo promised you some free games? Well, they’re officially on the way.

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Posted Dec 9, 2011 at 12:30PM EST by Harrison E Listed in: PC Gaming Tags: bill stiernberg, breath of death vii, cthulu saves the world, zeboyd games
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ctu1Co-creator of indie RPG’s Cthulu Saves the World and Breath of Death VII, Bill Stiernberg talks to Harrison E about working on RPG’s, pirates and Microsoft.

 

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Posted Dec 8, 2011 at 1:14PM EST by Listed in: Nintendo 3DS Tags: mario, Shigeru Miyamoto, Zelda
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The legendary game creator announces his desire to change roles at Nintendo, but Nintendo vehemently denies that he’ll be swapping posts.
Last night, the internet exploded with news that Shigeru Miyamoto was retiring from his current position at Nintendo. While not leaving the company or the games industry, Miyamoto stated that he wanted to leave the huge franchises like Zelda and Mario to teams of younger developers so that he could go on to work on smaller projects with shorter development times. He even mentioned his love for the guy that created the Rubik’s cube.
The news was interesting, to be sure – Miyamoto clearly wants to work closer to the cutting edge of development, rather than as the guy who steers multi-billion dollar franchises. But I’m guessing Nintendo’s shareholders weren’t too happy with the information, because the company has issued a stern denial:
"This is absolutely not true.  There seems to have been a misunderstanding. He has said all along that he wants to train the younger generation.
"He has no intention of stepping down. Please do not be concerned."
Nintendo is clearly trying to calm investor fears that the man responsible for most of the company’s success would be stepping into a position with less responsibility, despite the fact that the original interview seemed pretty clear about Miyamoto’s intent.
There’s obviously a small chance this whole thing is a translation error, but the odds of that are miniscule. More likely, Miyamoto has been planning this type of move for years and perhaps announced it before Nintendo had time to do the proper legwork with investors.
We’ll just have to see how the story plays out. In the meantime, what would you think of a Zelda or Mario project without Miyamoto’s oversight?
[Giant Bomb]

mfmiyamoto1The legendary game creator announces his desire to change roles at Nintendo, but Nintendo vehemently denies that he’ll be swapping posts.

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Posted Dec 4, 2011 at 2:00PM EST by Harrison E Listed in: Xbox 360 Tags: Game Informer, matt stone, Obsidian Entertainment, South Park, south park rpg, trey parker
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obsidian-entertainment-logoFrom a leaked copy of Game Infromer, a giant half-chicken, half-squirrel.

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Posted Nov 30, 2011 at 10:00AM EST by Harrison E Listed in: PS3 Tags: hustle kings, john kearney, john kearney interview, mantis engine, psn, pure chess, rebel play, voofoo studios
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voofoo-studiosJohn Kearney is the co-founder and Art Director of VooFoo studios, the main man behind the Hustle Kings series and the upcoming Pure Chess. Harrison E sat down to have a game of wits with John.

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Posted Nov 29, 2011 at 8:00PM EST by Tim Curtin Listed in: Nintendo 3DS Tags: 3ds firmware, 3ds firmware update, new 3ds features
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nintendo-3dsOn the back of some good sales figures for Black Friday, Nintendo lets us down a little by having to announce a slight delay in the 3DS firmware update.

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Posted Nov 24, 2011 at 9:00PM EST by Harrison E Listed in: PoV Tags: black box, ea games, need for speed, need for speed the run, nfs, nfs the run review
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nfs_therun_ps3exFast Cars, Fast Games, Fast Times for Harrison E as he reviews Need for Speed: The Run

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Posted Nov 16, 2011 at 11:00PM EST by Harrison E Listed in: Wii Tags: Legend of Zelda, Nintendo, pikmin, Shigeru Miyamoto, super mario bros, wii music
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shigieruHappy 49th year on the planet Shigeru Miyamoto.

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Posted Nov 12, 2011 at 11:51AM EST by Harrison E Listed in: Nintendo 3DS Tags: japan sales, Nintendo, super mario land, super mario land 3ds
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nintendo-worldstore-marioMario beats out Battlefield and Uncharted in first week Japanese Sales.

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Posted Nov 10, 2011 at 7:00AM EST by Harrison E Listed in: PS3 Tags: activison, gaming violence, gears of war 3, Infinity Ward, modern warrfare 3, mw3
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activisionBecause there's only so much insanity you can put into just 1 story...

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Posted Nov 9, 2011 at 7:00PM EST by Harrison E Listed in: PS3 Tags: overkill software, payday the heist on psn, payday the heist on steam, payday: the heist, simon viklund interview, valve
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payday Recently released PayDay: The Heist has gotten amazing reviews and Harrison E sits down with it's Creative Director to discuss the multiplayer game.

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Posted Nov 3, 2011 at 10:10AM EST by Harrison E Listed in: PC Gaming Tags: a.r.e.s, gemini rue, indie royale, indiegames.com, interviews, mike rose
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indieroyaleHarrison E talks to Mike Rose about the new Indie Bundle start up Indie Royale.

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Posted Oct 27, 2011 at 3:10PM EST by Harrison E Listed in: Nintendo DS, iPhone Tags: dsiware, matti larsen, valet parking 1989, zordix
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zordixlogoFrom the creators of the retro styled Valet Parking 1989, QJ.net talks to the creators about their new game, 1950's Lawn Mower Kids and their hopes for the future.

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Posted Oct 23, 2011 at 6:49AM EST by Harrison E Listed in: Xbox 360, PS3 Tags: Activision, Activision Blizzard, battlefield 3, bf3, ea games, Electronic Arts, modern warfare 3, mw3
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modern-warfare-three3....and Super Mario Galaxies engine is a...Go Kart Engine?

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Posted Oct 14, 2011 at 8:30AM EST by Tim Curtin Listed in: Nintendo DS Tags: ds 50 million, ds sales, Nintendo, super mario 3d
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dsfamilyThe DS was already the best-selling video game system in U.S. History, with this new achievement unlocked in September this year.

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Posted Oct 7, 2011 at 5:30PM EST by Harrison E Listed in: Xbox 360, PS3 Tags: ai, binary domain, consequence systems, deus ex, Sega
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binary-domain-thumbIf you are looking for some robot destroying action take a look at Binary Domain.

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Posted Oct 6, 2011 at 1:30PM EST by Harrison E Listed in: PC Gaming Tags: gaming inventions, indie gaming, ragegauge
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ragegage-2Have you ever been so angry that it made you want to invent something? Meet the RageGage.

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Posted Sep 21, 2011 at 4:00PM EST by Harrison E Listed in: Xbox 360, PC Gaming Tags: bastion, reviews, warner bros
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Bastion and Big Companies
I was gonna play From Dust this week but sadly my router screwed me and I was left almost gameless for a good two hours. So instead I called up my bro from last week and asked if he'd gotten anything new. Bastion lept forth from his mouth and I was in my car and over in minutes. My mate was busy with a coding assignment and I was reserved to being quiet and to only have the sound of the music up a little bit. As a writer, the conditions were not uncommon, but still I decided to write something good this week...well, objectively good.
The game starts off and the loading screen looks like someone trying to uncover elvish ruins and then the narrator speaks and it is glorious. I want to fall asleep to this man's voice cradling me and telling me every story known to man and I want to serve under his every golden voiced whim...but I keep playing the game and it is incredible in every way imaginable, without him holding me.
I start off with a gigantic hammer, which in the book of gaming, almost all great characters have gigantic hammers. Super Mario, Ramona Flowers, Tomba and now Bastion, and you can destroy everything in your path. Blocks just crumple under the weight of mighty hammer. You are Thor's tiny narrated brother and your whim is the world's way. So yeah, the game is a highly stylised, beautifully narrated and cleverly designed hack and slash.
The narration is not only soothing but it's helpful. In a comparative note, you would have Portal's GlaDOS, a mean-spirited but contextually justified character voice, whilst Bastion's narrator is calming but casually reassuring as the game's linear world forms around you, so does his words, creating an audible scenery to match the colourful block-filled world.
The collectables in the game, other than your weaponry, are tiny little crystals, which at first seem fairly arbitrary, but become incredibly useful regarding the RPG elements later on and even finding them is half the fun. The landscape forms beneath your feet and as such, secret areas will pop up by just wondering around and leading you in a path of danger or delight. Also destroying blocks around you, free-form GTA style will find a few more bits of fun and a lovely bit of narration, such as "The Kids just rages for a while...", I smile with delight and continue to punch the B button.
The difficulty curve of the game is interesting to say the least, but using the right weapons, skills and heals you can get yourself through any battle with the salty voice of the narrator peppering you through the worlds.
The RPG elements of the game really help with adding a bit of flavour to the game. The elements range from little things such as levelling up to building brand new places on the Bastion such as a forgery and distillery. The distillery promotes some minor underage drinking musings but nothing harmful...as long as a kid doesn't know what a distillery is. The forgery brings you new weapons so you can kick more arse and before you know it, you're hacking and slashing like never before unless you fall off the edge of the floating world...which happens a lot.
When you die, you fall into the Bastion. It's a beautifully green landscape. The call of a crow, the hum of the cicadas i nwhat looks like the freshest brightest spring day you've ever seen and somewhere standing on a golden and freshly cut pasture...is someone simply called Stranger...the narrator calls, he finds "another...he finds me", you can actually talk to the narrator and a beautiful guitar melody begins to play. Something akin to Neil Young or early Willie Nelson and I just want to sit here and turn up the soundtrack. It's monumental and oddly moving, but I must continue my quest. But actually it's here where the greatest plot element is revealed. It's a bit of a spoiler so if you want you can just play the first 30 minutes of the game or the demo and just wait for the words "subtlety is key".
Upon plot-assisted-death or what anyone who played the first Silent Hill and understood the opening without going, "Dude, wtf do I have to die, srsly, lame?!" the Bastion is essentially an overworld that actually helps you to different parts of the game world. The world itself acts as a land slowly growing and renewing, much like the game's landscapes during the gameplay. It's a beautiful landscape in a beautifully constructed game.
Subtlety is key here...with people who are made of ash, who when you smash to pieces the narrator gives a minor backstory to them and you either go "Sorry, my fault", or you chuckle unevenly. The game's key is playing with established video game and narration tropes and playing them with and against the player. Whilst some bits of narration and gameplay are expected, they're played into the story and atmospheric strengths, except for a few minor naming issues...such as "Something Heavy" and "Something Stringy", which I find lacking in creativity rather than subtley humourous, but I'll get to my gripes later.
Healing in the game is represented by fountains and tonics and the first time you hear the narrator talk about it, it seems real and almost like an advertisement for a fictional drink with the tagline "Sometimes you need a drink"...take all my money, now, magical narrator man.
"And then he falls to his death...I'm just foolin'" had me laughing so hard I annoyed my friend anough to throw a wireless mouse at me. I returned it sullenly and was told to keep writing or otherwise he'd not take my job as seriously. My friend is a coder and his work is serious business, whilst I takka takka away.
Some of the story elements, whilst almost non-sequitor like adds to the feel of the world. I'd use the word atmosphere a lot, but I did last week so I'm just gonna write the words Shabadoo instead. The Shabadoo works so well in this game that the little embers that burn in the opening world and the creatures you encounter seem to just add so much more to the game than just the narrator's voice. The crafting of the character and the narrative elements and how they seem to drip slowly and poignantly like water from a tap into a long deep echoing well makes for one hell of a Shabadoo-ic experience.
Weaponry such as The Fang Repeater, a shark-looking weapon - that's right SHARK-LOOKING - and the Breaker Bow - which the narrator tells you after you fall on it - "it breaks his fall, but it ain't broken - is given to you and the narrator professes delicately how they should be used. Not mockingly, not annoyingly, just subtlely with a bit of an onscreen flash of a button tutorial. This is barely half an hour in to the game and you're just riding the wave and the Shabadoo of the experience - that'll become clearer later on . You're just into the narrator's voice and the mood of the game; you just feel like it's right, that the gun or the voice will never steer you wrong...and this is where my first problem comes into the game. Nothing to with the gameplay or the game itself, this is where I'll become mildly analytical and you can tune out till I write the words, 'so the game'.
The tone of the game is strictly, speaking all over the place. Whilst thematically, there is little to draw on from the get-go, the game's style and over-arching story-based narrator-heavy theme leaves me high and dry sometimes, but the gameplay and humour just slides me back into a forgiving mode. I'm not sure what Bastion wants to say about games or narrative or characters or if they creators wanna say anything at all...all I want to say is that the game is amazing looking, great to play and also structurally beautiful...literally.
So the game does a lot of things amazingly and I've found the testament of a true game is that it keeps me wanting more of it. Resident Evil 4, LA Noire, Plants vs. Zombies and Half Life 2 all have kept me - and a million other gamers like me - wanting more and more like a battered lover. The look of the game just is amazing from the character design, overworld and parchment style menu design, the game has a very distinct style like a mix between nature-based artwork and naturalistic writing.
Like last week's Audio Team for Dead Island, this week's Handshake Award goes to the Design team for Bastion as they have created stunning architecture which is both eye-catching and never boring, some points in the game I feel bad for a micro-second for destroying things with a gigantic hammer.
A repetitious soundtrack - which isn't annoying - pumps in a lovely low bass as I pause the game, continue to type and it doesn't annoy my mate. The game has heaps of tracks and they all do follow a fairly similar progression but it never gets on your nerves. My mate was trying to code quietly and calmly, but when I pause so he can focus, he just grooves and hums along with it. We smile and clink our drinks together and go back to our prospective mediums, his "real work", my....uh...this. The slow strings of a guitar whine in as I enter a saloon, the narration is slow, perfect and much like this sentence ends on a sarcastic but humourous note, damn.
Falling off is an inconvenience, but is even greater so when dodging an enemies attack. The game treats death like "it ain't no thang", but really that "thang" does become quite annoying after a while when you wish you hadn't destroyed the barrier around the land looking for more crystals to level up your stuff. Aiming can also be a serious pain in the arse. You may be a fraction of a degree off and end up wasting a Fang shot or two or just simply miss a crucial shot instead of healing and it's Game Minor Inconvenience for you, buddy.
Whilst the enemies are fairly varied, they all have two or three attacks and one of them is a strictly "Come at me bro" strategy, to just run directly at you, you can usually expect it, but it does become mildly annoying.
The voice for The Kid is mildly unfitting, I imagine more of a young Link voice, but he sounds like a whiny 20 year old who just found out he's got a term paper due in a fortnight. There are more unexplained things such as where do my weapons go when I obtain new ones and why couldn't I switch them out with the D-Pad and when I defeat the big Gas guy in the second area how all those guy love me and then disappear...I want them to be my slaves and to build a posse rather than turning up randomly...well I did free them...maybe I shouldn't have slaves...slaves are bad.
Picture of THE MORE YOU KNOW (with Kirby)
The life point system for enemies is a intriguingly redesigned circle beneath the NPC and disappears with every swift ring of the hammer towards it.  Bastion is not a perfect game and whilst the experience is enjoyable some minor things like the AI being too easy, a lack of co-op, a slightly meh RPG, XP system and a leaderboard system (something I've personally never cared for) do not keep this game from being perfect, but just feeling a bit undercooked. I wish the game was a bit more creative or exciting in those elements.
I know I spent a good 90% of this article praising the heavenly voiced angel which descends into our mortal audio realm, but maybe having a secondary voice or another voice to play off would have been interesting. A finely-tuned weapons upgrade system, rather than just pictures and purchasing. Buying stuff in-game almost always makes me feel cheap. Oh and according to the game, you fly to each of the Skyway levels...I would have loved to have seen a bit of that, even in an opening cut scene.
Actually that being said I'm glad there are no cut-scenes in this game, it would have ruined the flow and fun...but flying would have been nice and interesting, but maybe a bit too much. To be honest, when I find flaws in a game I know it's just apart of me, not as a reviewer, but just knowing my tastes vs. knowing my standards as a gamer. I feel at a loss when I see potential and finances wasted on mediocrity.
And Bastion is not mediocre, it could be better, everything could be better, I could be a hell of a lot better...what I'm saying is...I just want a Bastion 2, I want to meet the developers and thank them and I wanna work on anything they make in the future, if they'll have me...and I know that's asking a lot. It's like asking for a shark to borrow it's gills and to be bros or for a volcano to not erupt and to be quiet, but I do love this game and I expect more amazing things from these guys.
Games like Bastion rarely get everything right and I do have to commend Warner Brothers for publishing a title, letting it be made and it being amazing in almost every domain. It's rare that a game will inspire me or at least enlighten me, entertain me and brighten up my day like Bastion does, the only other  games I can think of similarly is the visual poetry of Flower or the blocky-creativity of Minecraft. The narrative, gameplay and music fit so perfectly together, you'd think three pieces had been scattered across the globe and the developers had put them together perfectly. So I do implore you, nay, beg of you to get this game on XBLA or Steam, it's worth every single dollar as I want these guys to make another game or for the narrator to come to my house and give me a lecture about quantum mechanics and their relation to the Futurama Universe.

bastion-thumbWhy you should play Bastion and why Warner Bros. publishing may be the next big thing.

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Posted Sep 15, 2011 at 3:01PM EST by Carl B Listed in: Nintendo 3DS Tags: 3D, details, Nintendo, super mario 3d land
Ó

mario-saluteNew details you can't miss have emerged for Super Mario 3D Land.

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Posted Sep 3, 2011 at 2:30PM EST by Carl B Listed in: Nintendo 3DS Tags: downloads, eshop, Nintendo
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Nintendo-3DS-shop-2The latest Nintendo 3DS eShop charts have been revealed. Is there a new game on top?

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Posted Aug 31, 2011 at 5:38AM EST by Ryan F. Listed in: Nintendo 3DS Tags: rhythm thief & the emperorâs treasure, Sega
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rhythm-thief-thumbSega has announced a mysterious musical adventure game for the Nintendo 3DS titled Rhythm Thief & the Emperor’s Treasure.

 

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Posted Aug 27, 2011 at 2:00PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, mario, Nintendo, Zelda
Ó

Nintendo-3DS-shop-2The latest Nintendo 3DS eShop download charts have been revealed. Is there a new game on top?

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Posted Aug 26, 2011 at 3:32PM EST by Carl B Listed in: PS3 Tags: cars 2, nordic game chart
Ó

cars2logoThe latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Aug 25, 2011 at 3:30PM EST by Carl B Listed in: Nintendo 3DS Tags: 01net, Nintendo, pikmin
Ó

nintendo-logo01net has a round of crazy Nintendo related rumors, specifically where the idea of Pikmin actually came from and future IPs.

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Posted Aug 20, 2011 at 6:00PM EST by Carl B Listed in: Nintendo DS Tags: downloads, homebrew, Nintendo
Ó

nintendo_dsNeed to fuel your downloads craving? QJ has you covered in one comprehensive post.

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Posted Aug 12, 2011 at 4:00PM EST by Carl B Listed in: PS3 Tags: EA, FIFA, nordic game chart
Ó

FIFA_11The latest Nordic Game Chart has been revealed. Is there a new game on top?

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Posted Aug 6, 2011 at 2:01PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, Nintendo
Ó

Nintendo-3DS-shop-2The latest eShop download charts have been revealed. Is there a new game on top?

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Posted Jul 28, 2011 at 3:01PM EST by Carl B Listed in: Nintendo 3DS Tags: Gameboy Advance, Nintendo, Virtual Console
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Nintendo-3DS-shop-2Nintendo has unveiled an "Ambassador Program" for Nintendo 3DS, along with the confirmation of Gameboy Advance games for Virtual Console.

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Posted Jul 23, 2011 at 2:36PM EST by Carl B Listed in: Nintendo 3DS Tags: 3d classics, eshop, excitebike, Nintendo
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Nintendo-3DS-shop-2The latest Nintendo 3DS eShop chart has been revealed. Is there a new game on top?

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Posted Jul 9, 2011 at 2:30PM EST by Carl B Listed in: Nintendo 3DS Tags: eshop, Nintendo
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Nintendo-3DS-shop-2The latest top 20 downloads and videos on the eShop have been revealed.

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Posted Jul 9, 2011 at 2:14PM EST by Carl B Listed in: Nintendo 3DS Tags: Michael Cai, Michael Pachter, Nintendo
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Nintendo_3DS_logoHow well do industry analysts think the 3DS will sell?

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Posted Jul 8, 2011 at 2:30PM EST by Carl B Listed in: Xbox 360 Tags: EA, fifa 11, nordic game chart
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FIFA_11The latest Nordic Game Chart has been released. Is there a new game on top?

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Posted Jul 5, 2011 at 5:30PM EST by Carl B Listed in: PS3 Tags: atlier, Japan, Nintendo, Sony
Ó

atelierThe top 50 software sales for Japan have been revealed.

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Posted Jun 30, 2011 at 6:00PM EST by Carl B Listed in: PoV Tags: Nintendo, Reggie Fils-Aime, the last story, xenoblade
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ReggieBy not releasing Xenoblade, The Last Story, and Pandora's Tower in North America, Nintendo is missing a huge opportunity to give the Wii a proper exit.

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Posted Jun 30, 2011 at 2:30PM EST by Carl B Listed in: Xbox 360 Tags: EA, fifa 11, nordic game chart
Ó

FIFA_11The latest Nordic Game Chart has been released. Is there a new game on top?

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Posted Jun 28, 2011 at 5:00PM EST by Carl B Listed in: Wii Tags: iwata asks, skyward sword, Zelda
Ó

Zelda_SS_LogoIn a recent Iwata Asks segment, Nintendo revealed new details about the soundtrack in The Legend of Zelda: Skyward Sword.

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